Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Iatroph

111
Posts
2
Topics
8
Followers
4
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

He was actually on the team for the jam so no worries.

Someone walked in on me while playing, and I couldn't think of a way to explain why I was apparently playing a slug dating sim. Fantastic game 10/10.

Donkey is my favorite mode of transportation.

A well-thought idea complemented with levels that really made me think about how to solve them. Great work!

An absolutely legendary jam entry. Had me playing multiple runs to see how high I could score.

For your first game jam this is pretty solid. It takes a bit to get used to changing colors on the fly but when it all comes together it feels great to clear a room. Great job.

Short and sweet with a straightforward but well-thought mechanic.

Don't get me wrong, this is a fantastic game with a fun art style and groovy music, but I have never been more mad at a game in such a short amount of time. I did manage to beat it but at the cost of my sanity, and here I thought I made a frustrating game. But in all seriousness, this was a very fun platformer, you and your team did a great job.

Right back at you with your game.  It was honestly infuriating at times.

An absolutely fantastic game. I could never get into celeste but this held my attention all the way to that one bugged fan. I will be playing to completion once your team reuploads with it fixed.

This is the most insane game of the jam. The concept is absurd and gross, yet it's strangely addicting tearing apart my rat to kit him up with the best limbs and organs before throwing him into completely illegal rat combat.

While matching colors is a simple concept, there's some cool mechanics here like having to manage the colors of paint in your stomach to pass through barriers and deal with enemies as the same time. Also, hands down has the best voice acting of any game so far. 

Took me a bit to get the hang of it but this is a pretty cool concept. Someone taking over and spitting out random commands if you don't finish in time really puts the pressure on to think fast but still progress safely.

Now that a was a fun ride. You've got a cool art style and the combat felt solid. Great job!

It's honestly a shame you couldn't do more within the time frame, as this is one of the best games this jam. I'd love to see this concept explored with more magical modes.

You've got a fantastic art style and the puzzles are well-thought out, great job.

A fun concept executed very well, with a great art style to boot. Although, I managed to softlock myself not by boxing the player character, but by making him unable to finish the door opening animation because a block was in the way.

I hit space to jump out of habit and immediately phased through starting platform to my death, gave me a great chuckle.

I was initially very confused, but that was quickly replaced by me laughing for 10 minutes at the sheer ridiculousness of the game. Fantastic work, I hope dunkey plays this one.

A fantastic game, the puzzles are cleverly designed and allow for some cool experimentation and creativity.

Took a bit of trial and error to fully grasp the control scheme, but this is a very interesting take on a platformer.

This is genuinely the best game in the jam. I played for way longer than I should have. Fantastic work.

Had me on the edge of seat, reading all the messages and having to reference the guide while avoiding being spotted. The narrative is funny too, great job.

Very unique take on the theme, great job.

A fun little puzzle game. It fits the theme and I genuinely had to think how to approach some levels, great job.

I enjoyed this. It took me a few tries but it was fun. The game has a lot of charm.

It was definitely chaotic I must say. The best strategy I found was to just use the 8-direction burst, that would rack up a bunch of points. Props for the cute art style.

An interesting concept, although I'm not sure I fully grasped it. My attention was split too much that I was hardly acknowledging what was happening between both modes. I could definitely see this idea expanded upon though, and I like the idea of robbing your patrons blind while having a casual conversation.

A fun bullet hell, and I like the tactical mode giving me some time to think about my approach.

(1 edit)

A very cute game. The movement is a little iffy at times, but I enjoyed playing, great job.

A fun little game, I liked the uniqueness of each character's projectile. I must comment on not having any air control besides the momentum from initially jumping being a little annoying, but besides that I finished it with both characters, great job.

Completely subverted my expectations in a good way.

Genuinely had me laughing. This might be the best game of the jam.

Thanks for the feedback. Guns work like they normally do, point and shoot, but traditional reloading is replaced by recalling your bullets back to you activating each weapon's recall ability. I suppose detailing what they are in game or on the project page would have been helpful but I can list what they do here.


Revolver - Recalled bullets rise for a moment before locking on to the nearest enemy weak point (usually the head) and firing a second time.


SMG - Recalled bullets sprout sawblades that deal contact damage while also gaining a slight homing effect towards nearby enemies on their return.


Shotgun - Each individual pellet creates a mini explosion dealing AOE damage to any nearby enemies.


A bulk of the player's damage comes from these abilities. Shooting enemies directly generally softens them up for the recalled bullets, but you can damage and kill enemies just from shooting them.

Thanks for the feedback, I appreciate it. I realized I never explained in game that you take reduced damage while jumping, which was supposed to encourage taking enemies head on. If I ever update or remake this game, there's a lot I'd do differently difficulty wise.

You/your team's pixel art is gorgeous. Great game.

Check it out! If you like bullet hells, you'll like mine.

  https://itch.io/jam/brackeys-6/rate/1174830

A fun little game, great job.

Fun little game, I enjoyed the player health being represented by the petals on the flower.

Check it out! If you like bullet hells, you'll like mine. 

  https://itch.io/jam/brackeys-6/rate/1174830