Thanks!
The blurriness wasn't intentional, it is the only asset we took from the internet and didn't change at all, didn't managed to fix it in time.
Thanks! We hope you enjoyed playing!
As I mentioned in another comment, we had 24 hours to make the game so we didn't have the time to work on all the bugs.
We would have like to create a "boss battle" at the end and insert some actual progress and ending to the game but we simply didn't have the time.
Our goal was to see if we can actually create a something presentable in 24 hours and I think we accomplished it. Next year we'll even better!
Thank!
It's so cool that you noticed the signs. Like I said on another comment, we created all the interactable objects so it's so fun to see that people noticed our little joke.
We noticed the crouch bug but we didn't have the time to fix it. We both work on Sundays so we only had 24 hours to make work on the game. You might also notice that the punch and kick "animations" aren't that animated and the game doesn't really have and ending or progress.
For us it was a challenge to see if we can make a game in a day. It was fun and stressing and next year we're gonna be better.