I can't believe the day I call a spider cute has come. The game is well made and has smooth controls! I like that the menu page is also the tutorial! A couple things I wished for is to be able to rotate while swinging, so I could change the direction of the swing, and also some way to adjust the radius of the swings to have more control over avoiding the ladybugs.
Leyza
Creator of
Recent community posts
Very nicely made parkour mechanics within the short jam time! Environment also looked very cool. One thing I wasn't sure on was my character's movement speed. Sometimes it's really fast, sometimes it's really slow, I tried a bunch of buttons to see what would affect it (or what the boost text meant) but didn't find anything. Also the rewind sometimes leaves you in a really bad spot that makes it hard to react in time for the next jump.
Thanks for playing! We're using unity's new input system which determines keys by their physical location so can adapt to different keyboards
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/Keyboard.htm...
https://discussions.unity.com/t/new-input-system-which-keyboard-layouts-are-supp...
Very nicely made auto battler with a good selection of mods/ways to program your bot! There were a couple mods I wasn't sure what they did/if they were working, such as the if enemy near mod, even if the enemy was across the map, the behavior was still executing. I also wish there was a increase play speed feature, it'd be a nice qol feature to have to increase the speed of battle and adjustment loop.
Very cool idea and the intro sequence to introduce it was great! I agree with some of the other suggestions, the beginning ramp up was kind of slow and boring, but once I reached the settings levels, then it started becoming more interesting, involved the theme a lot more, and had better puzzle designs!
Very cool idea, have not seen a game like this in this jam yet. Making me feel the anxiety of booking my own flights all over again. I wish there were more qol features, the game is a little hard to navigate rn. For example, click a city on the globe could open up a page with all the available flights from that city, and the flight times show which day it's for and also showing flights for a day or two ahead.
First flying game I've tried in this jam thus far! The controls took a little to get used to but it was satisfying to fly through the loops when I did. It would be cool if more mechanics were introduced each loop (maybe birds to dodge, or tricks to do midair) to spice the game up more with each repetition.
Another ReRunner! The controls were nice and smooth and there was a nice amount of different augments to parkour with. The physics takes a little while to get used to, e.x. took me multiple tries before realizing spamming jump quickly gets greatest height with double jump. Still can't do wall run right but I am able to just jump over them lol.
Very fun, short and complete game! The time mechanic was done nicely, and the levels were well thought out and fairly intuitive! Some very small areas of feedback I noticed, the 'too late' text made me think I had lost but then I realized that same text is used every time. And not sure if intentional, the completion time at the end is 0.







