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A jam submission

LITTLEBLADE and the Forest of ElementsView game page

The Storm is coming. Adapt to survive. Reset your skills on the fly to outwit enemys in this dynamic turn-based RPG.
Submitted by porkrind, SnakeDraft, MrShutCo — 2 hours, 54 minutes before the deadline
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LITTLEBLADE and the Forest of Elements's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1933.8693.869
Game Design#2233.5103.510
Innovation#2273.3663.366
Audio#3353.2483.248
Overall#3393.3083.308
Fun#3513.3013.301
Theme#8272.5562.556

Ranked from 153 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play a foraging squirrel that realizes a violent storm is coming.

Did you write all the code and made all the assets from scratch?
All code and art was made from scratch. Some sounds are modifications of freely available SFX.

3rd Party Asset: Thumbnail and banner uses Forest Font from https://www.dafont.com/search.php?q=forest

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Comments

Viewing comments 134 to 115 of 134 · Next page · Last page
Submitted

I love the art - really cute! The concept reminds me of pokemon and a bit of rpg mix ;)  really nice job!

Submitted

Fun turn based game. As I've seen other people say, I saw that some of the art was of different pixel sizes, and I get that was because of last minute git problems, but it does still bother me. Cool though

Submitted(+1)

Awesome , Great Job (〃 ̄︶ ̄)人( ̄︶ ̄〃)

One thing though, a button dedicated to reset tree would have been a nice addition.

Submitted

Very cool game design and enjoyable game! But it always bothers me when the art uses different sized pixel art styles. Also beetlejuice? haha Idk it takes away from the immersion

But its a cool entry nonetheless, good job!

Developer(+1)

Thanks for playing! Unfortunately the mixed pixel art styles was the result of a last minute git conflict that ended up putting in the old placeholder graphic instead of the nice one we made. In the images for the game you can see what it originally looked like. Beetlejuice was also a leftover placeholder but we thought it was kinda funny to keep in, but we'll likely remove once we come out with the full game

Submitted(+1)

I am a big fan of art style! you had a really good take on the theme as I have seen a lot of games have a lot of  the gameplay take place during the storm, yours takes place entirely in the calm and I like that.

wow pretty deep! sadly,  the game is semi-freezed(?) when battling with beetle king (I can still switching item tabs, but the left side is completely frozen. but, wow, i like the depth!

Developer(+1)

Check the game description, it has tips o defeating the beetle king's shield

First you need to spec sword, fire and enchant to get passed the tutorial, then use the tips in the game's description to beat him :)

ou i missed that :') my bad though. 

Submitted(+1)

The game is very fun. I love how you make the tutorial, very straightforward. Well done!

Submitted(+1)

This game is so fun and deep! Took me a few tries to take out the snake, but it was very satisfying in the end :) Love how the game teaches the mechanics at a great pace and keeps you on your toes throughout. Really excellent job!

Submitted

Story and art is awesome! Nice tutorial :) Very fun. Nice work!!

Developer

ありがとう!

Submitted

Nice game, looks like it has a lot of meta despite the short time the jam gave us. Would have made the tutorial a little bit more intuitive (you can kinda soft-block yourself if you immediately buy skills on a tree and don't figure out how to reset them). Really liked the weakness element mmechanic!

Submitted

Wow this game is really cool. I love concept where you battle things. The designs of everything is so good. Good Job

Submitted

Really cool game!! I could figure out when the enemy attacks so kept mashing the buttons :D

A small-time window before the battle starts would help though. The art is great, a shame that the background fell off would have really set the tone. 

Couldn't get past the beetle king though!! tried twice, guess it's a skill issue ;P

Kudos for making a great game!!

Submitted(+1)

Very cool battle game.

  • Really liked the idea of customising your build before each battle, based on the enemy.
  • Would have liked more time to do the build customization though. Often the fight starts before you’re ready, when you’re still customizing. An explicit “start battle” button would be helpful.
  • Would be good to have a fullscreen option.
  • The level of detail in ability selection is great, with skill points to be distributed across different categories of skills.
  • However, I felt the combat system leads to an underutilization of the skill tree due its real-time nature. I found it hard to do a lot of planning or customizing during battle, like for e.g. when the elemental nature had to be switched between nullifying the shield or attacking the enemy.
  • More of a personal opinion, I would have preferred either a full turn-based system, where you can actively plan each move, or else an autobattler, where you mainly focus on the ability selection.

Either way, the core game is great and has a lot of potential. All the best!

Developer(+1)

Thanks for the feedback! We're experimenting now with giving players a countdown timer of a few seconds before each battle to plan, as well as an autobattler option that increases player cooldown timers for balancing purposes, but our original intention was to make a game that required lots of fast-paced decision making that discouraged spamming. We're hoping to have a fixed up version by end of the jam, and then develop it into a more fleshed out game afterwards

Submitted(+1)

Very cool! I love the hero and enemy design, the big snake got me though! I did feel like the most effective tactic was just to button mash against the common enemies, but the mechanic of the elemental shields made sure that I did have to think about my skill selection to make it through.

Developer

Thanks for playing to the end, not many people have! We originally wanted more mechanics to prevent spam, but had to cut most due to time. There was supposed to be a Try Again option that would let you start off at the same battle again, losing most of your nuts in the process, but it unfortunately broke last minute

Submitted(+1)

Nice little game. I liked the gameplay loop, and you introduce the mechanics very very well. One thing I'd point out is the clarity of the UI. It is a little hard to gauge what is happening. For instance I think it would help if you made health bars instead of numbers, so you can see at a glance how much health you and your opponent has left. But other than that, good job!

Submitted

great art style! and the mechanics are simple, but allow a dynamic gameplay, moving around builds as enemies appear

Submitted

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Submitted

Having a leaderboard for a jam game is a huge flex lol

Developer(+1)

Hah thanks. I just wish I didn't miss that one line of code that would have made it update immediately rather than on refresh

Submitted

This game is awesome, the controls are intuitive and I love all the different upgrades you can get. The art is also gorgeous! Nice work.

Developer

Thanks. Glad you had a good time with it!

Submitted

Nice combat system. UI goes well with the game. It is fun

Developer

Thanks for checking it out!

Viewing comments 134 to 115 of 134 · Next page · Last page