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Leyza

194
Posts
16
Followers
A member registered Jul 30, 2018 · View creator page →

Creator of

Recent community posts

I can't believe the day I call a spider cute has come. The game is well made and has smooth controls! I like that the menu page is also the tutorial! A couple things I wished for is to be able to rotate while swinging, so I could change the direction of the swing, and also some way to adjust the radius of the swings to have more control over avoiding the ladybugs.

Controls are very smooth. The loop mechanic with the webs is very nice!

Very cute and funny game! I love the premise and think this can become a really fun party game with a group of friends. I did notice the spoon seems to only go in one location? I think the spoon attacking more frequently and in more random locations would make it much more chaotic and challenging.

Cool array of minigames! I like the overall premise for the game as well. I think each minigame could use a bit more to keep them interesting over the loops.

Very nicely made parkour mechanics within the short jam time! Environment also looked very cool. One thing I wasn't sure on was my character's movement speed. Sometimes it's really fast, sometimes it's really slow, I tried a bunch of buttons to see what would affect it (or what the boost text meant) but didn't find anything. Also the rewind sometimes leaves you in a really bad spot that makes it hard to react in time for the next jump.

Cute game with a unique premise!

Nicely designed puzzle game and I like how you have your own level editor. I just wish there were some music to go along with it.

I was super skeptical going into this but it was hilarious.

Very cute little creatures and I love the infinity symbol they make! The controls and platforms were done well too. I just wish there were some more interactions/mechanics based around both the characters. Right now it just feels like play one character at a time to find the break point.

Very cool puzzle game, I've not seen one like this in this jam yet! The puzzles were fun and actually made you have to think. I do wish the controls were a bit more refined, rn now it's a bit finnicky to put items in the slots or remove/replace them.

Interesting take on loop and a very cute game!

Thank you for providing this info! Most of us do not have a mac to test/debug so this really helps us understand whats going on!

Thanks for playing! We're using unity's new input system which determines keys by their physical location so can adapt to different keyboards
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/Keyboard.htm...
https://discussions.unity.com/t/new-input-system-which-keyboard-layouts-are-supp...

Very cute game! I love how the cat chonks up when it's not moving lol. I feel like the gameplay/controls could be refined a bit more and some more variety to the levels.

Simple and cozy game! One thing I wish was there being more mechanics on looping (e.x. harvesting grown plants, rewatering to grow bigger).

My restaurant has so much food waste lol. Fun little cooking management game, gives me some overcooked vibes!

Nicely made roguelite with smooth controls. I wish there were more mechanisms or enemy types in the loops before the boss, it felt a bit repetitive after a while as the enemies, difficulty, and upgrades remained similar.

A very well made and cinematic experience! This felt more like watching a movie than playing a game. The art and audio were very lovely!

Very nicely made auto battler with a good selection of mods/ways to program your bot! There were a couple mods I wasn't sure what they did/if they were working, such as the if enemy near mod, even if the enemy was across the map, the behavior was still executing. I also wish there was a increase play speed feature, it'd be a nice qol feature to have to increase the speed of battle and adjustment loop.

Very cool idea and the intro sequence to introduce it was great! I agree with some of the other suggestions, the beginning ramp up was kind of slow and boring, but once I reached the settings levels, then it started becoming more interesting, involved the theme a lot more, and had better puzzle designs!

Very cool idea, have not seen a game like this in this jam yet. Making me feel the anxiety of booking my own flights all over again. I wish there were more qol features, the game is a little hard to navigate rn. For example, click a city on the globe could open up a page with all the available flights from that city, and the flight times show which day it's for and also showing flights for a day or two ahead.

First flying game I've tried in this jam thus far! The controls took a little to get used to but it was satisfying to fly through the loops when I did. It would be cool if more mechanics were introduced each loop (maybe birds to dodge, or tricks to do midair) to spice the game up more with each repetition.

Fun little drifting game, reminds me of all the browser racing games I'd play in the past. I wish that when failing, we didn't have to restart from the very first level. Being able to retry the level we were currently on would be a great qol feature.

Very nicely polished puzzle game! Gameplay was very smooth and level design was intuitive. I kind of wish the time loop mechanic was explored more and affected gameplay in some way.

A fun and well polished game! One confusion I had was with the enemy types, sometimes they look the exact same to me but turns out they're undamageable. I wish there were more visual differences to help tell them apart.

Cute game with a very cool concept of racing against yourself literally! I had fun playing this. There is some weird collision with the walls though, and I found myself kind of stuck there on a couple laps. With some more polish, this game would be really good!

game looks fun, wish I could try it but the web build is running at like 2fps for me

I liked the art and music! It took me a while to figure out I needed to use keyboard to start the game lol.

I liked the challenge of having to manage the timer with mini game and the actual platforming. I have some of the same qol suggestions as the other comments. In addition, I also wished things transferred over to future loops, such as maybe the timer.

Thanks for playing and the feedback! Yeah the catch mechanic was implemented and tuned before we got the animations in, so a late catch felt better back then. And after we implemented the animations, we just didn't have time to re-adjust it again ><

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Very cute game with some good level designs! Gameplay was nice, simple, and smooth. One small thing was I initially thought the black spikes from the ground would also damage me, they looked just as dangerous as the small white spikes.

Another ReRunner! The controls were nice and smooth and there was a nice amount of different augments to parkour with. The physics takes a little while to get used to, e.x. took me multiple tries before realizing spamming jump quickly gets greatest height with double jump. Still can't do wall run right but I am able to just jump over them lol.

Cool concept, feels like I'm playing pool with plants! The entire premise and death/fail texts were funny.

Pretty impressive to have built such a large map in this short a time. I do wish there were more things that I could do and interact with, and some of the inventory/items I couldn't figure out how to use (e.x. could not hold the flashlight).

Interesting gameplay idea! It took me a little while to understand the instructions at first. I think some more variety or mechanics introduced between levels would help introduce more difficulty and keep the gameplay fresh!

Really well made spot-the-difference game! The dialogues were funny as well, everything works smoothly, I really enjoyed playing this one. The one thing I wish was maybe better description/example for some of the features, for example, I never noticed any erratic movements.

Very fun, short and complete game! The time mechanic was done nicely, and the levels were well thought out and fairly intuitive! Some very small areas of feedback I noticed, the 'too late' text made me think I had lost but then I realized that same text is used every time. And not sure if intentional, the completion time at the end is 0.

Cute and relaxing environment, I like how you got a whole city put together! There are some bugs though, I couldn't progress very far because kept falling through the map.

Very nice take on the spin mechanic. Bosses had a large variety of attacks that were cool. Lots of upgrades to customize from as well. 

Very fun and very polished juicy game. The vfx makes everything feel amazing. My only complaint would be the building fight; controls feel a little subpar and unsure if I was just supposed to just survive or if I should actually be fighting back there.