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A jam submission

KokakView game page

Made for the GMTK Game jam 2024.
Submitted by Clive Dev (@clivedeveloper), pollyplayr, LecheFran, DummyDudlez — 1 hour, 28 minutes before the deadline
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Kokak's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7753.6433.643
Style#8223.9643.964
Overall#10093.6673.667
Creativity#21433.3933.393

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It fits the theme because the player eats objects to grow in size (in other words, to scale up) and eat everything.

Development Time

96 hours

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Comments

Submitted

A funny little game. Well done.

Submitted(+1)

The art is so cute! Right down to the frogs lil butt clench when sticking his tongue out. As a fellow member of the frog squad, I approve!

Submitted(+1)

The frog is very cute and the game is fun (but poor dogs and poor humans ! O_O'). The eating mechanic is nice. Good job.

Submitted(+1)

This was so cute and funny, and Polly killed it with the music. Also ometimes the click to move would glitch but overall great job! 

Submitted(+1)

A lil' bit silly, but very funny (that's a great thing!). I had a lot of fun playin :)
More levels and content would help, but I think it being short was good too.

Submitted

Fun little game, i enjoyed it :)

Submitted(+1)

As I'm writing this, I'm bopping to the end game music, its a bop for sure! I also really like the art and I found it fun to eat increasingly bigger things. I never thought I'd see a frog clench its cheeks while eating a building, but creativity thrives on constraints! Well done!

Submitted(+1)

A nice mellow game. Kodak was very cute. The idea is simple but the addition of new levels was quite fun. A great job.

Submitted(+1)

Cute game! I love lvoe love the idea of just bein' a little hungry dude. (Also the detail of having him all caked up was funny to me, got quite a few laughs out of me). I would be really intrested in seeing a polished ver of this game with more levels and make more of an empahsis on puzzles. What do I have to eat to get to that sort of stuff, but as is, i really enojyed it. Especially when you allow the player to eat buildings. Theres something so satisfying about it! I did get stuck on the second level twice, I got to close to the buildings in the left most corner and I think my collision box got suck. Even with that in mind, was still a blast to play, I have never felt so accomplished after feeding a frog lmao. 

Submitted(+2)

Cute little game!

I can feel the inspiration from katamari in this one, but there definitely are a couple of games that share the same core idea. Obviously the idea works very well with the theme of the jam.

I think that this game could benefit with a little bit more of the puzzle aspect of those games, where there is a small sequence of "what do I need to get to be able to get that?" and finding out if you are big enough to eat / absorb something. While the highlighting showing what you can and cannot eat is useful, I think it can take a bit away from the satisfaction of returning to a object unknowing if you are actually big enough to eat it or not. 

Its interesting to have different enemies that chase you around, and I think it could be cool if were multiple sizes of them that played differently when you were at different sizes. Like if the dog in the original level didn't care about you until you got to a big enough size. Also, outright dying immediately can be a bit annoying in a progression game like this, so maybe experiment with other ideas like losing some of your size, or other negative things that aren't just a hard reset.

Having jumps be a part of your core movement I think could also be leaned into harder, where maybe depending on your size you could jump further. Which could lead to interactions like needing to be a certain size to cross some sort of gap, or not wanting to be too big so you don't overshoot some jump you need to make. Anything that can add more depth to the core mechanic of the game. 

The art style is very cute! Although, I would look into making sure all the sprites you have are at the same pixel ratio, since (atleast for me) it can be a bit jarring seeing two differenly scaled sprites. (Namely the people and police dog in the city level)

Having a little story go along with the game is very nice, its always fun with these kind of games for the scale to get ridiculous until you are starting to eat planets and the cosmos itself.

The ending theme is also a banger. 

Nice job!

Developer(+1)

Personally, as the programmer, I love the specificity of this, lmao. The whole team REALLY appreciates it though, thank you!!

Submitted(+1)

VERY COOL GAME. I think it suits with the theme pretty well in its own artistic way. 

(+1)

cool

Submitted(+1)

The frogs are destined to rule the world, they shall not be stopped by those measly human beings (I really like this game, good work!!)

Submitted(+1)

Did not expect that. I love how you took a simple concept, and then took it really far. This was very fun to play! Awesome job!

Submitted(+1)

I loved the art style, music, and sound effects.
I am listening to the music right now in the background and want to hear even more stuff from Polly!