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Very well-designed game. I liked how you could get tiles by removing them elsewhere. Because the speed of the character was good balanced you always missed some walls to collect, so over time you had less and less tiles. That way every second matters as you could lose some precious tiles. The terrain is well spawned, so you are constantly moving up and down. Maybe with some polished graphics it could be one of the best games in this game jam

(+1)

Thanks a lot man! 😁

Indeed the inventory system was a great addition to the block placement/removal system. The character slowly becomes faster lets you time to stock up at the beginning when it's easy and use the extra blocks when it gets hard! 👏

... but Art paid the cost for the polished gameplay 😅. Still, we're happy with what we were able to put do!