I told you everything on discord already haha, so nice game!!
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Funnelbusters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #518 | 2.926 | 2.926 |
Audio | #544 | 2.963 | 2.963 |
Theme | #555 | 3.000 | 3.000 |
Overall | #610 | 2.926 | 2.926 |
Fun | #638 | 2.870 | 2.870 |
Game Design | #645 | 2.907 | 2.907 |
Graphics | #720 | 2.889 | 2.889 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a pilot who dives into tornadoes to retrieve cargo and materials. The calm is represented by the chill music during the time between missions when you're relaxing and upgrading your ship. The storm is the chaos of the tornado when the music ramps up, you're speeding toward the ground, everything is swirling around you and you're frantically trying to gather enough cargo to complete your objective.
Did you write all the code and made all the assets from scratch?
With the exception of the fonts (fontsquirrel.com), all art, music, sound effects, and code were created by me.
Comments
This was really cool! It's super impressive that you made all the assets on your own, and they really come together to form an awesome project! I especially liked the music, which added a really fun and slightly intense energy to the runs while inside the tornado.
I agree with a handful of the other comments that mention it's a bit disorienting, but I still found the experience very fun.
Great work!
Working on updating stuff as we speak. Fleshing out the upgrade system, adding some dynamic hazards (lightning strikes, large debris, etc) inside the funnel, updating the aircraft speed and handling, and changing the environment overall to make it easier to tell which way is which. Thanks for checking it out and taking the time to leave feedback!
this was a decent little game! it would be nice if there was a horizon to orient myself with, or some other visual reference point, cuz it was a tad disorienting. the gameplay was pretty good overall though, nice work!
The visual reference thing is number one on my list of things to add, working on that and a bunch of other upgrades as we speak. Once I fix that a few other upgrades I've got planned, I'm aiming to turn this into a full on demo version of the game after updating the visuals, then working on building it out from there. Thanks for taking some time to check it out.
I think you made a pretty interesting game! I felt a bit dizzy because I felt I had no control of the aircraft. But well done!
I've heard from several that a visual reference point to tell which way is which is a big thing that folks need. It's been great feedback to get because I only have my own experience with the game to draw from initially and I guess since I built it and just inherently know how to maneuver inside the funnel, it's not something I notice lol. I've got that on the top of my list to fix. Thanks for checking it out!
I'm a terrible gamer, but I gave it a shot! Love the idea :) I reviewed it on my stream:
I think the concept could work, but I found that the ship lacked agility, the process of collecting boxes becomes a bit tedious. Additionally, a little variety in objects such as obstacles could also work to give the game more dynamism.
Still, the artistic part is quite good. good job! :D
I liked the concept but it was very hard to keep track of the direction i was moving in and some times i couldn’t even tell if i was moving at all
Well done! as other said, maybe it would help to get some visual clues of where we are, but it's a cool concept :)
The music is good. Pumps you up for the gameplay. Good work with the controls. Would have liked to see some more assets to support the level design like building trees or just a ground. Was very confusing to see where I was going or what I was doing. Apart from that the game felt good.
Kudos!!
Glad you enjoyed it. The sense of direction thing is a very consistent piece of feedback that I've gotten. I hope to address that after I clean up my code a bit. The generally favorable reactions I've gotten have kept me motivated to continue developing this so I plan to make a lot of big improvements and add to this to hopefully turn it into more than just this prototype. I appreciate you taking the time to play it and leave feedback!
Liked the game, the tornado particles were well made and it was very original, nice work!
Pretty sweet game, even though I have to admit that the controls were a bit too slow for a flying type of game. And idk if it's just me but when it comes to fly up, I'd be pressing "W" not "S" :)
There's a fun idea to explore here, as other people have said its really hard to have a sense of direction here, maybe some simple art for the background like planets and stuff so you can tell how much your turning and all.
Also not sure how you wanted progression to work but I thought my ship's upgrades would stay after the next mission but it doesnt XD.
Also a little exploit where i immediately complete the objective and instead of hitting the return to base button i just keep playing and get cargo before my fuel ends, i dont think that should be a thing but idk not very clear
Not much danger present so i dont feel like there is a need to upgrade stuff, dont see a big challenge here.
I'm just mentioning things that could use improvements, your game isnt bad by any means XD just some issues i found, but the idea for this game is really good and i could see it being expanded even more, great work with this entry!
Thanks for taking the time to check it out! In the most recent build I've made things a little more urgent, your fuel depletes a bit faster based on how fast you're going, and the tornado does damage to your hull over time as I feel like it probably would if you were flying in one IRL lol, so hopefully those two things make upgrades feel a little more necessary. I've also fixed the persisting upgrades issue along with that. Being able to keep flying after mission complete wasn't totally intended but I figured it wasn't super gamebreaking, since upgrades don't do much atm lol, but I do intend of addressing that eventually. And the sense of direction thing is a common thread across a ton of the feedback I have gotten so it's definitely at the top of my list of things to figure out. I appreciate you leaving such thorough feedback!
I really like the audio in this game, you picked two good songs, and the sound effects fit well! I like the particle effects on the wings and used for the storm as well.
The one trouble I had with this game is the player doesn't have a great point of reference for movement. I was never quite sure how far away or how big a package was and was surprised when I passed it. I think it has a lot to do with the background being a mostly solid color. This could maybe be fixed by having other objects pass as well, or maybe even something of the ground is visible?
Awesome job, especially submitting in two game jams so close together!
I appreciate you taking the time to check it out and leave feedback, and thanks for the compliments on the music. For both jams, creating the music has been one of my favorite things to do. For this one, all the music and sfx are in the same key lol. The point of reference thing is definitely a common thread of feedback I've gotten from many who have played and I definitely plan to address this once I have the tornado itself figured out. I want to use something other than placeholder meshes for the particles so I can hopefully cut down on the number of particles and improve performance. I think once I do that I'll be able to get a better sense of direction and speed figured out. Thanks so much for the kind words and suggestions.
I like the musicccc!! Mad respect that you created pretty much all types of assets of the game! I wish the speed of your jet, or the control could be faster, more responsive. Currently it feels a bit slow to me and it takes forever to get to objects..! Wish there's like barrel roll mechanic so you could use that to get some of the aligned objects! It's a simple and enjoyable game,
I like the idea of a game with the "calm before the storm" theme having a ship upgrading phase as a metaphorical calm, and then flying through a tornado as a literal storm. Game is a bit laggy, but I also like some of the particle usage here. I succeeded in a mission, and the cargo I needed to bring lowered; it'd make sense if the more I upgraded my ship, the harder the missions got instead.
Thank you for checking it out! For now, the mission objectives are just a random number of boxes between 2 and 5. This was mainly just so I could have some kind of gameplay loop in place for the jam. I definitely plan on expanding the mission and upgrade system and continuing development. I appreciate you taking the time to play it and leave feedback!
interesting use of the concept, my first game jam so I am learning a lot by reviewing all the games, like the upgrade mechanics, and how you did the tornado/storm.
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
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