Hi! Thanks a lot for the comment! Could you please be a bit more specific about that bug? It sounds extremely weird because I've never seen it before and I didn't even use any red in the project anyways.
BlueDandelion
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Hi! Thanks a lot for the detailed feedback! I have to admit the creaking sound is also my least favorite, though tbf these types of sounds are a bit unpleasant in general. I probably should have mentioned the door mechanics in the tutorial, I kinda forgot about it since I didn't want to make the tutorial longer than it needs to me.
Nice little game, I managed to fill my vacuum with the correct ghosts but there was no sign that I actually won, so I'm not sure if I did smth wrong or not. I also agree that the hitboxes are a bit too big, and I wish there was an option to release only one ghost instead of all 3 at once.
Either way, good job!
Hi! Thanks for playing the game. I appologize for that bug, I guess I didn't have time to go through everything.
Listening to doors is not pointless, since not all doors you see are necessarily real, you are supposed to listen for them. All of those doors in the screenshots are fake. Listening to doors and other objects is actually very important for progressing the game.
Thank you kindly for the feedback! But yeah, problem is I wanted to include some pickable health but I didn't quite know how to implement it in the game's context. Alternatively I could have added a checkpoint in the middle but I didn't know where and didn't have the time. My only solution was to make the spikes deal less damage. (Originally they dealt 50 which was quite brutal.)
Thank you for the feedback! I think you can use both hands actually, I don't know if you have that key but there is another "Shift" key on the right side of the keyboard as well. Also I tried using the left hand for dash and jump (Shift and Space) and the right one for the arrows and it worked quite well.







