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Leyza

240
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17
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A member registered Jul 30, 2018 · View creator page →

Creator of

Recent community posts

This actually brought to my attention the spawning system was bugged, game should've been making sure there were always smaller objects available to eat. Thanks!

it’s kinda funny I was literally considering this while designing tutorial and thought “nahh aint no way people wont see that” as I put another trigger at the end of the main path to trigger enemy aggro… 😭

Very unique game and I love the water simulations going on!

Super polished game and I love all the silly sentences that can be created! Really enjoyed playing this game, one of my favorites thus far. Hope you will expand this with more whacky sentences and more ways to combo the phrases!

lots of slick elements here, from the designs to the movement. I especially liked bullet time and the infinite bullets.

Very fun game, love how the character customization is what affects the stats! One thing I wished was a speed up button for the auto battles (and more rounds so I can create the ultimate goon).

aww so nice of you to forgive and stick by them after all that…

thanks for playing! We originally wanted to fill the map with a bunch of items to provide an alternative to eating creatures, but didnt get around to it so ig pork’s on the menu tonight. And yeah that was me watching the stream, i think i was multitasking at the time and just wanted to watch some of the other games ^^”

Very polished concept! You somehow made a minimalist black and white world feel alive. I really liked the dialogues and think the game has good potential. I did fall off the edge of the world while exploring my first attempt, I think would be cool to account for those cases in a way that fits into the game as well.

Another slime game! Cute platformer, I like the various different movement abilities/combos and how the levels are designed to use them. The grapple does feel a bit finnicky, sometimes I see the dot appear and click grapple but it doesn't trigger, and sometimes the dot doesn't appear at all even though I'm well within range.

Really well polished game, reminds me of the diner browser games I used to play years ago! I also really like the art and the sound designs were really fitting! One small thing, I feel like the spilling/crashing seems bit finnicky (maybe by design? It does make it a lot more chaotic), sometimes I feel like should've caused a crash but didn't, other times I feel like I just very lightly bumped something and spaghetti goes everywhere.

Very well designed card game! I like how the order we play the cards matter and we had to shoot the cards so some pre-planning + reflexes are needed to optimize. I had fun playing this. There are a few things I wish were there: more enemy types, most of the game seems to just be the most basic enemy which starts to get boring quickly. I want the opportunity for more unique cards and more powerful enemies (though, I couldn't really figure out what the bloody horseshoe/luck does). And I wish the different paths were more visually obvious in the game, like actual crossroads we have to take. Overall, I think this was a neatly designed game that could be expanded more upon!

Thanks for playing! Really happy you enjoyed the game ^^!

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The art style is really cool, and I love the voice acting in the cutscenes! The sound design in general for the cutscenes made them feel really intense and immersive. I am really confused on what is going on in the gameplay though, I just kind of spam buttons and not really sure when I take/deal damage or how I die.

Very unique concept, have not seen a game like this before! The replay was also an awesome addition and hilarious to watch the character snap this way and that. I did seem to encounter a bug(?) where I was stuck in replay mode at the end.

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Thanks for playing and for the feedback! Yeah, we made the web build last minute and realized it has issues with the audio + audio settings, and we haven't had the chance to debug it. Still left it there so people that can't or don't want to download have a chance to try the game. Downloadable should have no issues.

gotta grind them xp…

thanks for playing! Gaining abilities from consuming does sound pretty interesting! We had planned a short 3 parts for this game, of which the current version is only the first part - the forest, leading into the second.

thanks for playing! Yeah the web build is not very happy with our audio. If you ever want to try a non-horrorified slime game, the downloadables will not have this issue!

Thanks for playing! Yes at a certain size you will be able to eat the adventurers, which will also trigger the next phase of the game

Very polished game! I really liked the environment and the opening scene. The variety of ways to cheat was also nice but I think I suk at the game too much to take advantage of it (I still haven't figured out what value or all the ways to use the cards with characters on them...)

I got nailed by 3 cars stacked behind each other. Then the moment I got up another fell straight on top of me.

I love the water simulation/effects and the slow motion bullet shots! It felt so satisfying bouncing around with the waves and shooting everything in slow motion!

Very nice twist on the game,  I liked the undertale style minigames and the variety of enemies/attack behaviors to keep it engaging.

Very nicely done story and the audio complements well. I really liked the dialogues and interactions that were available!

holy paragraph I’m so happy you enjoyed the game 🥹 We originally did plan a 3 part story + gameplay where the slime terrorizes the kingdoms and more but opted spend the time polishing this first part for the jam.

slick backs are in season, everyone’s doing it!

thanks for playing! Katamari was one of the references/inspirations we had during design! We had some plans for more medium sized items and enemies to make the first phase more engaging but weren't able to get to it in time.

The puzzle and level designs are very nicely done! I really liked the progression of introducing different obstacles and interactions. One thing though was when I first encountered the wood door thingies where you need to click wasd to go through, the button icon flashed so quickly I had no idea what it said and got stuck for a little while.

Very polished game, Ioved the little octopus fella and the movement felt a little slippery but still decently snappy. I did wish there were some checkpoints in the game (or maybe like a setting to toggle checkpoint or more hardcore), the runbacks can get a bit frustrating. 

Funny game.

Very cute characters! I also like the addition of weather conditions to vary the gameplay. I did wish movement and roads were rounded more so we could drift around without getting caught in the snow better.

Very chaotic and hype game. Music was so dam catchy. I did experience an issue where the space doesn't seem to do anything and I couldn't figure out how to do tricks.

Very well made and fun game! I really like the keycode rooms and overall how engaging the map is. I wish there were some more challenges with getting valuables coupled with additional ways to avoiding the guards, and I could see this game get expanded more.

A very fishy fish sounding fish. A simple but very fun and funny platformer!

Cool and well put together game! The audio was really nice and fitting.

I like the sound effects lol.  Seals were very cute.

The first thing I did was walk off the train lol. The environment style and the boss both look very slick! I do wish there was more clear indicators for what was dangerous (e.x. not knowing the spinning thing would deal damage at first, thought would just push me). Also agree with the other comments about the checkpoints.

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Hey! We're using webGPU for the webbuild which is supported on windows on chrome and edge (v 113+) and on mac safari (v 26+) and require hardware acceleration to be enabled (should be enabled by default, check https://web.dev/blog/webgpu-supported-major-browsers for more details on supported browsers/devices). If those still don't work for you, we'd recommend the downloadable versions for a smoother experience.