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nrodriguez

153
Posts
3
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20
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Great sound track and background animations!!! I would have like more movement options to dodge. At level 4, there is so much stuff happening! Fun game!

Nice animations (smooth). I had a few weird movement behaviors, but solid fun game! Cheers!

Published #42 ... I thought it was a going to be a joke and I couldn't really publish it haha! Good job on the backend work!

Had a really good time playing your game. Good work!

Love the sentiment. I do feel that I take hostages when I teach a complex game haha Loved it!

I had a good 1 or 2 aha moments. Nice job! I couldn't find the last key to open the door, but I was able to get past the spikes on my 2nd run without too much issues. Thanks!

Solid game, fun simple, effective!

Really like the vibes. Very cute art! Sound had a lot of noise (volume too high?) on the web version.

The art was great, and I liked the dark ambiance. I had a great time building my strategy for the round. Good work! Audio music had a lot of noise, most likely the volume of your mix was too high.

Really liked the vibes. I found the wall jumps a bit to sticky, it was in the way of the movement a bit. Love the animations and art style. Very clean and it felt really nice!

Very clean execution! I really liked the shortcuts and the TNT vs regular boxes. Fun game!

Same as previous comment, I got stuck at the number 7, I couldn't get it past it. Love the idea!

I always enjoy a physics game! I would have enjoyed a way to "grip" the bomb, or maybe have control on some body parts. Thanks!

Yes, I was expecting the confusion haha Anything I can clarify to help out?

The game is async multiplayer, so you won't be seeing people in the game, but because of the async nature, you can compete with a lot of other people in the same game session without having to host a lot of servers. We haven't benchmarked the tech to know how many people could play concurrently, but I don't see why it couldn't handle a very high number of people (in theory).

Nice work! Really liked the idea!

Great work! It made me think of flappy birds in space! It's very much of an against the clock scenario trying to move forward as fast as possible. At first, I was only trying to dodge without moving to the right side of the screen, maybe having something very obvious to let the player know they have to move to the right side of the screen (for the 1st level maybe). Cheers!

Very fun! I had a bit of trouble with the lightnings, but I could avoid them by hitting the wall before they hit, and once my character resets, I could go forward. Pretty great dark vibes!

Hi! Only a few seconds :cry: https://nrodriguez.itch.io/fashionhero

love the concept. You really feel the anxiety of having to move forward without the proper tools to fix global warming. I would definitely share this to someone to explain eco anxiety.

Winning a level felt awesome! Fun game, played until the very end! <3

(Spoilers)

The first code I found was the one from the cartridge, so I ended up doing the game after but with the dev mode enabled, but I thought it was intended hahah So when the fairy told me the code was on the cartride, I was : "well duh, that's how I ended up here" haha

Really fun game and great concept!

Nice! We also thought about doing something with sound and looping, but this is much better than what we were thinking about. Great work!

You went deep haha loved it!

Great vibes, love your game! Simple, efficient, and rewarding. Craving for more haha

Awesome work! Love the vibe and the team work (the flags!) I was happily surprised by the time going up due to other players donating. I stopped at the green resources because It's late (due to playing this game for a long time haha).

Really impress by the quality of the polish on this game. I really like the retro vibes that the games provides. Amazing work!

It was on our todo to wait for an input. It was a lot of text indeed haha Thank you for trying our game!

Nice! The slingshot works much better now, and the cards are applied as expected. Cheers!

Loved it! Great work!

Great idea, love the progression of the levels overall. The biggest challenge was to deal with the drag and drop feature which wasn't doing exactly what I wanted. I had to, sadly, fight a lot with it.

Great tracks, love the cat animations!

I found that controlling the tetris game and the cat was too much for me, but I get the kicks of it. I really liked when special type of tiles were introduces (bombs, spikes), it made the game way more interesting.

I like these kind of exploration game, not that much into horror stuff though.

An earie music would have been really great.

Great idea! I like how you don't have to wait for the move to be completed to go to the next move. It combines the careful planning with some action oriented gameplay. Great job!

Thanks for playing and leaving feedback! We restricted ourselves to 64x64 for the game jam, but we could definitely improve the textures to higher res to make it better. Super happy you enjoyed the controls! Cheers!

Nice idea and execution overall.

I had a hard time killing ships. The waves were too big, and were overpowering me. I would also have liked to have a moment without things chasing me to build up my ship (a pause option?)

The zoom out feature was great. I felt like getting the cheese was sometimes difficult when I was small, I kept being swept away by the enemies.

Really liked the music, gave a nice vibe.

solid game overall. Controls are great.

I would have liked some kind of choice to make. It seems like the game plays in a very straight forward way. Some music would also be great, either to encourage a certain rhythm or simply to have a fuller ambiance.

Very hectic feeling! So many things to manage at the same time. Really like the idea of managing issues at different scales. Plays very smoothly overall. Good work!

Took me back to my days with frog and flies!

Love the frogs animation and Liliad! Long live Lilith! Long live the Empire!