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All Heroes Must Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2205 | 2.969 | 3.067 |
Creativity | #2943 | 3.098 | 3.200 |
Overall | #3078 | 2.883 | 2.978 |
Presentation | #3871 | 2.582 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an evil dragon defending a dungeon instead of the heroes raiding it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hard game, I needed more instructions.
Good game
Fun mechanics, but it's a bit too challenging. Might need some balancing.
Nice one. Tower + labyrinth go brrrr
Intresting idea but a bit too hard.
Try to build ONLY goldmines)
Hi! Your game was in my queue for reviews, so I'll take it seriously)
At first glance, I decided that the main condition was not met here. Matching the game jam theme is purely theoretical. In fact, the game is a classic tower defense.
But it turned out that I only thought so. While playing, I came to understand that the most winning strategy is to mine money instead of resisting opponents. I completed the game without killing a single soul! And at that moment my role was reversed! Instead of an embittered underground greedy man, I began to accept everyone who comes to me and share what I earn with them! Then we lived happily ever after as a happy and prosperous community.
It's great that you participated in the jam, and you managed to assemble the game in just 2 days! Good luck with future projects!
I'll be honest, I wasn't a fan of this game. Level 1 was very buggy, since I couldn't even place towers even though I had enough gold. Enemies feel samey and uninteresting, and it's very easy to just spam towers and win since enemies seemingly can't destroy them.