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I like the puzzles, but honestly, the cable in this game is completely unnecessary. There isn't a single puzzle based on its mechanics; all the puzzles would work just fine without it. As it stands, it only drags the game out by adding an annoying task: having to backtrack to pick up the cable. Also, the movement inertia feels superfluous.
Thanks!

(+2)

Thank you for the feedback! Our initial vision implemented the turn counter/tether in more prominent ways, but I agree we lost a bit of that in execution to meet the deadline. Appreciate your thoughts!