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Garbage collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #82 | 4.364 | 4.364 |
Enjoyment | #269 | 3.932 | 3.932 |
Overall | #317 | 4.000 | 4.000 |
Presentation | #1186 | 3.705 | 3.705 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing the game itself, the player is an internal function of the game, seeing someone else play from the outside
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fantastic idea and mechanics! Totally deserves to be in the top 100. :)
Really clever concept and cute artwork!
Really cool idea and it's very fun. Awesome work.
This game is super polished and is very fun. I could totally see this being expanded into a co-op game where one player cant be spotted and the other just plays the game as usual with no talking super unique execution of this idea of being the game engine and the audio was great. Overall fantastic job. :D
Wow, that is such a great idea.
This was really nice! Very unique idea and the gameplay flows really well, especially with the dual purpose of the potions! Nice job :)
A very nice interpretation of the theme, really liked the idea.
The mechanics are simple but clever, and the game is fun to play and controls well. It was a little bit on the harder side for me, as I don't usually play games like this, but I really enjoyed the gameplay.
Really loved the dual purpose of the potions as I could use them either on me or on the player.
Also the small touch of music getting louder when You're closer to player viewport and quiter when you get away is a neat addition.
Thank you for playing.
Nice and clean art style, looked like something out of a story book. I liked the camera work you did during the tutorial, also how you explain everything with text was nice. I would remove that skip button and instead keep the instruction displayed as long as the player's not following it. once the player follows it, instruction's gone. I liked the controls as well which are fun to play. Good Job!
Feel free to hop into my game as well, and share your rating and comments if you have the time!
Thank you for the suggestions. It’s true that if someone closes the popup by mistake it will not show again. And that would solve it.
One of the most fun games with the most unique ideas for the theme I've played this jam. It's a very simple mechanic to pick up but it's still really challenging, I couldn't quite beat the clock in my playthrough. I like the art and music a lot for the theme of your game. Great work!
I played your game on stream here:
https://youtube.com/live/TMpLcQP8DNc
Great idea and well-executed! I loved the attention to detail, such as enemies spawning from the Unity prefab icon.
Although it became challenging quickly, I still had a lot of fun.
Overall, it's an exceptionally well made game!
Really neat concept!
This was a neat concept. I really liked that the garbage collector was a slime. This was a neat justification for doing the cleanup work.
Such a unique and great concept! Really liked the difficulty on this one, like you get obsessed trying to protect the player but you'll end up dying to the monsters but if you keep running away from the monsters, they'll end up hording the player. And also I suggest like adding a pointer or an indicator where the player is like if the player isn't on the screen anymore. But other than that, it's a really fun and challenging game. Well done!
Thank you for the feedback. I was worried that the difficulty was too hard. Some indicator for when the enemy is off screen is a nice suggestion.
I love the concept! Easily one of the best in the jam. Gameplay feels smooth and the way that the collector can get items to help another player creates a satisfying game loop.
This was a cool game, and had some unique gameplay. Difficulty was well balanced imo. The only thing I would change is maybe explaining what each potion does in the tutorial.
Thank you for the feedback. I was worried that the difficulty was too hard. Because I didn't beat the game every time playing it and as someone who knows everything about the game it should be so much easier than for other players.
Ha! What a wonderful concept. I really liked the pun of calling it the garbage collector, and I loved the spawning in animation for the enemies being the unity object symbol. The hero was getting stuck since all the enemies were crowding around him but having him track the items was a really smart way to get him out of the way so I could chomp on his leftovers. Very smart!
I'm glad somebody liked the grass effect. First, I thought I would do it the proper way by spawning and deleting sprites. But then it would take some time to write, it would take so much memory (and that is something we don't wanna do to our poor little Garbage Collector XD), so I faked it with custom shader.
Very nice game! Honestly had a lot of fun and very addicting to just keep going :) Well executed and fun idea! Would love to see a polished version of it!
A really well-crafted concept, it's a good game!
Really amazing idea and great execution, love the art and animations. Definitly the best game ive played so far
There are even better games this game jam XD. But I'm still so glad to hear that. Thanks for playing.
This was super cool! Really liked the idea of being in the game engine and the gameplay was good fun, kept wanting to play again