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(+1)

The decision to have arrows shoot through walls feels a bit odd, IMO. It could have used some kind of cursor highlighting—maybe a small, semi-transparent area—because with that gameplay pace, I kept losing track of my own cursor.
Maybe removing the inertia would have been a better approach; I'm not sure. Best time: 30 seconds. Otherwise, I enjoyed the gameplay—it’s a really fun test of mouse precision, haha. But it needs some polish.
Good job! Thanks