Nice. The newness of this game is amazing. It's refreshing to see this game be so good! GG! If you have time could you rate my game?
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Untitled Platforming Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1513 | 3.246 | 3.246 |
Creativity | #1540 | 3.561 | 3.561 |
Overall | #1627 | 3.380 | 3.380 |
Presentation | #2006 | 3.333 | 3.333 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing as the character in a platformer, you play as the "platforms" or the designer behind those platforms. The player is controlled by a pretty dumb state machine. You must use your puzzle solving skills to find a path to help the player reach the door to escape!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Liked how in every level there was something new. And also, the mechanic with the letters was really clever.
But the levels should be smaller. Because when I died for some stupid reason (for example bad placement of something) it wasn't to fun to play the whole level from the start. But they were still small enough to make me play again and it also felt good to finally beat the level.
Very great game. the aesthetic was nice and the post processing, particles and everything else looked awesome. lack of music was is too noticeable.but overall great game and nice puzzle design
Very cool game! It seems nice and polished, and I really like the idea. It fit the theme really well too. My one gripe though, is I made the player turn around on the stairs early on by making them too steep. Some way of manually turning around or restarting would be nice in situations like that. Otherwise, I really enjoyed it!
I really like this idea and implementation. The only issue I had was getting stuck and having to start over.
很好的想法,基于这个玩法能做出很多拓展的谜题,爱了爱了
关于操作的小细节,如果手忙脚乱不是游戏体验的一部分,我觉得可以加一个时停的机制进来,让玩家可以随时暂停游戏,拖拽平台过关的时候有更多的思考时间,但是实现的时候有一点难度,需要在暂停时保存角色的velocity,在恢复时施加velocity
这也引出了目前的一个小bug,在按空格减缓时间的时候,角色的移动速度也被减缓了,这就导致在角色跳起时减缓时间,角色会迅速失速下落,掉进陷阱或者悬崖。在别的引擎中有time scale这一个参数,通常减缓时间是改变这个参数来实现的,unity我不清楚有没有这个参数,你可以看看相关文档
Nice idea! My only complain is that some levels (especially the 1st one) would get tedious when needing to restart. Maybe add checkpoints or a way to speed things up. General rule: you don't want players having to wait for the game, that isn't very engaging. Still a cool entry.
Nice game, but levels are too long (when you need to reset)
Had a good time! My favorite part was how the game teaches you about the words being draggable. The player is likely to put the yellow block in just the right place to bounce you into the first draggable text. When the player hits the text, the text darkens just like a block. Reminds me of how the first Mario game strategically places a block over your head so you try to avoid the mushroom, but fail, teaching you that mushrooms are good. Well done!
Enjoyed that! Gave me Thomas was Alone vibes, but reversed. The game kept crashing for me though on the third level : (
Concept is super nice and I actually really like the more simplified aesthetic. Sometime could be a little frustrating because the panning camera meant that where I had my mouse was moving constantly (maybe you not move the platform if the mouse is barely moving in screen space). Otherwise a super fun game!
Overall solid game, I do wish the player's y velocity was also slowed down when holding space, but that's the only complaint I could make up. The game has solid art, levels, puzzles, etc. Great job!
Honestly I don't really have anything to add.
With further development one could add to the art, mechanics etc and make it super juicy, but the core game is there, it's already satisfying and delivers on that "aha" moment and the style totally works in a game jam.
Fits the theme, fun - great job!
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