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YouCarryOats

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A member registered Jun 09, 2020 · View creator page →

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Really nice looking entry! I might have messed something up but I couldn't get the mouse captured so my cursor would not move the camera when it left the browser window onto my other monitors... But the car felt good to drive and it was a satisfying learning curve to get good at driving around. Good job!

I wasn't able to figure out how to actually dig a hole, but I didn't have tons of time to try and tbf it's probably a skill issue. Also, don't beat yourself up to badly in the main itch page, first jams are the biggest hurdle and yours looked really solid! Most devs never ever put anything out there, so getting this far is super cool. Congrats on the first entry, I hope you stick with the godot games!

Very good entry! Even using assets you tied them together really nicely and made a solid game out of it. The narrative was good fun, it was really well tutorialized, and it had a really cohesive and good art direction. Great job, especially solo!

Thanks for the feedback! I thought about turning it into a multiplayer game on feedback from some playtesters... Lots of feedback in the comments here to help me get there if I go that route! Thanks for adding to the feedback, it's helpful!

Ah, even hitting tab didn't fix it? Yeah I came across a few edge cases from rare signal race conditions that broke it, and I didn't have time to bugfix those... Such is solo dev time constraint! Thanks for giving it a go, anyway!

Well I WAS gonna play some more games today, but I ended up getting to wave 20, having 300K in the bank, and moving so fast that single-tapping the W key put me on opposite sides of the map clipping through objects lol. Seriously, I had an absolute blast with this one, thanks so much for sharing it with us! Seriously, I don't even like wave defense games but y'all really nailed this one. 

If I were forced to give feedback, I think setting the damage of the shotgun based on distance would balance it a lot. By like wave 10 I was insta-reloading with fast speed and could clear whole waves from the bank. That one tweak would go a long way in stopping people from breaking the game... Oh and left-handed support is always nice, but I could go righty across the keyboard to make this one work (super glad I didn't do what I typically do and give up when I don't see left-hand supprot!). But like for a week of work this one was a banger, amazing job team!

Wow, great job! Fantastic art and nice ambitious design for a jam entry, especially solo! I get where you were going with the combat,and  even if the execution wasn't perfect it was a fun innovative idea for such a short timeline. And I loved Glorbo's design and the care that went into the different animated icons, etc.  a lot.

I wasn't able to get past the part where you collect the third lens (nothing happened at the spacecraft) and the text was a bit tough to read, but those are easy fixes if you choose to develop it a bit further. Last thing is that the map is pretty big, so for jams it'd be good to tighten up the place you can explore so players aren't holding an arrow key for  too long while walking down a long hallway. But otherwise, really solid entry, great job!

Nice entry! On a wide monitor you can see the cookie animation in the corners, which was a bit distracting (but also quite hard to test for bc it requires the right equipment!). I liked the decision to go with ambient forest noise over music, it's a decision that matches the game's aesthetic really well. Overall it was pretty fun, thanks for participating!

The cut scene art made me chuckle, great job to the artist(s)! Gameplay was nice and simple while still being engaging. The crunching sound when using the vents kinda threw me off the first time, but such is a jam entry! I had a good time playing it and the cohesive art direction was my favorite part. Good job team!

The cut scene art made me chuckle, great job to the artist(s)! Gameplay was nice and simple while still being engaging. The crunching sound when using the vents kinda threw me off the first time, but such is a jam entry! I had a good time playing it and the cohesive art direction was my favorite part. Good job team!

Not gonna lie, the scrolling background gave me a bit of vertigo lol (skill issue, I get it kinda easy). The title screen made me laugh out loud though, great job with the px art there. Good simple arcade style scroller, well done!

Definitely a lot of complexity baked in here, nice job! I liked the take on the theme, as every decision was a risk and the biscuits added even more layers (no pun intended). Definitely the kind of game one could spend a while just clicking through and getting better at. Well done!

Yeah it was based on Risk, which had a similar "oh god we have to roll dice for HOW LONG??" stalemate-adjacent mechanic that I don't love lol. With some tuning I think it could be fun, thanks for the feedback!

It IS bright, eh? lol. I may have overdone it a bit there trying to force PICO8 colors into 3D (plus HTML always washes out my Godot 3D jam games and I'm too slow to fix that hah). I appreciate you taking the time to play it!

Thanks a lot for checking it out! I'll try to get AI working one day, but I could use some rest first lol. I appreciate you giving it a go!

Thanks so much for checking it out! I had no idea how to make a digital board game so the tutorialization is not great, hah. There's a "how to play" section, but who reads those lol. Thanks!

Thanks so much for checking it out! I had no idea how to make a digital board game so the tutorialization is not great, hah. There's a "how to play" section, but who reads those lol. Thanks!

Holy depth, there's a lot here! The art and music was fantastic, the game itself was super fun (admittedly I didn't make it very far but would never get to other entries if I played as much as I'd have wanted to lol). Knowing what to click could've been more clear in some cases; like it took me a few rounds to realize I could turn the biscuits into currency in the shop scene. But otherwise this is a really great entry, good job team!

Nice little solo entry, good job! PixelFrog does a solid asset pack, and you incorporated it nicely to design some engaging little platformer levels. Thanks for submitting!

Thanks for including controller support, I got way further than I would've without it :D The aesthetic was 10/10 and the level design was super solid (I love a well designed 3D explore-and-collect jam game!). The controls took a bit of getting used to and I definitely had times where I thought I would jump and just walked off the edge, but probably skill issue. It would be great in a few spots to be able to tilt the camera to look up, coz there were a few jumps that I felt I needed it. But in general, very solid entry, well done team!

ngl Sandwich Cookie chan was my favorite part about the game lol. And yeah I wasn't able to get all the edge-cases worked out (I lost ~2 days of jam time lol), so it was buggier than I like a jam submission to be. Usually hitting tab once or twice would get you back on track with your issue, but that was hard to  communicate to the players because if I could reproduce the issue I'd have tried harder to fix, heh. Thanks a lot for checking it out either way! 

Good level design, definitely a challenge! I couldn't make it past the first level after a bunch of attempts, but probably skill issue... A health bar or similar would've made the time-outs feel less random, I think. But otherwise fun stuff! 

I loved the interpretation and not-so-subtle pitting of US (USA! USA!) vs. UK. Maybe a little physics based action like trying to launch the other team's biscuits into the trash or something would be a fun addition, but even as it stands it's fun to play through. Thanks for including a leaderboard, those go so hard in jams :D 

Honestly, got carsick after about 45 seconds lmao. Really fun idea though... With some cleaned up driving and maybe a "toggle between looking at the stuff and looking at the road' feature this could really be fun!

Aww my screenshot of my $2,290,399,740 winnings didn't post, rip

Ayy how do I collect my winnings?? lol Very fun little game! I wish I could swap cards out for better ones, but even without that it was very good fun. Great entry

Hey thanks so much for the kind words! Switching fighters is definitely good feedback. I think in a larger release I'd have had lots of folks to choose from and parties you could swap out, but time constraints and all :D Still, I appreciate you checking it out, glad you enjoyed it!

Short, sweet, and to the point! Perfect length jam game, nice and easy to pick up and play. Good stuff thanks for submitting!

Thanks for checking it out! Librarian is an off-meta pick, well done :D Definitely agree with the crowd on the UI, I always bite off too much in jams lol. Good feedback, thanks!

Yeah the execution of my autobattler leaves a lot to be desired compared to y'alls, but c'est la game jams lol. I saw you talking about the end state in Discord, and I love the idea. With a bunch of diversity, which is hard to balance but easy to implement in the design you have, it'd be a solid asynch pvp autobattler. I'll keep an eye out for continued development. Great job!

Yeah wall jump is an easy fix if you choose to update. The core is super solid so there's that! And yeah you ought to pull Celeste back up and get past chapter 9, I believe in you :D

Thanks so much for checking it out! It's definitely a "you gotta play it for a few rounds to get it" type of game, which generally struggles in jams lol. But I haven't learned that lesson in past jams and damned if I'll start now! I did learn a ton, so there's definitely thanks. Thanks for the kind words!

Yeah you can only pick one fighter per night, that's by design. Poorly communicated, as you point out, but by design lol. I appreciate the feedback and you checking it out though!

Thanks! I think it takes a playthru or two to get it, and in a jam I know folks aren't usually gonna put in the time. Better tutorialization is always my gameplan for next jam :D Thanks for checking it out though!

Hah yeah my Achilles heel in jams is not broadly playtesting enough. The UI was pretty common feedback and in hindsight I def could've added features like what you described, but after a week and a half of crunching on it was like "nah people will get it" lol. I appreciate the feedback for sure, and the kind words re: foundations!

Maaaan I was gonna try to play a bunch of games and just played this for a half hour coz I got fixated on beating it D,: 10/10 there goes my Sunday morning. Really fun entry, had a great time with it. Great job w/ the music, it was super catchy and will be in my head all day.

"Meme-able marketing" is an underrated goal for a GDD :D Had a ton of fun with this one, with some higher-level story and more content (not expected from a jam, obvs) this is easily a solid mobile release. As someone who tried to solo make an autobattler for this jam, I think y'all really nailed making the progression feel fun. Would've loved an end state for my small army of buffed unique katanas, but getting there was well worth the time. Thanks for sharing it!

Nice take on the theme and good level design for a jam. Definitely the type of game one could dig into (the leaderboard feature is always nice for that) and really get good at.

Yeah I put that stuff in the GDD, where people would totally read ;) Thanks for checking it out anyhow!

Ayy thanks for checking it out! Yeah I always have a hard time communicating stuff like that explicitly lol. The blacksmith has more life, baker attacks faster, and librarian does more damage. In support roles they use different skills and consumables. Not sure why I thought those things would be clear to players after a night or two lol. 

Still, I appreciate the feedback! And I agree re: storing their choices, except that the available villagers get randomized every day so that had to be out of scope to get it in on time. Def something I can add for an update when the jam is done though!