Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

brainofcubes

128
Posts
13
Followers
24
Following
A member registered Nov 28, 2016 · View creator page →

Creator of

Recent community posts

This game has a pretty strong identity and vibe. I love how speedy you can get in some of these levels. I will admit that I didn’t really use the slow motion much, I found that the slickometer charges slowly and that slomo drains it really fast, only ever giving me maybe 2 seconds of slow motion before going back to normal speed which was more jarring than useful imo. Regardless, very polished and engaging entry.

Oooh it’s a grow-big-until-you-terrorize-the-kingdom-type game…quite fun, love the music and art for both the gameplay and the cutscenes. The only snag I ran into is the first time I played, I lost early because I didn’t know there was a special ability. I never saw the tutorial prompt because I was eating food in the corner of the tutorial area and the goon hit me before I could see the wall with the special ability instructions. Pretty easy to fix though!

Nice! A good number of levels and the collectibles are a nice bonus for the people (such as myself) that are interested in a bit of extra puzzle solving. Music is chill and the leaderboard is cool too!

I was able to beat this at level 6. The ability to dial in the strength of the wind is pretty nice, really lets you pick your difficulty level (5 and below proved to be too challenging for me). It is fun to let the wind carry you and it’s also nice that holding the spacebar allows you to immediately jump upon landing.

For a while I could only score a D but managed to get a B! A decent ending in my book. I like speeding around and lining up strikes. The animal models (and pog face) are especially nice.

The comic-book-style framing with 2D+3D is quite striking! Controls are pretty straightforward and nice to move around with. And bummer about the man upstairs but at least the art is bangin. My only complaint is the inputs, if mouse is involved then I think WASD would be preferable to arrow keys.

Very fun gameplay loop. I think I would like something like a health upgrade, but that’s really my only complaint.

Pretty cool game! I really like the dual use of ticking down oil as a time resource and as a weapon. The farthest I got was 5 cars remaining in the desert level. I do feel like this game has a bit of an identity crisis; the car goes kinda slow which is more suitable for dodging obstacles, but at the same time I want to go fast and oil slick my enemies. I do agree with some of the other commenters that a way of speeding up could help. I’d almost rather have the tracks be a lot shorter and loop more often so you have to deal with your own oil drop misses more.

Very satisfying lining a bunch of them up and giving them a snip! They remind me of the pac man ghosts, if they went too long without a shave. To be honest I thought we were destroying them, I didn’t realize we here just giving them a haircut until reading the description afterwards haha. Fun idea with throwing the scissors and using some “dash” hair product to zoom.

Revenge is a dish best served…slick…I appreciate the simplicity here, and I particularly like the sound the penguins make when they get the goomba treatment.

Nice double interpretation of the theme. I got the inevitable invincibility bug (you can still force death by getting squished by a bottle) but at least I got to enjoy the full show! Sure gets intense in the latter half. It’s nice that this has permanent upgrades. I managed to get Infinity slick points.

Oh lawd he meltin. It’s fun sliding around and building up speed to knock them out! The only thing that bothers me is losing speed in the direction perpendicular to a wall whenever you bounce against one.

Very juicy and satisfying movement. Keyboard is not my preferred control scheme for platformers like this but it was pretty short and sweet, so not a huge deal.

Who knew being anti-gun violence would be so difficult? It’s really interesting how you set up a sense of inner conflict by having a character that’s against gun violence and is punished for committing it, yet on some occasions it must be done. That says a lot. Fist bump

Deceptively difficult! I got up to 39 seconds. I think the lack of visual range for moving and attacking can be a bit frustrating but not a huge deal.

Very, very smooth and fun to play. The movement strikes me more as a finished game and not your typical game jam platformer. I think the relatively linear structure works for a jam. I was surprised how effortless switching masks became, especially since the directions correspond with what each mask does. The only hangup for me was sometimes zooming down into a bubble didn’t bounce me up, and I continued straight downward instead.

Hello fellow shooty-platformer! I loved trying to figure out whether to prioritize shooting or being speedy on the fly. And like someone else, I managed to S-rank level 3 on the first try so it seems the ranks thresholds are pretty reasonable!

Very well presented, and theme aside I love that you can actually just play this as a regular card game without the cheating aspect. Fun card illustrations too. My only complaint is not being able to know the values of the face cards, it would’ve made sum-claiming a lot easier.

Unfortunate that you weren’t able to complete your vision but you set up some pretty interesting things that I want to know more about! Like why has everyone only recently been created? Why is Pointe talking like they’ve been around for a while (“I don’t get paid enough for this”) but it seems they’re new too? You’ve managed to create an interesting world with so little. The movement feels nice and I wonder what the other colors would bring to the table.

Pretty smooth platforming. I’m not much of a secret hunter but the inclusion of secrets and rewards for speedrunning is a nice bonus.

I was preparing to ragequit early but thank you for the checkpoints. Funny interpretation of the theme. The ending bit feels like a victory lap, nice way to end it.

Pretty relaxing! Exploring space has never been this chill, especially with the music. Glad there’s basically no penalty for crashing. Recap at the end is a nice touch.

Reminds me of QWOP, except actually fun. Was looking forward to this ever since I saw a bit of it on Bonejacq’s stream. Really fun ideas explored. I did get stuck at the first flammable beaker part, I thought the fire would hurt me and that I somehow needed to push the beaker to the flame. But making the trails leading to the beakers was pretty satisfying.

Racked up 516, those agents are snow more…really satisfying to drift right through a big crowd of them.

I liked the variety of minigames. Glad we could give everyone style points. But the only question I have left is, do we still get to have beans???

I’m glad this didn’t have the stress of traditional Snake and that it had constant checkpoints. Some good ol’ fashioned silly fun.

Very cool and fun, absolutely deserves way more attention. Yes, at its core it’s pretty similar to Portal, but I almost see the relationship between this and Portal like the relationship between Taiji and The Witness (look them up, it’ll make sense I promise).

Thanks, I managed to get SSSlick now!

Managed to beat it. Cool idea with fun movement, really could have used some tutorial prompts telling you things like how you can hold to make the rocket jump go higher.

Very amusing. At first I was afraid it was going to be an outright password game clone but I’m glad I kept going. Reminds me of the good ol’ Impossible Quiz days. The VO addition was nice.

Cute mix of 2D and 3D. I liked the inclusion of the sales displays and how you could take advantage of them as points of sale or to stash undesired items for later.

Love the vibes and presentation. There is probably a strategy to this but I didn’t manage to work it out. Perhaps I need to work on my poker face.

Nice puzzle platformer! Simple enough mechanics but you did some pretty cool things with them. Didn’t overstay its welcome.

The vibes are great and shifting the stick around is surprisingly intuitive! Unfortunately holding RT doesn’t seem to reliably accelerate my car, so I mostly just waited until I got hit by a fish then drove around until I stopped.

I’m unfortunately not very good at this but it’s pretty impressive, especially with the leaderboard integration!

The quick draw was a really fun twist on the roguelike formula. Very fun. I’m not quite sure how to feel about the overworld, at first I thought tumbleweeds would hurt the player on contact (which would give it some purpose) but it doesn’t seem to do that?

I like how you can use the mop in 3 different ways. I got up to the dusty attic part and couldn’t make it past the vertical section with the bugs to the left and right. Pretty brutal!

Love the contrast between sci-fi and the goofy character deformation. Replay is a nice touch. Agree with one of the other comments about rotating the camera using keyboard.

Lit concept, definitely curious to see what a more polished and extended version of this would look like.