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MrShutCo

13
Posts
A member registered May 25, 2016

Creator of

Recent community posts

Oh man I cant believe I didn't make the connection with that wall lmao. I saw it and thought oh that's just another way to get where i was before. I also realized I can sometimes cheese it and get caught on some wall collision and jump up from there ;) 

My mind was blown after that and then I had so much fun exploring the town and using the power-ups. Played it twice more and just beat the game! I think this is definitely my favorite game of the jam. When I was planting seeds I was eager to get back out to explore, was excited whenever i figured out some puzzle, or found one of the new seeds. Fantastic pacing and music, and a perfect length for a game jam (I know farming games generally tend to consume a lot of time). Really hope there's more of this after the jam! Great work guys.

Loved the animations and art in this! Got to day 6 but it took me a while to figure out how the fruit worked, I was just feeding it to them. At first I thought you would give them fruit and they'd evolve to have certain traits which is probably why. It would be nice if there was a bit more of an in-game tutorial, or some custom powerups when giving fruit.

I grew a pumpkin and it made a nice noise but I didn't know if it did anything extra so i just fed it to someone. Is the goal of the game to get all the different types of foods? Or just to see how long you can survive?

A few bugs unfortunately :( I had the same issue as FallingWall did with soldiers that made it a bit difficult once more of them showed up. They'd also tend to stack up on top of each other and move as a clump. Also had some issues with bad lag spikes every now and then (I tried first on mac but it would freeze, might be a godot thing though if you used that, as PC was better, but still had some spikes).

Its a solid base for a game, I really like the idea of growing custom crops to feed some kind of battle cycle (maybe a bit biased since our game does that too haha) and it shows a lot of potential. Great game for a solo dev! Looking forward to seeing more to come.
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I definitely felt like i was playing crystal chronicles or some other final fantasy with the art style! I kept thinking id run into random encounters in the forest :)

I like the core game loop, of plants giving power ups to progress further into that game. That being said, i tried about 6 times to make the double jump to progress further but could never quite make it :( If you have any tips on how to get past it'd be appreciated. The camera as others mentioned was a bit odd at times, especially in some places in the forest. Other than that, this really felt like a first level in a fully fledged game!

Thanks for playing! I was debating keeping some of the meme text, as it was first put in as placeholders but I'm glad I kept it in. Originally we had bigger ambitions (more variety in traits, bringing people with you, an academy so humans could teach others their traits) but as always with these things, we had to scrap a lot of ideas. How did you find the balancing mechanics / difficulty as things progressed?

This is a really cool idea! Onion army FTW. I noticed that sometimes when clicking a crop while turns were processing it would go to a zoomed out view, not sure if intentional or not.

Same comment as the others I think, some balancing would go a long way

This game is really fun! Currently #1 on the leaderboard ;) although it would be cool to see some more stats about people. Unfortunately I died after a few days because i drank the unfiltered water and got really hungry, and struggled to find food (which is my fault lol, im guessing it was progression locked, although some hints that food is later on might be good) Saving would also be very nice so I could try and beat this fully.

I'll definitely come back to this one and update this once I do

Thanks for playing! Glad to hear you enjoyed the music, all music/sound courtesy of @porkrind. We fixed a handful of bugs, not sure if that one was fixed though. Unrelated but if you found that you were getting a lot of blood, turns out all traits were only applying to blood collection, AND every second the collection rate became faster.

Been meaning to try out your game as well, it looks super polished and looks like its getting great reviews!

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Thanks for playing our game, super glad to hear you enjoyed it!

Good catch with that bug, it's fixed in our latest version, along with some pretty major balancing issues (all traits applied only to blood collection, and collection got faster every second lol) We also changed the exit build to Q (backspace still works though) because you're not the only one who took a while to figure it out ;) Sorry to hear about the control scheme though, we're not sure what would be best for the 4 options but we'll keep that in mind for the future.

Interesting visuals, and good atmosphere too! Looks really cool for a first game. It unfortunately also doesn't run well on my machine, maybe something to do with deltatime? I wasn't able to figure out the farming but also the framerate wasn't helping either :( Not sure but let me know if there's any updates!

The video you shared looks really cool! Cant wait to check it out

I like the quick action of it, the quick day-night cycle really adds a sense of urgency,. The music and silly sound effects were great as well! Although admittedly I had no idea what to do until about day 8, where I managed to kill one of the big bad guys only by getting him caught on geometry. I reset and tried again a few times, but kept dying to either the bug guys or to a spider that crept up on my baby. By the time I got the notification it was too late to do anything :(

Love the art style, and the mechanics are really cool! Too hard for my smooth brain however