I got a score of 999 :c
idk what actual score I got because it caps ;-;
Yeah, so its actually two seperate sections where a 3d map is captured onto a render texture and then in another space a camera is looking at that with the UI elements, which AGAIN is another render texture. You can check out how its done here if you like: https://github.com/Sanokei/AdventureOfSirRobin
The dialogue system was really important to me to get the feel right, I really wanted to do voice over and have the music be part acapella like the adventure line song from stanley parable:
I am very pleased with how much I got done in a little over a day and a half. I pulled an all nighter to get it done, and I ruined my sleeping schedule and dont regret it one bit xd
Yessss omg i didnt even think about that, but the two screens was right infront of me, thats so clever!
I have another idea of using streamed render textures to play a jackbox type game that uses your phoone as a controller like a switch. Im realizing now thats alos like a DS lol
Interesting concept, JRPG mixed with a dungeon keeper esk game. I wish I was able to place the enemies on a grid map and have the player try to explore the dungeon or something.
Still, very cool!
This game is fun until the last level, where it kinda just gets frustrating :c
Overall its super cute and its genuinely fun. I wish there were more levels, it reminds me of a ninja game I played once during a game jam, and the concept is similar but this one uses the use of physics which is cool.
The bugs made it difficult to play but other than that it was a great time!
I like the idea of being the zombie, I wish I was able to infect the others to get more and more zombies, and for it to get more difficult.
I really like the idea of a bullet hell where you can just walk over the enemy to kill them
I decided to run around the map and reck havok which was fun, and then I jumped off the map and just looked at the default skybox in peace, it was a nice juxtoposition to all the death. Fun!
Thank you so much for taking the time to download and play the game.
Your words are very kind.
The unique idea was actually not orignally mine. Theres a game called Wilmot's Warehouse where I took a lot of inspiration.
The game is 3D but uses a render texture that scales down the view to make it look pixelated, which can be seen in a lot of games like A short Hike, Backbone, TimeOut.
The size of the game is not what I expected it to be, I used a lot of models and I believe that is what made the file big.
Thank you again, for playing!
Thank you, that's so nice! I have seen so many creative submitions this jam and so many have great ideas, you give me too much credit!!!
The UI was lacking as I really ran out of time, which also reflects on the gameplay, but I am sure to add more once the competition is done~