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Channel of Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #38 | 4.059 | 4.059 |
Fun | #59 | 3.882 | 3.882 |
Game Design | #76 | 3.824 | 3.824 |
Overall | #83 | 3.706 | 3.706 |
Innovation | #96 | 3.647 | 3.647 |
Audio | #128 | 3.588 | 3.588 |
Graphics | #544 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a ship and needs to use the day (calm times) to upgrade your defenses before the night (stormy times) arrives with the monsters.
Did you write all the code and made all the assets from scratch?
No, I made all the code, but the sprites, audio were not made by me.
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Comments
Fun experience
Hey, Nice one. I liked the audio and the onboarding. It was a bit long onboarding but it was fun. Had a fun experience overall. Dialogues were great. Good job.
Thanks so much, I'm really happy that you enjoyed!
Awesome game! the music and art was pretty good. Challenging gameplay. Loved to rotate around and fire the canons
So glad to hear you enjoyed my game, thanks a lot!
Great game! Very underrated. Gameplay loop is very engaging. I loved the tutorial with the different pirates speaking. Amazing job!
Thanks so much!
Hee-ho. Cool game. Very nice visual. Thanks for good experience
Thank you for the comment! Really glad that you enjoyed it!
Made it to night 5! I found that i used almost exclusively the side cannons and just strafed around them, then just upgraded attack speed a lot. The clicking on the bottom right was a bit awkward, and pressing Q and E were a bit odd when using WASD i found. Loved the sound design btw, those cannons just sounded so beefy. Also loved the banter between the crew and the tutorial built into the game
Thanks for the feedback, I apreciate that you enjoyed the audio design and the crew (it was one of the coolest parts for me) I will try to improve some things after the jam.
Thanks a lot!!!
I think the game is really good. To improve on it you could consider this:
Other than the above that more affects replayability than anything else, I think you did a really great job on this game, it's fun to play and I like the mechanics a lot.
One more bug I noticed is:
Wow! Thanks for the huge feedback, so glad you enjoyed the game.
I've found some bugs that I intend to fix after the game jam ends, but the one you mentioned is a first time to me.
Thanks a lot!
Really cool game! The art and UI were great, and i found really useful the way mechanics were introduced with the tutorial. The only thing is that is kind of hard to resist multiple rounds since you cant heal yourself. Anyway, i really enjoyed the game, Good job!
Thanks for the compliments!
The trick is to get barrils, this way you become strong really fast and it gets easier, maybe after the jam ends I work out a healing mechanic, thanks!
The game is cool , I like that it is a bit on the harder side and it fits the theme pretty well. Good job on this!
Really fun game, but very punishing as there isn't a way to replenish health
The game is sort of a rogue like so this is a design decision, you can upgrade your resistance, which, in essence is replenishing some life.
The game is super fun and the upgrades very balanced. I just wish there was some way to renplenish your health.