I hate horror games and when I started developing this game which was kinda uneasy, you should imagine my shivers 🤣. So dont even expect me to add a jumpscare cause I am not gonna game test that!!!
But seriously thanks for the review, it just asserts that the atmosphere I was going for has worked which means a lot...
Have a nice day!!
Rockerzz
Creator of
Recent community posts
Thanks for playing the game.
For now there are not post jam updates planned so sorry about that. I was originally planning for an ending where you will get to leave the apartment and will look at your apartments floating in the air and you staring at yourself. It sounded soo good in my mind but as it is always with jams for me, couldn't make it.
Have a nice day !!
Disclaimer before you read the below, I am not into this genre of game.
Now that the disclaimer is done with, the game has good pixel art and the music is upbeat goes well with the art I felt.
I tried out the game, since my hand eye coordination is zero (thanks for making me realise that 😂) , I enjoyed trying this out.
One thing is the key input synchronization with the beats, I know it might be a very hard thing to do and is unrealisitic for a game jam. That can be one of the direction this project can go.
Kudos for a solid entry!!
Have a nice day.
I hope 70k is a good score ;D
The procedural generation is well done. The planet feels lively and is vibrant.
Some background audio and some exotic quests would have set the game up more.
Two issues I faced were the mouse not locking on screen which restricts the camera movement and frame rate issue on the plane.
Kudos for finishing the game !!
Nice game!! The interactions were well designed, and the music supported the game well. The animation and background design were good and go well with each other.
My feedback would be, I am not a fan of back and forth gameplay. Would have liked if I had the inventory on me all the time. I would have preferred to select the certain item to provide to the npc. I will come back later to this game to get the cat what she wants.
Kudos and have a great day!!
Damn bro!!!! THE GAME IS AWESOME (big fan of rover based games)....
The music hits hard, the driving feels great. The mechanics in game are simple and engaging. The physics, the particle effects, the skybox ..... I can keep on going. You did a wonderful job integrating all of them brother.
My feedback would be like the others mention, the camera angle on the rover. I would have loved to my rover do airtime from an angle I like and doing the slick drifts. The in-game camera is also very sensitive but manageable. I would have preferred a smaller map with some height added to the terrain and some ramp over canyons but with maybe 30% the size of the current map. I fell you could have made a tight game where you could really feel the speed of the rover. Also since the map is quite big with no indicators, I did not want to go to the hassle of exploring every nook and crook for the lifeforms.
But overall this is a game which I will definitely revisit if updated. Really loved your game. I hope you dont take the above remarks as harsh but just how much I want to play it again
Kudos!!
Have a nice day :D
Nice art and sound design.
And credit where credit is due the music is good, REALLY GOOD. It just kept me going through the game.
Feedback would be, it gets repetitive quickly and I think the main reason for that is I have to watch them go and finish the mission, how many ever animation we put in there, it is still me waiting for them to come back. Also there is a UI issue where I have go to the edges of select mission buttons for it to highlight for selection. Apart from these I didnt have much issue with the game.
Kudos!!
Have a nice day :D
Really solid puzzle game. Had to stop at lvl 14 since my brain stopped braining and I was stuck for 15 mins. Will come back later and finish it.
I really have no feedback, most of the features are already polished and the design of the game was really well thought. I admire the way you have integrated levels into teaching player regarding the new tiles. I learned some new things playing this regarding how to develop games.
Kudos for a great game!!
Have a nice day :D
Great Visuals, a tight core gameplay loop to keep me engaged. I think the idea behind the game pretty solid and all the design of the room , the assets used feel intentional and well placed. The first impression when the game opened was great. Good supporting music by the way, it played a considerable role in keeping me playing till I became the royal alchemist.
Feedback would be the mouse, its not the sensitivity. I feel like rigid limits for the rotation of camra are directly mapped to the mouse and moving it more than it would just breaks the game, I tried three different mouse sensitivities and observed the same issue. So maybe look into the code once
One additional feature I would have like is me being able to open the list of potion any where anytimesince I am a forgetful person, had to come up 5 times to make a sleep potion.
Kudos for making a very visually appealing game!!
Have a great day :D
Edit: Also I liked that they don't directly ask the potion but give indirect phrases. That's a great touch. Just wanted to mention it ;D
Good game with an engaging story. The music added on to the vibe of the music greatly. The dialogues also were very well integrated with the gameplay. The girl was the most engaging for me. Would have loved a bit more of that quest.
I also really appreciate the amount of effort it must have taken to make the town. The attention to detail in the endgame level was also really good. I can see you put a lot of thought into this entry.
One issue from my side would be, as good and engaging the game was for me the camera movement was very laggy for me, might be a one on case and I hope so. It was really hard for me to play through it all.
Kudos for making it to the jam!!
Have great day.
This game was a good way start to my session. Really shows how everyone has perceived the theme this time. The core loop of the game and notes written to provide tips are a great way to to keep the player engaged till they could end the nightmare themselves.
I would say some good audio design, the selection of different drawer could have been more firendly. (I was stuck opening the computer table drawers for 10 mins ;D). And the start of the game was quite frustrating to be honest, since I couldn't figure out that I should press E to get off the bed (that's on ME!!). All in all a great entry to this jam.
Kudos!!
I thought I was prepared for the jump scare dude!! Nah Uh you still had me xD
Really good build up to the end, the atmosphere was great. The voice lines were also pretty good. The gameplay was really simple and the asset and weather effects were also really well done.. One suggestion would be if the radio and computer could be in the same view. Just felt the task to be a bit repetitive but the narrative was pretty well done.
Awesome work with the game. I generally don't enjoy games with jump scares but yours will definitely be an exception.. Kudos!! :D
Good concept!! The game was optimized, and the dialogues were pretty fun.
The thing about prank games is that the fun is in seeing the reactions of the people pranked. Would have loved to see that. One more suggestion from me would be, the UI can be better. text style can change and some color improvments.
Kudos!!




