Cool game! Just the experience with the music getting intense. Not sure if me pressing any keys affects anything.
Kudos!! It was a great experince..
Criteria | Rank | Score* | Raw Score |
Innovation | #513 | 2.940 | 3.545 |
Audio | #564 | 2.940 | 3.545 |
Theme | #603 | 2.940 | 3.545 |
Overall | #744 | 2.739 | 3.303 |
Graphics | #808 | 2.714 | 3.273 |
Game Design | #866 | 2.487 | 3.000 |
Fun | #871 | 2.412 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about having a conversation while having anxiety. You have to breath and answer to the conversation. That is kinda chill and you manage to cope, but at some point the anxiety wins and all get worst and more difficult to failing until you cannot anymore.
Did you write all the code and made all the assets from scratch?
Yes, but the music and the fail and right sounds. (I made breath sound too)
Cool game! Just the experience with the music getting intense. Not sure if me pressing any keys affects anything.
Kudos!! It was a great experince..
Very cool game, a really short but meaningful experience great job!
Please make sure to check my game!
I liked your approach to the theme, we actually took a very similar approach on our game's theme. I think you managed to take two super simple and basic mechanics and made them interesting by pairing them together. Timers(breathing bar) always add just that little bit of sauce to a gameplay loop. I am wondering if what I encountered was a bug or not though. When I was in the anxious breathing state the keys to answer conversation were shuffled, it led to me getting wrong answers while pressing the "right" buttons.
Interesting take, and definitely reflects the theme. I definitely got the feeling of anxiety!
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