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Blessed Sheep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 4.152 | 4.152 |
Fun | #74 | 3.636 | 3.636 |
Presentation (graphics, audio) | #79 | 4.030 | 4.030 |
Originality | #183 | 3.333 | 3.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The main mechanic of the game revolves around switching modes to give you an advantage against your opponent. Building combos also pushes you into a super mode! Mode mode mode.
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Comments
Fun and challenging top-down shooter that reminds me a bit of Ikaruga with the color changing mechanic. Only thing I would wish for is the ability to skip the dialogue at the start of levels. Having to wait through it each time after restarting takes time away from the action.
Really nice entry! Really crisp UI, I liked the aesthetic a lot. Great to a Godot 4.2 game in the wild too! Unfortunately I couldn't really play it well as a lefty, but I got the gist of what you were going for, I think. Really felt polished from what I could get through! Nice job.
Cool game! I like how the movement changes slightly between different modes, and that there is a significant difference when fighting against the colors you're weak against. There's definitely a high skill ceiling with this game and capitalizing on the special moves of the different modes is a good challenge.
All around a great game. I practically enjoyed every part of this game! Well, narrator talks maybe a little too much ;) but I can tell a lot of thought and care went into making this game. From the synergy/balance of the different modes, to the additional tips if you linger in the tutorial - I'm seriously impressed! Nice game :D
Yeah, he's a bit wordy. I added a skip in the dev version ;)
Glad you liked it!
Fantastic job here! Love the visuals, quite unique and eye grabbing, they're simple yet with a lot of effective detail and are very enjoyable to look at. The game play is also a lot of fun, the intensity in switching modes and the shooting mechanics are superb. Great work!
Thanks for playing!
This is a fun game, shooting feels great and the blue>red>green mechanic works really well
I do feel like there's too much talking between waves-it can be a lot of down time when replaying levels
also its hard to see what's happening when bumping into enemies because of screen shake
still its fast simple fun, good work!
I feel ya on the dialogue, I've got a skip function all ready to go in the dev build. The screen shake also has an adjustable cap put on it now. Thanks for playing!
AHHH oh no I forgot to comment!!!!! Probably because I'm still stuck on level 4 haha. I had a power outage and my game went with it. :'3
This game has a lot of what I like to call mechanical symmetry, where different applications of the same idea in different forms suit similar purposes. For instance, Red beats Green not only because Red is fast enough to evade its line of sight, but it can also destroy a lot of Greens if you use its special because it's fast. In other words, the damage that each countercolor does might be higher, but they are hard counters in a lot of other ways than just in numbers. The mechanics are super clever, and are clearly the result of someone who thought it through and knows what they're doing. The game is hard as fuck though lmao, but I really respect it, it totally nails the prompt in a super competent way.
I also like the story presented in it, and the accompanying dialogue. The presentation in its audio/visual effects are great and really sell the vibe the game is trying to communicate. I'm gonna beat this game for sure and get back to you when I do!!!!
Sorry for making it so hard! I'm definitely used to this type of game so it's hard to me to balance the gameplay. Definitely got a lot out of watching you play it! If you hold off til after the jam I've got a version lined up that keeps saves so you won't be in danger of losing your progress again. Thanks for playing!
Super fun top down shooter, the use of the RPS mechanic is really clever
Glad you enjoyed it! Thanks for playing!
This game is super polished and gameplay is fun! Especially loved the tutorial ;)
Thanks so much for playing!
This game is great!
The game play is fun and engaging and the story is pretty solid. all in all this already feels very polished!
What I enjoy the most are the Vfx (the old tv visuals).
I like the whole dmg-speed-defence thing going on. I did find myself not using red that much (because my aim is bad + I found it easier to kill greens by holding up my shield and shooting at them).
Although the last two leveles were really challenging I had a good time playing this, thank you :)
Thanks so much for playing! Interestingly, I find I use red the most because of its agility, and I use green the least; different strokes I guess! Glad you enjoyed it!
Awesome game! I can't complain about much, it's pretty cohesive and tight playing. I think the post-processing sort of CRT effects could be turned down a bit. Also, the C64 voice needs to be run through some EQ, and silenced at the ends of the clips, there are some pretty loud artifacts in them.
Fantastic game, and great job!
The voice was slapped together very quickly, but I kinda liked the gravely and imperfect sound I got out of it. I prerendered all the voice lines, but there's actually a godot addon that implements SAM that I might be able to leverage to greater effect if I decide to work more on this project, though SAM just sounds pretty rough in general. I must admit I'm not very knowledgeable with sound, so I'll probably have to do some research to get it sounding tighter. Thanks for the feedback!
The type of game I really like playing, good job! The only thing that bothered me a little bit is the screen shake, but I am sure a lot of people will like it!
I'm actually personally bothered by it, after seeing people play, I just didn't notice it as much during development. I've added a more reasonable cap in the dev build so it doesn't get wildly out of control anymore, plus I've got a tuner slider so people can change it as they like. Thanks for playing!
A wonderful but hard game, I really like the aesthetic and think it fits well with the gameplay. I do wish you could go backwards when swapping modes using either scroll wheel or Q and E, however once you get used to it that becomes less of a problem. Overall, very fun and polished!
Thanks for playing! I actually tested out having a swap back button, but I kind of wanted each finger to have a dedicated position on the keyboard. Using Q and E would mean one of your fingers would be off your movement options, and scroll would be hard to tune effectively...at least, that's how my smooth brain justifies it. Truth be told I personally just had a hard time using the back button and was just cycling forwards all the time, so I just cut the back button out. Might add it in after the jam.
I really enjoy the rock, paper, scissors mechanic of the game!
The graphics are really clean and while the ships are simple shapes, it works well within the game. I did have the green laser ships shooting through one of the white boxes that I assumed was supposed to be cover. Not sure if that was intended or not.
Besides that, great work!
If they actually managed to shoot, not track, you through the walls, that is absolutely a bug! I don't suppose you'd remember which stage it happened to you on? Other than that I'm glad you enjoyed it!
Blessed Sheep feels super polished! Each of the modes plus the special abilities feel necessary and enjoyable to play. Like others have touched upon, I think the dialogue is a cool touch but paced a bit too slowly! Excellent work!
Thanks! I tried to balance each mode to encourage constant swapping. I agree about the dialogue; already added a skip option in the dev build!
Wow the graphics are so cool! I see a comment saying they don't like the filter, but I like the filter. Maybe it could just be toned down a little, like 30-50% less, to accommodate both kinds of player.
Also I like computer themed games, and I think the logo is inspired by CMake's logo right?
Glad you like it! I was thinking of implementing a slider so people could have it just where they like it.
I see the resemblance! I wasn't actively thinking about CMake, but maybe I was subconsciously influenced when I made it. Mostly I was thinking about old color wheels. Thanks for playing!
wow, this game is stylish and tricky! i love what you've done with it, even though i suck at it. it's really challenging and fun maintaining your strategy with all of the hordes of enemies coming at you! not to mention just how COOL everything looks and sounds. it's super polished, and i especially love the bonus additions! i got a good chuckle out of the dialogue from sticking around after the tutorial. incredible job, thanks for making this!!
Thanks so much! I tried to ham up the "game feel" for this one. Thanks for checking it out!
The narrator was really fun, specially in the tutorial, but I will admit that despite looking nice, it was kinda annoying to play with the filter on top...
Heard ya loud and clear. I implemented the filter so early on in development, I think I just got used to it... definitely gonna implement a way of toning it down/removing it. Thanks for playing!
Engaging with a very distinct personality. Very polished, I think you did an excellent job here. My only comment (looks like someone else said this already): I love the visual style, but I think the effects combined with the camera moving around with the cursor can lead to some motion sickness. An option to disable the fisheye and CRT effects could help with accessibility.
Thanks for playing! Yeah, I noticed that a few folks were put out by the effects, sorry I made ya sick! I'm gonna make some sliders that tone down effect intensity and ease the shaders up a bit. Thanks for the input!
Neat! Very intense style, helped keep my interest in what otherwise isn't usually my sort of game. Switching modes became very satisfying once the gameplay loop was ingrained. The dialogue did end up making otherwise fast-paced encounters quite long-winded, but I could've just spent hours lining up and sniping down blues.
Thanks for giving it a try! I definitely feel the same about the dialogue. I'm gonna make a way to speed through it once the jame ends.