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A member registered Jul 14, 2022 · View creator page →

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Thanks a lot for the feedback! Yeah that is at the top of our list of changes. Still it-s good that aside from that you enjoyed it >:D

Sorry for taking  a day but I already rated it!

A fun roguelike. I really liked the items you created for the game. I will say that there are some weird choices like having no hit sound or effect for enemies. I'd also recommend making the dash direction be determined from which way you are moving rather than aiming. However overall great job this is quite fun.

Thanks a lot for playing! Yeah there are quality of life things that we need to add. However I really appreciate that you enjoyed theory crafting builds!

I see. Perhaps there is a middle ground where the character builds and shop can meet with intentional map design. Thank you for raising such interesting points!

Thanks a lor for paying :D

Thanks a lot I'll be sure to show the compliment to our artist! :D

Already rated it and left a comment!

Done!

Very fun game. I love warioware-styled gameplay. Really my only criticism would be is that the game feels a bit sluggish. It may be the transitions between minigames but it feels like I am spending 50% of my time waiting for the minigame to start. Still though very fun.

Very cool idea! I do think the car physics could be wilder to make the game itself more dynamic. A timer as well to not encourage slow play. Still though ideas like the dynamic levels and the part unlocks are pretty sweet.

Awesome gameloop. There should probably be a place to explain what effecs like STRENGTH and FREE mean exactly but other than that I really enjoyed it. Building up combos was super fun and with bit more of polish and specially more content this would reach its full potential!

The idea of mizing breakout with a roguelike is very fun. Actually I thought it was pretty fun that it had a bulltet hell like appeal as well. I do wish there was more content but that does speak to the fact that this left a good impression.

https://itch.io/jam/bad-ideas-game-jam-2026/rate/4438241

Probably but regardless of the case thans for playing :D

Although the initial odds are low I do actually like the luck manipulation aspect. It always gives the game more oomph.

Yeah the movement issue is a bug that we realized way too late that it was there. As for the deck most likely it's just that we didn't explain correcly that your deck consists of 15 cards but you draw 12 at the start of battle. Still I'm glad the concept managed to shine through.

Thanks a lot! I'll keep the feedback in mind.

Very cool idea. It gave me a lot of Oneshot vibes which is a great thing. The idea of each playthrough of a visual novel being different is a ver novel concept. Also the memory games you play in between serve as good interludes between memories. The fact that you made this in a week is amazing.

Haha yeah it was a primary source of inspiration for our artists.

I hope it was effective :D

Also its cool to see a fellow Godot dev!

Fantastic game! First of all I love the trailer its great. As for the game itself it's very fun and polished. The mechanincs work well. Keyboard controls did feel a bit akward but it's cool that you added controller support. The game is a tad puniching but it works well with the idea you are going for.

That's awesome, I hope you can overcome your burnout as well. Also I realize I didn't write my comment fully but compliments to the person who made the music. It's fantastic!

Super cool theming. The fact that the whole design of the game is done around the box is super cool. It also just generally very well polished. I relly liked it :D

I really liked the impact on stomping enemies. The idea is pretty creative as well and the balancing of the pole is a cool main mechanic to use. Well done!

Really creative idea. The game definitely is overwhelming and could do with a tutorial but the charm is there and with a tad more polish could be really great.

Really good experience. Honestly it's a shame there wasn't any actual platforming considering how solid the controls are. that triple jump was pretty fun. The soundtrack was as well.

Oooohhhh that was it. Sorry on y part for not realizing it. Still usually it's pretty easy to forget things like that so don't worry.

Great job! Honestly the control are very fun and I like the metroidvania-ish map. Really my only critique is that the whole darkness effect over all toxic areas makes the game a bit hard to see. Still that may just be my monitor. Great work!

I really liked the loop. Some more recipes could help but the variety in added effects is really fun. I will say though that the pixelated effect is tad too much but overall very fun!

Holy hell the presentation in this game is magnificent. It's a shame there is no story category since it would be 5 stars. Although the gameplay is simple it does serve the story and experience well. Most of all I'm amazed how you claim in your pitch you are a beginner developer considering just how beautiful the scenery and lighting is.

Super great loop. I also really appreciated the graphics setting to allow my laptop to run the game smoothly. The visual presentation is pretty good. I will say that for me the ctrl keay didn't register so I couldn't dash. Additionally I will say that it is very easy to lose track of the package. Still though the most admirable thing in the game is the polish. So congratulation on a job well done.

Great points. There are definitely a lot of quality of life adjustments to be made and who knows maybe a post jam version could add them. Still its great that you enjoyed it!

Hi I am currently participating in the Bad Ideas GameJam 2025 and  I am looking for an artist to help do the assets for the game. I am not looking for an expert rather I just want someone to collaborate with to bring the idea to life. The  GameJam has about 8 days left and I would main need a small isometric tileset, sprites for the units, UI, and other miscellaneous assets. If you would like to collaborate my Discord is tommyelgatito

10/10 no esperaba tantos unlockables y los creditos

The boosted jump had weird timing but I really like the art and general level design. Good job!

The amount of mechanics you were able to make is pretty astounding. I especially like the focus on the tutorial t the beginning- Really cool game.

Quite a creative take. Especially because it is an idle game but I like the remixing of the genres ideas. I would love to see more of this,

Th ecollissions are a tad wonky at times but the solutions are pretty great. Figuring out I can make the copies essentially fly and complete the level without me was a game changer.