Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Copperhead Game Studios

263
Posts
3
Followers
A member registered Jul 24, 2024 · View creator page →

Creator of

Recent community posts

Very cool twist on the clicker type game. I really enjoyed the narrator.

This was great! Love the music and the difficulty ramp.

Haha yep. Got a late start so I ran short on time. I have the offset thing fixed already, as well as the enemies sticking to you, so that'll be fixed as soon as the voting round is over, along with a bunch of other stuff. I appreciate you taking the time to check it out!

Cool idea but I was able to just sit and not press any buttons and keep my score going. There didn't seem to be any obstacles spawning on the lowest level. 

I enjoyed the bit of strategy that goes into planning each loop. Very cool idea. 

Reminded me of old school choplifter type games. Very very cool, and a great soundtrack!

I liked the puzzly nature of the game and how each re-arranging got progressively more difficult. Very cool idea and great artwork! 

Very cool and straightforward design. I really liked the audio, and the slow finger stretch in the opening cutscene made me laugh out loud. 

Love the cozy art style and music. First clicker sorta game that I've played in the jam, very cool. Great work!

I'm not awake enough to do well at this but it's a very cool game. I love the cozy art style and music. Great work!

I appreciate everyone who pointed out the projectile origin issue. It has since been corrected and I'll add a fixed version as soon as the voting period is over. 

The projectile spawning is off for some reason, it should be corrected in the first post-jam version of the game. I'm glad you enjoyed it, and thank you for taking time out to play it!

 The projectile spawning is off for some reason, it should be corrected in the first post-jam version of the game, along with an aiming reticle of some kind. I appreciate you taking time to check it out!

I really enjoy the gameplay mechanics at work here. Very unique idea. Great work!!

Super cool idea. I really  enjoyed the cat/leash mechanic, an interesting way to navigate the dark. Great work!

 I have plenty of cool stuff planned, hopefully. Thank you for taking the time to check it out!

I agree that the choices aren't always impactful (like getting extra bullet damage but giving the enemies extra hp.)  I wanted to spend a little more time tweaking that but got a late start so had to roll with it.  I have a second iteration of that whole system to make things a bit spicier that I plan on adding to the next patch. Thanks for taking the time to check it out!

My favorite game title of all the games I've seen so far. Very cool concept as well, love the art style! 

I tried to stay ahead of everything, but ultimately I got expelled :(  The mini-games were fun and varied and the music was great. Very cool take on the theme. Great work! Congrats and good luck!

I liked the art style and the concept. Was a bit difficult to determine what to do after I placed my crystals. The monsters just seemed to stay in one spot or follow the same path. Overall I thought it was well put together, just need some clarity in the tutorial. Good work!! Congrats and good luck!

I've heard from several that a visual reference point to tell which way is which is a big thing that folks need. It's been great feedback to get because I only have my own experience with the game to draw from initially and I guess since I built it and just inherently know how to maneuver inside the funnel, it's not something I notice lol.  I've got that on the top of my list to fix. Thanks for checking it out!

The visual reference thing is number one on my list of things to add, working on that and a bunch of other upgrades as we speak. Once I fix that a few other upgrades I've got planned, I'm aiming to turn this into a full on demo version of the game after updating the visuals, then working on building it out from there. Thanks for taking some time to check it out.

Working on updating stuff as we speak. Fleshing out the upgrade system, adding some dynamic hazards (lightning strikes, large debris, etc) inside the funnel, updating the aircraft speed and handling, and changing the environment overall to make it easier to tell which way is which. Thanks for checking it out and taking the time to leave feedback!

Haha I love the concept. That 2nd monkey got like 9 bananas to my 150!  Reminds me of old school arcade games like Donkey Kong, the Original Mario Bros, Pac-Man, etc.  Good work! Congrats and good luck!

One of the first text based games I've played this jam and I really enjoyed it. The strategy elements were great, and managing risk vs. reward felt very satisfying. Great work! Congrats and good luck!

Really enjoyed the strategy/deckbuilder combo. Cool use of the theme as well. Great work! Congrats and good luck!

Loved the art style. The grid combat, puzzle mechanics and strategy combined really well to make a very enjoyable experience. One of the coolest entries I've played so far. Great work! Congrats and good luck!

Awesome! I appreciate you taking the time out to play and rate it. I'm glad you dug the idea. I'm continuing development and hope to turn it into so much more.

(1 edit)

Really enjoyed flappin' around the city grabbin' eggs and knockin' stuff over.  Sound was cool, little bird dude was cool. Great work! Congrats and good luck!

I really enjoyed the movement mechanics. It was pretty difficult but not so much that it isn't fun. At one point I got stuck to a wall and couldn't go anywhere, but overall, great work! Congrats and good luck!

I made a 3D flying game about diving into a raging tornado to collect cargo and materials. I know downloadables aren't the popular way to go, but it's less than 40mb! I'd love for you to play it (feels very good on an Xbox controller imo) and I'd be thrilled if you could rate it!

https://itch.io/jam/brackeys-12/rate/2972972

I enjoyed the mechanic, though I couldn't tell if there was an end once you got to a certain point. The meter was at 100% and I just kept going, got my score up to 5007 or so before I stopped. Either way, great work! Congrats and good luck!

Done. Good stuff!

It was tough managing picking up supplies and putting down the axe etc, but overall it was challenging enough to be pretty fun. Great work! Congrats and good luck!

I appreciate you taking the time to play and rate! I've got a bunch of stuff planned for this so I appreciate the feedback and will definitely be updating essentially every aspect of the game. Thanks again!

Enjoyed the godot splash screen and the unique take the theme. The tetris meets defense thing was super cool. Great work! Congrats and good luck!

Haha what a good time. I loved the mechanics of pulling the pallet jack around and loading it, and the physics of the items on the shelf. The music was fantastic. Great work! Congrats and good luck!!

I made a 3D flying game about diving into a raging tornado to collect cargo and materials. I know downloadables aren't the popular way to go, but it's less than 40mb! I'd love for you to play it (feels very good on an Xbox controller imo) and I'd be thrilled if you could rate it!

https://itch.io/jam/brackeys-12/rate/2972972

Done! Good stuff!

Rate mine if you get the chance, if not no big deal!

Really enjoyed the two different aspects of the game, building was intuitive and fighting off the storms with a leafblower was a cool touch. Music was a banger, great work! Congrats and good luck!!