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nrodriguez

135
Posts
3
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19
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A member registered Jun 12, 2020 · View creator page →

Recent community posts

love the concept. You really feel the anxiety of having to move forward without the proper tools to fix global warming. I would definitely share this to someone to explain eco anxiety.

Winning a level felt awesome! Fun game, played until the very end! <3

(Spoilers)

The first code I found was the one from the cartridge, so I ended up doing the game after but with the dev mode enabled, but I thought it was intended hahah So when the fairy told me the code was on the cartride, I was : "well duh, that's how I ended up here" haha

Really fun game and great concept!

Nice! We also thought about doing something with sound and looping, but this is much better than what we were thinking about. Great work!

You went deep haha loved it!

Great vibes, love your game! Simple, efficient, and rewarding. Craving for more haha

Awesome work! Love the vibe and the team work (the flags!) I was happily surprised by the time going up due to other players donating. I stopped at the green resources because It's late (due to playing this game for a long time haha).

Really impress by the quality of the polish on this game. I really like the retro vibes that the games provides. Amazing work!

It was on our todo to wait for an input. It was a lot of text indeed haha Thank you for trying our game!

Nice! The slingshot works much better now, and the cards are applied as expected. Cheers!

Loved it! Great work!

Great idea, love the progression of the levels overall. The biggest challenge was to deal with the drag and drop feature which wasn't doing exactly what I wanted. I had to, sadly, fight a lot with it.

Great tracks, love the cat animations!

I found that controlling the tetris game and the cat was too much for me, but I get the kicks of it. I really liked when special type of tiles were introduces (bombs, spikes), it made the game way more interesting.

I like these kind of exploration game, not that much into horror stuff though.

An earie music would have been really great.

Great idea! I like how you don't have to wait for the move to be completed to go to the next move. It combines the careful planning with some action oriented gameplay. Great job!

Thanks for playing and leaving feedback! We restricted ourselves to 64x64 for the game jam, but we could definitely improve the textures to higher res to make it better. Super happy you enjoyed the controls! Cheers!

Nice idea and execution overall.

I had a hard time killing ships. The waves were too big, and were overpowering me. I would also have liked to have a moment without things chasing me to build up my ship (a pause option?)

The zoom out feature was great. I felt like getting the cheese was sometimes difficult when I was small, I kept being swept away by the enemies.

Really liked the music, gave a nice vibe.

solid game overall. Controls are great.

I would have liked some kind of choice to make. It seems like the game plays in a very straight forward way. Some music would also be great, either to encourage a certain rhythm or simply to have a fuller ambiance.

Very hectic feeling! So many things to manage at the same time. Really like the idea of managing issues at different scales. Plays very smoothly overall. Good work!

Took me back to my days with frog and flies!

Love the frogs animation and Liliad! Long live Lilith! Long live the Empire!

(1 edit)

Glad you enjoyed! Thank you for playing and leaving us a comment!

Thank you for playing and providing us feedback! We thought about creating a whole tutorial level, and we had to keep it simple for the jam, but agreed, this would have been very helpful for people to get started. Something we can improve on for sure!

Thank you for playing and leaving a comment! Glad you enjoyed the gravity mechanic!

Thank you for playing and providing feedback! Glad you enjoyed the atmosphere, which was the primary goal we had. The control are quirky on purpose, but we could have done a better job at enabling people to understand them and/or make it easier to use. We will definitely consider improving it!

Thank you for playing and providing feedback! There is a mechanic that prevents you from eating something "too big" for you. That's definitely something we could improve, enabling the player to read more easily if they can eat or not an item. You can find smaller items to eat somewhere for sure. Some items are hidden and are required to be able to eat the bonus. You might be able to find a way to go further down the level and come back, but that was not the intended path.

Thank you for playing and leaving feedback! The intention was to provide a "chill experience", we didn't want things to move too fast, but we could have added a "faster" option with shift (running). Something we'll consider for sure. Cheers!

Thank you for playing and leaving a comment! Cheers!

Thank you for playing and the feedback!

It's very interesting how you need to combine the different ingredients, some which touch and other who need to be split, etc... It really makes it fun and intense at some point! Great work!

Nice ending! The animation were amazing. Good work!

Oh! nice to know. Thanks for clarifying!

100% a tutorial space that guides people would have been very useful considering the movement is a bit unusual. Thank you for playing and providing some insights!

What a beautiful moment of realization when the coupling round came in. Love the idea!

Yes! It definitely came up within our discussions! Thank you for playing and leaving a comment!

Nice movement of the mech! Would have loved to have a small ambiance music.

I got stuck after picking up the 3rd wheel. Couldn't figure out what to do from there. I was hopping I can set it somewhere to spin the canon up top to get the 4th one.

Would definitely play a game like this! Monster hunter vibes! I like the art. There's a bug that can get you stuck in the falling animation. Besides that, making it more obvious which sections is climbable, and which sections you can stay on would be nice.

I like the overall idea, but I think you should try to make the movement of all the shape fun (even if a bit funky). As an example, for the long bar, I felt like it was intended to shrink to a cube and then move around. Moving as a rectangle could have been interesting in itself.

I feel like something is missing, it becomes impossible to kill the monsters, and they spawn everywhere. It feels more like a horror experience than anything else, and I'm not a fan of those types of games.

I liked the scale variations, but it doesn't feel like power is increasing. It feels like whatever you try, you are in a bad place.