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Modus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #242 | 3.070 | 3.500 |
Theme | #342 | 2.543 | 2.900 |
Fun | #367 | 2.105 | 2.400 |
Presentation (graphics, audio) | #393 | 2.193 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
At our bar we perform crime à la mode (served with ice cream on top). The player's Modus Operandi (M.O.) is to rob their patrons while serving delicious frosty beverages. To do so, each level requires the player to switch between BAR MODE (the physical world) and HACKING MODE (a virtual metaverse) to maintain balance and achieve their goals in realtime. Neglecting either mode will trigger a loss.
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Comments
There is so much to juggle in this one! I think I started to grok what was happening, but I'm not 100% confident.
The concept of tower defense and bar management is very compelling and I would love to see this further polished and explored.
"Weird tower defense" is my jam, well done in principle! I'm not sure I did it right because the tutorial was going while I was defending (I think) but it was definitely a fun concept anyway. And if nothing else the lil' guys were cute and the bar was indeed fancy.
Bar management tower defense is something I never would have thought would be so enjoyable.
Look at that lil fella
Amodus
Cool concept! although it's kind of hard to focus on what's going on in both modes at the same time but maybe im just slow lol haha. Good job, though!
Its pretty tough, thanks for trying it!
An interesting concept, although I'm not sure I fully grasped it. My attention was split too much that I was hardly acknowledging what was happening between both modes. I could definitely see this idea expanded upon though, and I like the idea of robbing your patrons blind while having a casual conversation.
That's quite fair, it could use a bit more of a softer touch to start with. I can be kinda tough to manage the players attention.