Thank you for the kind feedback! We're glad you enjoyed.
We would have loved to lean into both the turn counter and tether as more prominent mechanics with more time. It was definitely a learning experience. Appreciate your review!
Unfortunately we had plans that implemented the turn counter and the tether in more unique ways, but those were cut for the version we were able to submit at the deadline. The feedback is appreciated, thanks for playing!
Thank you for the feedback! Our initial vision implemented the turn counter/tether in more prominent ways, but I agree we lost a bit of that in execution to meet the deadline. Appreciate your thoughts!
That's definitely the vision we had in mind! We wanted to focus more on a turn counter and a reactive environment, but our execution lost a bit of that to meet the deadline. Still happy to hear you enjoyed our game. We appreciate the feedback!
That's good feedback, thank you! With the time constraints we just made it a line renderer for a visual representation, but we would've loved to incorporate the tether in the puzzles themselves and flesh those out more.