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LITTLEBLADE and the Forest of Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #193 | 3.869 | 3.869 |
Game Design | #223 | 3.510 | 3.510 |
Innovation | #227 | 3.366 | 3.366 |
Audio | #335 | 3.248 | 3.248 |
Overall | #339 | 3.308 | 3.308 |
Fun | #351 | 3.301 | 3.301 |
Theme | #827 | 2.556 | 2.556 |
Ranked from 153 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a foraging squirrel that realizes a violent storm is coming.
Did you write all the code and made all the assets from scratch?
All code and art was made from scratch. Some sounds are modifications of freely available SFX.
3rd Party Asset: Thumbnail and banner uses Forest Font from https://www.dafont.com/search.php?q=forest
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Comments
I love the art - really cute! The concept reminds me of pokemon and a bit of rpg mix ;) really nice job!
Fun turn based game. As I've seen other people say, I saw that some of the art was of different pixel sizes, and I get that was because of last minute git problems, but it does still bother me. Cool though
Awesome , Great Job (〃 ̄︶ ̄)人( ̄︶ ̄〃)
One thing though, a button dedicated to reset tree would have been a nice addition.
Very cool game design and enjoyable game! But it always bothers me when the art uses different sized pixel art styles. Also beetlejuice? haha Idk it takes away from the immersion
But its a cool entry nonetheless, good job!
Thanks for playing! Unfortunately the mixed pixel art styles was the result of a last minute git conflict that ended up putting in the old placeholder graphic instead of the nice one we made. In the images for the game you can see what it originally looked like. Beetlejuice was also a leftover placeholder but we thought it was kinda funny to keep in, but we'll likely remove once we come out with the full game
I am a big fan of art style! you had a really good take on the theme as I have seen a lot of games have a lot of the gameplay take place during the storm, yours takes place entirely in the calm and I like that.
wow pretty deep! sadly, the game is semi-freezed(?) when battling with beetle king (I can still switching item tabs, but the left side is completely frozen. but, wow, i like the depth!
Check the game description, it has tips o defeating the beetle king's shield
First you need to spec sword, fire and enchant to get passed the tutorial, then use the tips in the game's description to beat him :)
ou i missed that :') my bad though.
The game is very fun. I love how you make the tutorial, very straightforward. Well done!
This game is so fun and deep! Took me a few tries to take out the snake, but it was very satisfying in the end :) Love how the game teaches the mechanics at a great pace and keeps you on your toes throughout. Really excellent job!
Story and art is awesome! Nice tutorial :) Very fun. Nice work!!
ありがとう!
Nice game, looks like it has a lot of meta despite the short time the jam gave us. Would have made the tutorial a little bit more intuitive (you can kinda soft-block yourself if you immediately buy skills on a tree and don't figure out how to reset them). Really liked the weakness element mmechanic!
Wow this game is really cool. I love concept where you battle things. The designs of everything is so good. Good Job
Really cool game!! I could figure out when the enemy attacks so kept mashing the buttons :D
A small-time window before the battle starts would help though. The art is great, a shame that the background fell off would have really set the tone.
Couldn't get past the beetle king though!! tried twice, guess it's a skill issue ;P
Kudos for making a great game!!
Very cool battle game.
Either way, the core game is great and has a lot of potential. All the best!
Thanks for the feedback! We're experimenting now with giving players a countdown timer of a few seconds before each battle to plan, as well as an autobattler option that increases player cooldown timers for balancing purposes, but our original intention was to make a game that required lots of fast-paced decision making that discouraged spamming. We're hoping to have a fixed up version by end of the jam, and then develop it into a more fleshed out game afterwards
Very cool! I love the hero and enemy design, the big snake got me though! I did feel like the most effective tactic was just to button mash against the common enemies, but the mechanic of the elemental shields made sure that I did have to think about my skill selection to make it through.
Thanks for playing to the end, not many people have! We originally wanted more mechanics to prevent spam, but had to cut most due to time. There was supposed to be a Try Again option that would let you start off at the same battle again, losing most of your nuts in the process, but it unfortunately broke last minute
Nice little game. I liked the gameplay loop, and you introduce the mechanics very very well. One thing I'd point out is the clarity of the UI. It is a little hard to gauge what is happening. For instance I think it would help if you made health bars instead of numbers, so you can see at a glance how much health you and your opponent has left. But other than that, good job!
great art style! and the mechanics are simple, but allow a dynamic gameplay, moving around builds as enemies appear
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
Having a leaderboard for a jam game is a huge flex lol
Hah thanks. I just wish I didn't miss that one line of code that would have made it update immediately rather than on refresh
This game is awesome, the controls are intuitive and I love all the different upgrades you can get. The art is also gorgeous! Nice work.
Thanks. Glad you had a good time with it!
Nice combat system. UI goes well with the game. It is fun
Thanks for checking it out!