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DirtyOnion

7
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A member registered Jun 30, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the response! Adding map functionality is on my to-do list, I just made a simple system for the beta. I'm glad you enjoyed it!

Unfortunately the Hacker difficulty isn't that much harder, it's not just a you thing. It just makes the player more aggressive and slightly higher chances to dodge and heal successfully. The naming scheme was mainly a parody of those "Noob vs Pro vs Hacker" videos that plague Youtube. I'm glad you had fun with it, the game was a blast to make!

Thank you, I'm so glad people liked it! I spent a lot of time thinking about what moves I could give each boss without making them feel "samey," and I'm really happy with how they turned out.

I'm happy you enjoyed it! Originally I was planning on making 5 bosses, but I soon realized that 5 is crazy high for 2 days, so I settled on 3. I'll be honest though, it wasn't easy, and I pulled an all-nighter on the last day to make it work.

I'll be honest, I wasn't a fan of this game. Level 1 was very buggy,  since I couldn't even place towers even though I had enough gold. Enemies feel samey and uninteresting, and it's very easy to just spam towers and win since enemies seemingly can't destroy them.

Unique idea! The artwork was good as well. I never actually looked at any of the cameras though, I couldn't find them with the low render distance. I managed to win by playing the foxy hum sound then sprinting into his office, even though his panic level was pretty low. Overall an interesting idea, but a bit limited in practice.

Fun game! I liked how you had to strategize in the later levels depending on your kit, it was very enjoyable.