He was actually on the team for the jam so no worries.
Iatroph
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Don't get me wrong, this is a fantastic game with a fun art style and groovy music, but I have never been more mad at a game in such a short amount of time. I did manage to beat it but at the cost of my sanity, and here I thought I made a frustrating game. But in all seriousness, this was a very fun platformer, you and your team did a great job.
An interesting concept, although I'm not sure I fully grasped it. My attention was split too much that I was hardly acknowledging what was happening between both modes. I could definitely see this idea expanded upon though, and I like the idea of robbing your patrons blind while having a casual conversation.
Thanks for the feedback. Guns work like they normally do, point and shoot, but traditional reloading is replaced by recalling your bullets back to you activating each weapon's recall ability. I suppose detailing what they are in game or on the project page would have been helpful but I can list what they do here.
Revolver - Recalled bullets rise for a moment before locking on to the nearest enemy weak point (usually the head) and firing a second time.
SMG - Recalled bullets sprout sawblades that deal contact damage while also gaining a slight homing effect towards nearby enemies on their return.
Shotgun - Each individual pellet creates a mini explosion dealing AOE damage to any nearby enemies.
A bulk of the player's damage comes from these abilities. Shooting enemies directly generally softens them up for the recalled bullets, but you can damage and kill enemies just from shooting them.
Check it out! If you like bullet hells, you'll like mine.
https://itch.io/jam/brackeys-6/rate/1174830
Check it out! If you like bullet hells, you'll like mine.
https://itch.io/jam/brackeys-6/rate/1174830