It's a nice experience and feels pretty complete. I wish I could vacation as frequently as Alfred and Naomi. :)
Tower Illusion II
Creator of
Recent community posts
Hi! The main dev speaking now.
Your feedback was very detailed and greatly appreciated. I'm planning a post jam release with many overhauls. As you pointed out there are a lot of opportunities to further explore greed - especially in an old manor with (presumably wealthy) patrons.
My intent is to break it into a three act structure - introduction, expanded house exploration, then the survival portion.
Thanks again!
I agree on the speed observation - both the text and the walking speed. In past jams I had text move at my preferred pace and folks complained it was too fast! In the future I'll probably just include speed settings.
Similar with the walking speed. Tough to find the balance between deliberate pacing and too slow. I had intended to include a limited sprint option, but it was one of those deadline sacrifice decisions.
I do appreciate the feedback, am grateful you played, and typically do a post-jam update that includes the jam feedback.
Thanks!
This was really neat! I am not a great CEO, it turns out. That music was perfect and well done. Loved the art and the take on the theme. But, out of curiosity: why did one of the characters have a demon face? Is it a "corporations are evil, and here is the face of evil" thing, a difficulty thing, something else?
Nice work!
This definitely was reminiscent of a Legend of Zelda dungeon, which I enjoy! The set up of the room puzzles, and even defeating the enemies to unlock the bars were all in the Zelda wheelhouse, and I felt it was well executed. The art was great, the music was great, and the gameplay was smooth and enjoyable. Nice work!
This was awesome. I love how simplistic the instructions were and the overall game idea, but still challenging and engaging. I died so many times in the room with all the spikes on the ceiling, and because I stopped to think, I learned there were moving platforms. I died many more times after that. But I beat all the levels! The music and sounds were well done and the art was very tight. Well done!
What a very zen game! It was very fun to watch everything grow and take up space. In future updates, it would be fun to see more settings, like an underwater area. Having some light weather elements would be cool too, like rain, and maybe that could impact the growth. There's a lot of elements here to add on. Nice work!
This is really cool. Because I can't do the math in my head, I would love to see the addition of a graph preview when I'm choosing modifications in the function lab. I found that as the game got harder I made an increasingly worse function: basically just a small jagged straight line.
This is an idea worthy of expanding. Great work!
The music does a great job of making the minimalist space feel quirky and engaging. I like the mechanics, but couldn't quite figure out what I did correctly or incorrectly until I was defeated. I would love to understand better: where am I? What are those things? Am I moving or are they moving towards me? Most importantly, what is my motivation?
All in all a solid foundation with a clever set of mechanics.
This was very cool. I love the first person take on a Point and Click Adventure! It holds together really well, the puzzles were reasonable to use logic to solve, and the atmosphere is very consistent. Great work!
My only suggestions are sound related: I would love for the music to smoothly loop, and some sound effects on the UI would help with knowing that a button has been clicked.
This was a neat puzzle platformer. I liked the varied difficulty of levels. I liked the whole dark theme vibe this game had. I did struggle with some of the level design, since the bricks were sometimes ledges, sometimes background and sometimes only part of it was walkable and sometimes it wasn't. One quality of life thing is it would be cool to have some ongoing background music. The whole sound suite was great, though.
Nice work!
This was great! You said a lot without saying anything. I really enjoyed the music and the voices you chose were a great pairing to your whole aesthetic. The art was great, and I loved that the teddy bear changed to money. There was also something so poignant about being able to still give the empty box cake/love/money at the end (I'm assuming that was intentional, but if not, it is to me!). I don't think I'll ever think of a Tamagotchi the same way again.
Nice work!
I don't know that I've ever played a game as all stages of a frog! I definitely appreciate the unique take on the theme. There's a very nice cohesive aesthetic here, too. I made it to the third level, as I struggled with getting the second stage frog past the second box, which was a clever trap that caught me off guard.
Nice work!














