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BAIL OUT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1315 | 3.659 | 3.659 |
| Overall | #1501 | 3.488 | 3.488 |
| Style | #1526 | 3.634 | 3.634 |
| Enjoyment | #2002 | 3.171 | 3.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You seek to scale your company while making tough decisions.
Development Time
96 hours
(Optional) Please credit all assets you've used
see game page for external credits. Everything not mentioned there was done by me
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Comments
I got 7th highest score! I love how it kept expanding but when it stopped it felt a little repetitive. Also it was kind of difficult to read all the funny events when I felt like I needed to keep up with the new ones. On the other hand, if they popped up faster as it continued then it would be more engaging gameplay-wise I think so it's a bit of a pick-and-choose type of dilemma.
There's another game in the jam I found that's kind of similar, I think you'd like it: https://itch.io/jam/gmtk-2024/rate/2904496
Yeah the text is sometimes very hard to read. Currently the micro management aspect fights with reading the descriptions I need to find a better solution for this exact issue. I have a couple of ideas I might try out post rating phase. Thanks for linking the other game I will definitely have a look at it!
Very fun game, I had to cut myself off otherwise I would have been going for hours! The writing is great and the concept fits the theme perfectly.
I played for an even more absurdly long time.
To be honest this is very absurd I didn't expect players to play for such a long time. I think I haven't gotten to that high of a score since I got bored myself. You're in uncharted waters!
Never bet against other devs! I was hoping to break something by going far enough, but it seemed like it was still such a long ways off... haha
Best writing I have seen in the jam so far, really funny game!
I played for absurdly long time lmao... simple and effective, fun reading all the little flavor texts and managing the different stats. My only complaint is that I could have played forever and never met a lose condition, if the game had some kind of ramp up in difficulty, if the speed of events increased, it would give more incentive to bail out. Other than that great little micromanager game, nice work!
Currently events just spawn completely randomly with no kind of weighting. Ideally I'd have some kind of game director that paces the action and also spawns events based on a rarity and the players performance. If these things would be there a more orchestrated challenge would be possible.
I also now would have turned the sell out button into an event so you cannot sell out at any time. So you might get a limited time sell offer that you can choose to accept or deny. However I would need to have some time to implement that properly.
I had to compromise my design a bit across the jam since I was running out of time. I initially envisioned selling out as a way to upgrade your character stats.
Really a fun game, i'll suggest you to make the camera moving with the mouse, but for anything else it was perfect
the game is super nice, I have a question, how do you go about making a leaderboard? Great job here! I like music too ;)
I'm using godot and used silent wolf as a backend service. Silent wolf is has a generous free tier and a good godot plugin. It took me under an hour to implement it in my game with their documentation. Very kind folk over there!
Ok that's good to know, thank you very much for your answer :)))
Fun idea, I like the take on the theme. I liked the fast paced decisions, of course I had to go with Reeve, intelligence is for the weak minded. The CEOs descriptions are gold. UI needs a little bit of improvement, I had difficulties reading text, but fun game. Nicely done.
crazy game man , do check out mine as well
5/5/5! I LIKE IT! its interesting and GOOD for touring, a bit repetitive in the later stages but that doesn't matter. And As well as the font being a bit illegible, I'll often playing it after this jam
Quite fun. Loved the flavour text, stats, and grainy images for each of the moguls. Wouldn’t it be crazy if “Elliot” and such were real? Do wish it’d say what the stats do, assuming they do anything.
Would’ve been nice if as the map expanded there were more buildings. I mean, there’s a new building every now and then, but at least on the run I just did there were hardly any buildings by the time the map had maxed out, so it hardly felt like the company had really scaled at all. Maybe I just got a bad seed. Actually, I may have gone with a blank company name there, so maybe that was my karma for laziness.
Very cool how the company name serves as the random seed for a run, also.
Fun concept and the stories were really good! Better camera movement would be the only thing I suggest to improve. Nevertheless it was a really fun game great work!
STONKS!!!📈🪙
Fun concept and loved all those little stories, like @Lawncoder wished it paused the game so you can truly enjoy them and contemplate your choices
Super unique game, haven't seen anything like this so far into the jam. Love the business owner "options" and seeing their stats, it adds so much personality!
Really enjoyable game :) I like the art, and the mechanics, clasic tycoon. good job :)
Very unique style and I loved the gameplay loop. The only thing that got annoying, and this may have just been an issue on my end, was that sometimes if whatever event spawned was too far north on the map, the tooltip for it was off the screen and I couldn't always interact with all the options. Either way, great concept and a fun time. Congrats and good luck!
okay im ilon mask lets goooo
charm art style, but UI a bit annoying
I'm a big fan of the graphics in this game, I really like the number-get-bigger gameplay. Super great job!
The character select screen is pretty funny, though I don't see how the character stats affect anything. Good game though, I like the style.
Yeah currently every character feels the same since the effects of the character stats on decisions aren't really shown.
Very fun, but i kind of wished that the pacing was a little slower because I couldn't read anything and just looked at the icons. Otherwise, it was very fun trying to frantically manage everything.