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One Night as Freddy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #439 | 4.169 | 4.169 |
Overall | #1030 | 3.618 | 3.618 |
Enjoyment | #1631 | 3.205 | 3.205 |
Creativity | #1781 | 3.480 | 3.480 |
Ranked from 711 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Five Nights at Freddys but you play as the Animatronics Instead
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Only complaint I have is that the limited battery doesn't really fit Freddy in my opinion. I'd reserve that limitation for the guard and come up with some other limitation for Freddy, whatever that limitation would be.
or you could have limited battery for both?
I loved how we got to play as the animatronic instead of the guard. one thing I would have liked to seen us not getting jumpscared and seeing the guards reaction to the jumpscare. But still I liked the jumpscare so maybe It could be an option for a 3d version of it without the pixels
Really clever idea!
Wow, How satisfying is it to play as Freddy !
I absolutely love it, great job!
This game absolutely nails the atmosphere and creates a new, really cool look. It also has some really creative mechanics and puts a good amount of pressure on the player from the battery and timer. Really fun game, only issue is maybe the yellow camera is a little difficult to find, and the red/green camera icon wasn't explained (although I think it just means if you're able to be seen on camera).
Finally some revenge after all those years!
fun game concept, a bit hard for me, but all in all a cool and atmospheric game.
Good Job!
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Review Summary
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[ + + + - - ] :: ENJOYMENT
[ + + + - - ] :: CREATIVITY
[ + + + + - ] :: PRESENTATION
DISCLAIMER: I have never played or watched a five nights game
The game was an interesting first-look at the five-nights universe from a fan's perspective, but it didn't appeal to me as particularly engaging or unique by itself. I actually would have preferred the random spawn aspect were left out so that I could feel like I was in control of the experience.
I think one other element that was lacking was tension. I never felt like I was truly in danger, nor could I tangibly sense the danger I was imposing on the guard. Heck, I walked right by his office, triggering a trap, and it didn't seem to matter.
That said, the map was well made, and the sfx and vfx were well utilized.
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Rubric / How I Measure The Score
==========================
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + - - ] :: ENJOYMENT
My first pass around the pizzeria I was just getting a lay of the land. I think I would have preferred if the distractions weren't randomly spawned triangles. When I see something that looks interesting, I want to interact with it, and for it to respond to me. That said, it was an enjoyable game, even for someone like me who has never played a Five Nights game.
[ + + + - -] :: CREATIVITY
I feel like the core of the idea was creative (reversing the role of a horror game), but I didn't feel like much was added. That said, I don't know the five-nights formula.
[ + + + + - ] :: PRESENTATION
I liked the post-processing; it gave the feel of looking through a security camera. The echos of laughter were a nice touch, and the particle effects on the electrical (traps?) were pretty solid!
this game is nice! finaly a game where you can play as the animatronic
wow this is so good!
A fun twist on a well established formula
Great execution and visual style. There are a couple things I would've liked to see included, like actual physical cameras around the place, and the minutes in the time, but overall, this is solid. :)
Nicely done
But I could not tell what and where are cameras I just walked in a circle between the 3 interactables I found and killed the guard at 30%....
As much as i would've preferred an original concept, i gotta admit, this is executed pretty well, good work!
I really like how you added a fog that obscures your vision, which prevents you from just gunning to the closest interactable or camera.
Loved the idea and executed it so well! Keep up the great work!
Never played the original games but I know the mechanics. I like this idea but I found the camera mechanic a bit confusing, I eventually killed the player by using the green panic events. Otherwise great job.
The idea is not original, but it precisely fits the theme and perfectly executed. Very fun to play, good job with the game.
So clever !!! Fit perfectly with the jam theme ! you did a great job, thank you for that game :)
3D and pixelart… very lovely, great stuff!!!