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Tower Illusion II

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A member registered Dec 16, 2023 · View creator page →

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Thanks for playing and providing feedback! I attempted to give a sort of randomized handicap to the COMs, but I guess I didn't kneecap them enough.

When in doubt: BOOST

I'm so glad you enjoyed!

This is some wonderful feedback! I'm so glad you enjoyed and thank you for sharing your impressions!

This was a lot of fun to play. Very satisfying game loop. An interesting blend of resource management and idle gaming. Nice work!

Great choice of a "splat" sound. I got a little burst of joy each time it happened. Cool concept!

Clever and fun! Although I did spend the majority of the time sliding away like my life depended on it... :)

From one racing entry to another: nice work!

The conceit for mini game selection is pretty cool, and I like the remixing of familiar areas for different mini games. Nice work!

Thank you for playing!

Thanks!

Highly stylized and a great combination of aesthetics. My one desire would be to have some sort of aiming reticle to, well, help with aiming. Great work!

I wasn't potty trained until about 18 years old. I forgot how to read (hilarious), I earned a degree despite my illiteracy. I always had negative one dollars. A life well lived? I'd say so!

Great short experience. I survived! Night time was an absolute nightmare. Great work!

I can earnestly say I have never played anything quite like this and I think it is phenomenally creative. My only real gripe is the pure reliance on RNG. I felt like I had very little autonomy beyond burning through "dance" cards until I could score a "weeeeee!"

The game has the possibility to be a lot of fun; the concept is quirky and the gameplay is satisfying. Unfortunately it was very stuttery and seemed to lag whenever new objects entered teh scene.

If there is a market for "professional shrimp burner" I think I have found my calling. I love the concept and the art is excellent. I'm just terrible at cooking shrimp.

This is a cool idea and the presentation is very well implemented. It feels similar to a micro-machines/plastic toy kind of racing-combat. And it's hilarious how easily the car explodes.

From one vehicle-based game to another: great work!

This is a great implementation of a classic puzzle. Excellent job! I really liked the subtle motion present in (most?) levels

That was incredibly challenging, but also very fun to play. I love the visual effects. Nice work!

This is a very addicting brain teaser / puzzle solving game. Feels like something out of the New Yorker. Nice job!

The presentation is absolutely stellar. Great graphic design, great music design. Keep up the good work!

Very clever and creative. The mechanics were very satisfying - especially the lower friction on the buttered areas.

I had to launch the game several times before I could interact with it. Following that, once I provided some input to the player character, it just seemed to zip around the screen like it was in a pinball machine. Eventually I was able to make my way to the flashing "upgrade" icon, at which point... I think a menu opened? That's about where my experience ended. Would have loved to be able to play and give a proper review...

This is a cool idea and I absolutely loved how the screen shakes when you jump as a big guy. Nice work!

Unique idea to have the perspective from a robotic vacuum. I would have enjoyed a bit more feedback to show progress.

This game has taught me that if there is another boat on the screen I WILL crash into it. Weirdly, I felt like I was playing high-speed, environmentally conscious, Go.

There is elegance in simplicity and there are a lot of small details that make this game work. Good job!

Very cool idea. I wish that I could see more of what was going on while scrubbing the ink off. Initially my thought was "wow, the controls are very floaty"... but then I realized that they are deliberately slick.

This fees like it could be a prototype for Hotline Miami. Very cool idea and implementation!

Those greasers are pretty slick. This is a great idea and well implemented! 

Very cool 3D pixel art presentation.  I would have liked more story and for the text to progress less quickly.

This has a similar level of difficulty to "rub your head and pat your tummy". I really struggled at first to get my left and right hands to do different - but coordinated - things. However, a sort of rhythm started to develop and it made sense. Nice work!

That's absolutely the vibe I was channeling. Thanks for playing!

Thanks for playing!

You are absolutely right - a leaderboard would be a great addition to the race completion sequence. Thanks!

Thanks for playing! Getting the controls to feel "decent" was a real hurdle.

Thank you so much! UI is so often an after thought that I tried to operate UI-first in this go around. It's nice that the effort was noticeable.

Thank you for playing!

There is a slight variation in speed from NPC to NPC. It is randomized, but designed to take into account the fact that the NPCs tend to calculate a perfectly straight line from target destination to target destination, which would give them an unfair advantage. It's basically a controlled handicap.