That's great! Thank you for the comment :)
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Thank you! I think it would get too hectic if the enemies could hurt you, but maybe it's a good fit for a hardmode. I agree that winding the towers get tedious in the long run. Thanks for the feedback!
No no, your criticism is welcome :) the game has a lot of room for towers, enemies and mechanics, but I ran out of time. It came to feel a bit more like a prototype or a proof-of-concept. Hope you still liked it, and I appreciate your feedback! cheers.
Between all the z-fighting, the red dots seen through the walls and the robots that stare at you without apparently doing anything, this makes for a quite confusing game. I think the main mechanic of sucking bullets into your gun (and maybe shooting them at enemies later? Didn't get so far) has a lot of potential. I was impressed by the animations, but confused that the graphics were otherwise not that good? But again, it has a lot of potential.
Fine little game! I had a hard time knowing what I'm allowed to hit and what I'm not. Especially the pacman ghosts, since I feel like most people intrinsically know you shouldn't touch those. Otherwise cool for a first game.
I like how the rewind mechanic isn't mandatory like in many of the other games in this jam, but still extremely useful. It feels super satisfying to how more than one enemy with the photon at a time. I would've liked an easy difficulty level, but that's the only criticism!
I would perhaps make the platforms you can stand on a different colour to better indicate that you can. Especially in a game jam where the average attention span is short, it'd turn less people away with a little more clarity. Walking backwards and forwards became a bit tedious as well - maybe the character speed could have been heightened? Otherwise good job.
Actually the exact same concept I had for my game :) Interesting to see other people's take on it. I couldn't quite get the towers rewinded. The controls stated you had to right-click, but nothing happened for me. I also would have liked a way to exit the game without using alt-f4. Otherwise fine job!
I like the idea a lot. In a post-jam world maybe you could strip out the shifting controls, and focus more on the "explode yourself to kill enemies but not grannies" part, because I think that has potential for a nice game.
The game looks really polished, but I will say that it feels like half of my inputs are ignored. Also, being able to cancel a choice by leftclicking would be a great quality of life improvement. Other than that, it was nice :)
Couldn't for the life of me complete the second level. The difficulty is a bit too high and the controls a bit too finicky. But I really like the concept, and it's a gorgeous game as well! good job!
See a ranger pick a ranger. I played this for way too long. I will say that it gets tedious waiting for the right roles, but the concept has a lot of potential I feel, and you should definitely explore it more!
I was stunned when I realised it was 3D. Amazing work. I like how the camera works for the most part, but one suggestion would be to raise the view a little. It felt restrictive that I couldn't see further ahead. keep it up!
Really good idea for a game. I'll say that it get's a bit tedious waiting for the right moves in the long run though. Maybe you could make movement free when all enemies are dead, and also make sure you'll always get at least one attack pattern and one move pattern per turn. Really liked the chess inspiration in the patterns and the enemies' movement, it felt very intuitive. Oh and also, the bats don't show how much health they have, but the tombstone looking enemy did - I wished they all had a visual indication when they lost health. All this is to say I liked the game. Well executed. Well done.