This actually brought to my attention the spawning system was bugged, game should've been making sure there were always smaller objects available to eat. Thanks!
Leyza
Creator of
Recent community posts
thanks for playing! We originally wanted to fill the map with a bunch of items to provide an alternative to eating creatures, but didnt get around to it so ig pork’s on the menu tonight. And yeah that was me watching the stream, i think i was multitasking at the time and just wanted to watch some of the other games ^^”
Very polished concept! You somehow made a minimalist black and white world feel alive. I really liked the dialogues and think the game has good potential. I did fall off the edge of the world while exploring my first attempt, I think would be cool to account for those cases in a way that fits into the game as well.
Another slime game! Cute platformer, I like the various different movement abilities/combos and how the levels are designed to use them. The grapple does feel a bit finnicky, sometimes I see the dot appear and click grapple but it doesn't trigger, and sometimes the dot doesn't appear at all even though I'm well within range.
Really well polished game, reminds me of the diner browser games I used to play years ago! I also really like the art and the sound designs were really fitting! One small thing, I feel like the spilling/crashing seems bit finnicky (maybe by design? It does make it a lot more chaotic), sometimes I feel like should've caused a crash but didn't, other times I feel like I just very lightly bumped something and spaghetti goes everywhere.
Very well designed card game! I like how the order we play the cards matter and we had to shoot the cards so some pre-planning + reflexes are needed to optimize. I had fun playing this. There are a few things I wish were there: more enemy types, most of the game seems to just be the most basic enemy which starts to get boring quickly. I want the opportunity for more unique cards and more powerful enemies (though, I couldn't really figure out what the bloody horseshoe/luck does). And I wish the different paths were more visually obvious in the game, like actual crossroads we have to take. Overall, I think this was a neatly designed game that could be expanded more upon!
The art style is really cool, and I love the voice acting in the cutscenes! The sound design in general for the cutscenes made them feel really intense and immersive. I am really confused on what is going on in the gameplay though, I just kind of spam buttons and not really sure when I take/deal damage or how I die.
Thanks for playing and for the feedback! Yeah, we made the web build last minute and realized it has issues with the audio + audio settings, and we haven't had the chance to debug it. Still left it there so people that can't or don't want to download have a chance to try the game. Downloadable should have no issues.
The puzzle and level designs are very nicely done! I really liked the progression of introducing different obstacles and interactions. One thing though was when I first encountered the wood door thingies where you need to click wasd to go through, the button icon flashed so quickly I had no idea what it said and got stuck for a little while.
The first thing I did was walk off the train lol. The environment style and the boss both look very slick! I do wish there was more clear indicators for what was dangerous (e.x. not knowing the spinning thing would deal damage at first, thought would just push me). Also agree with the other comments about the checkpoints.
Hey! We're using webGPU for the webbuild which is supported on windows on chrome and edge (v 113+) and on mac safari (v 26+) and require hardware acceleration to be enabled (should be enabled by default, check https://web.dev/blog/webgpu-supported-major-browsers for more details on supported browsers/devices). If those still don't work for you, we'd recommend the downloadable versions for a smoother experience.








