Ahahah, yes, shrimp tariffs are a common pain
Thanks for feedback!
tugaryn
Creator of
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There wasn't enough additional information - it looks like a complete randomness (although not so) if there was at least information about how many places there are in the cylinder and how many bullets there are, it would be better.
also, I still did not understand what the torsion and the indicator (force indicator? the number of rounds?)
it looks really cool and juicy!!
the art is so juicy. Ugh.
I love games with this kind of gameplay where every input gives a certain not completely controlled push.
Unfortunately it's not always clear when the character moves on the lilies and when he doesn't.
I had three jugs in a row and I just kept floating in mine.
nice entry thanks!
Is it 3d? I can't understand how those beautiful trees were realized? 2d + only shaders? I like very much very juicy beautiful
chill game, little details like smoke, leaves that fly off from walking are cool
not quite clear moment in the training was - it says Press arrow down - pressed on the keyboard nothing happened) but I figured it out.
Thank you!
I think there's a bit of a misunderstanding here, plus I was writing a comment in the translator and immediately pasted it without seeing how it specifically translated my thoughts:
I thought so - went into the game and saw that the whole basis is explained in the levels themselves - so did not go into the description.
I was specifically talking about the moment when you have to use ‘space’ to change the selected beam.
I didn't realise that I had to do it in the mode while I was controlling the beam (plus that after the spacebar I had to click the arrows). That's basically what I'm talking about









