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Snack Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (graphics, audio) | #200 | 3.296 | 3.296 |
Originality | #240 | 3.074 | 3.074 |
Fun | #295 | 2.556 | 2.556 |
Theme | #387 | 2.333 | 2.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
By having different characters to do playthroughs, it feels like a different mode every time! Different abilities means different playstyles.
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Comments
I love the artstyle and graphic assets in this game, However platforming felt a bit to slow and wall jumps were not satisfying to pull off. thanks for the game !
Love the setting and the visuals. Gameplay is cool but some hitboxes and jumping need some refinement, the combat is great and I loved to freeze and snap those chefs. Hated spiders but felt challenging with them even with op special move.
never talked to farmer walter as a pack of fries before
Pretty solid little metroidvania game! The characters are fun and visuals look great. At first the difficulty was too hard for me, but then I realised I can spam the special ability and after that the game got very easy. The difficulty could be balanced a bit better and the special ability could have a little cooldown. The environments and level design were really good though. Great work!
At first I wasn't sure why everything was restaurant and food related, other than the fact that It looks cool. But slowly I started to understand, I worked in fast food for awhile and at one point I felt the rage that this box of fries felt
Wow! What an ambitious project. Game feel is a bit lacking, but you packed this game full of features. Visually it could be taken to another level with diligence, but still all very impressive. Great job on creating so much! Was fun killing the chefs.
Love the characters and Papa Fritas!
This is fun. It feels like a 3D take on a bizarre old genesis game. I think the movement could feel a bit snappier, but good overall.
played through the game twice (once as each currently-available character), had a fun time! i think the movement and combat could stand to feel a little more responsive (especially with the wall jumps), but it was still nice once i got the hang of it. the special abilities might also be better if they were nerfed a little - colonel cola’s in particular made the game very easy, since i was just able to freeze my way through everything. on the stylistic end, the models in the game were very clean and well made, and i really liked the ui design. nicely done!
Nice job with the 3D modeling! I really liked the wide cast of characters you have even if they're locked away :') Movement felt a little bit too floaty/unresponsive for me but that's a stylistic choice. That being said, I think this could benefit from additional varied platforming and a checkpoint system. The special abilities are also really OP, maybe have them on a cooldown? Another thing is player feedback, as in it's hard to tell when I've hit an enemy or gotten hit. Other than that this is impressive for a second game, I hope you continue with everything you've learned!
Ahhh I didn't expect there to be spiders ><. Otherwise cute game! Really liked the food character options and abilities. I think it'd be great if there were some more effects to figure out when you or an enemy gets hit.
Certainly didn't expect to fight real humans in the game lol. Some checkpoints would be nice. The control does feel a little sluggish, but other than that I quite enjoy the game.
I love the names and characters you got in the game. There's so many you've concepted there. Good job on the 3D, it looks good!
Cool Game! I like your art and the concept is pretty fun. The controls are a bit difficult but you get used to it after a while. Good Job!
the arts pretty great, the idea is fun, the music felt nice and on theme.
the controls were probably the only thing that was a little frustrating; but if its meant to be a hard game then they're fine!
waltuh made me laugh,
great game, the art was cool and switching between places. My only problem might be is that the special ability is a lot better then the melee attack so i just spammed that, great game!
I liked the art and the characters, and them both having a unique special move was cool. Good job!
Good job making the game! I would suggest a couple things, such as allowing movement while a jump is happening even without needing pre-acceleration, and introducing coyote-time to the jumps so that there is a little more forgiveness in the platforming experience. Cool ideas though, and wish you the best~
I got hungry playing this game! Fun experience
This is such a cute concept I really liked the french fry character. There was a lot of variety in the combat options as well. I felt like there was good direction because I never got lost. The only thing that was difficult for me was jumping around. Nice job!!
I love the cute fast food themed characters and I thinks it's cool you good multiple playable characters in the game. I beat the game as Colonel Cola his freeze ability was crazy good. Also I like that you even had a cutscene at the end of the game. Great work.