Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Timtanium707

745
Posts
8
Followers
9
Following
A member registered May 24, 2022 · View creator page →

Creator of

Recent community posts

Very fun! Great clicker pusher game

(1 edit)

Nice game! Last level was tricky but not too frustrating. I find the one way dash to be a pretty funny concept. I especially love the way the music changes when going back, nice job!

Love the style, very soft colors and fitting textures. Great puzzles, fun game!

Cool game! I made it to wave 6. I think giving the enemies health bars would help with clarity

Awesome game! I got pretty far I think but got overwhelmed by a bunch of red and purple guys flying around, finished with a score of 1535. Love the art and music, real impressive stuff. Great job!

So glad my alien significant other liked the necklaces I made for them! Very nice gameplay loop, art and music. My only critique is that I think the camera should be pulled back a bit for player clarity. Although I do understand the camera being where it is for the sense of scale when flying around giant macaroni. Great job!

Nice job! I think the balancing is a little off, starting quite slow, and then very suddenly I had one attempt make it halfway through his healthbar but very slowly, so I died and got a so any skill points that next round took me 30 seconds or so lol.  Good loop idea though! The end said I died 186 times but I'm pretty sure I only died like between 5 and 8 times lol

A little clunky at first but I love the idea. Great art too!

Super fun! I got the beginning loop but couldn't manage to get much further than that. The laces physics worked better than I thought they would, glad the controls made sense and feel coherent, if not very difficult to get used to lol. The description about automatic actions was thought provoking too. Awesome game!

Wow, super impressed with the full 3D visuals, great stuff! Controls were quite difficult mostly because for me, the mouse sensitivity is just toooooo high. I think adding a slider for mouse sensitivity would go a long way. Really cool game though!

ANOTHER WATER CYCLE GAME LET'S GOOOO!!!!!

Cool game! I finished with 10 fireballs cast. For the sake of adding some challenge, I think it would be cool if each loop lasted a longer time, that way the fireballs ricocheting will continue to travel to new spots each round keeping the player on their toes. As it stands, I was able to camp in the top left corner without much issue. Nice job though!

Love the art style, feels like a cartoon, especially with the characters eyes moving around. I pressed R by accident and it put me at the start of stage 1. I think a simple level select would help a lot. Also the level where it said to press C and V to toggle something didn't seem to work

Lovely! Impressed with the voice acting and how many puzzles you squeezed in, even if they are a tad obtuse at points. Nice job!

Very nice! Love the purply look and electronic music, gives me Bladerunner vibes. I'm pretty good at mashing so this took me about a minute to complete lol. Well done

Fun game! I like tricky hiding spots for the clock pieces and all the gnomes hiding about. I did found it too difficult to finish sadly, it might make it easier if there was a visible timer on screen, or maybe if collecting a gnome increased the amount of time you have. Love the endings art though, good job!

Nicely done, very fun! The level before the poison was introduced confused me and took me longer than I expected. But the last level felt fittingly challenging and used every spare life I had, great job! One thing though, sometimes I was able to double jump, might need to work on jump detection.

Woof, the sailor mouth on this cowboy! Love the design and style, great stuff. I was having a lot of trouble timing out precise values for target switches, I think it would be better if the number displayed was the minimum value instead of the precise needed. Great job!

Lovely little donut simulator! Found the speedrun strat of just bypassing the right hand wall, got a time of 6.867 seconds lol. Also how did you save data between reloads? Just curious

Really cool game! I got 1:18 which I assume isn't very far, does it get faster? I didn't notice any speed increase but I assume a game like this would faster so skilled players have a reason to lose. Great visuals and sound, nice job!

Super creative! Love the art direction and sense of scale, visuals are on point. I just wish there was some music to go along with it. Some of the hitboxes feel a little unfair, I'm trying my best to get around and bump into something questionable. I think it would be more fun if the fly had 3 hits before dying, or a regenerating health system (I expect the game would continue to get faster until bumping into multiple things in quick succession would prevent regenerating health from becoming too powerful). I got a score of 7800

One of my favorite concepts for sure! I think it's a little broken though, I kept failing almost instantly after unlocking level 5 and it didn't seem like I was doing anything wrong, not sure what happened there. Thinking about it some more, I don't think you even have to have buttons that switch the appearance, the screen where all 6 are visible could be the default viewing during play and it would work better I think. Cool game!

Fun little platformer! The record mechanic is a little confusing, it seems like after some amount of time I go back to controlling the real character, I think that should be communicated with a graphic of some kind, even if just text saying how long is left. Also just stuck when the game didn't respawn me at the checkpoint after touching an enemy. Still a cool game though, good job!

A bit slow to progress through the levels, but great job for a first jam! I can this being polished up and expanded into a really cool game.

Nice Hollow Knight inspired game! I really like the time recording mechanic, felt more natural than how a lot of other games this jam have been doing it. I think it would be nice if the camera was pulled back a bit, feels a little close to the player. Also not a huge fan of missing a blind jump and losing a lot progress. That aside, cool game!

Great first game! Snappy controls and snappy music, nice job

Love this! Great retro aesthetic like a true Game Boy game. My only critique is that some of the puzzles feel a little repetitive where the solution is simply to place your portal at the end gate, that one came up quite a few times. Boss fight was a little tricky too, I think the hitbox on the back side of the spikes is a tad unfair. But still really fun and had some genuine platforming elements which was nice to see! Great job

So cute and fun! Love the character art and designs, and how simple the game loop is. Great job balancing it between not too easy but not very challenging, takes just enough time to finish with enough unique dialogue sprinkled in to be enjoyable the whole time. I got the vampire and Bort potions right on the first try!

Awesome game! I'm a little confused how to get past 3-0, the bullet seems to lose it's damaging property before it can even reach the far enemy?

Captures the woes of the modern office employee quite well. My only critique is that is money system does not make any sense without an explanation, I lose money for going to work?? Nice game!

Very cool! Huge difficulty spike in level 4 though, I kept getting frustrated at every level starting then lol. I think if you left the player have some air control, maybe just strafing left and right, that would make it more fun. Love the music choices and the art direction. Quite ambitious to take on a 3D platformer for a game as well, great job!

So charming! I can tell the artist(s) had some time on their hands to make the collectibles art lol. Collectible #4 is so real. Also appreciate the timer and hardcore options. Awesome job!

Couldn't get past the second level but I was so close!! Just 3 or so seconds away. Shame the green item *is* immune after all, would love to see the next levels. Consider implementing a level select next time

Love the art and music together, the vibe of a classic space western with the melodrama of a suburban swimming pool is a very fun combo! I found it kinda trick to ring the aliens, seemed to miss more than I wanted it to. Cool game!

sigh... I should go to bed too lol. Fun little clicker game, I like the confetti when clicking at the end. Nice job!

Nice game! I like the quest system although I thought I was supposed to just keep making burgers for a while because I wasn't really looking at the black text in the bottom left. Also I got stuck on the cleaning up sauce quest and I tried standing over it spamming space bar and nothing happened :(

Yup, this really is a minesweeper Balatro! Impressive how many modifiers you made in a short time, nice job!

Interesting mechanics here! I finished with a looptime of 17. The last level was kinda hard but still manageable. I like the thumbnail girl character design and the dialogue to flesh out the context. Even though you didn't get to make as many levels as you wanted, nice job!

Cool game! I finished with 1:05 left. Not really sure why the buildings made the trucks move the way they did, but I kept getting points so it worked for me lol. Nice job!

So cute and polished! Visuals, music and sfx are on point, very cozy and laid back. Puzzles were also the perfect difficulty, nothing too hard but hard enough to make me think for a bit. Very nice!