Hey, thanks for playing! Glad you enjoyed it!
OzMaister
Creator of
Recent community posts
Much obliged! Yeah, few days ago we watched a streamer play the game and the physics were going WILD. It's a bug when the items being held won't stay still and want to phase through the walls. Otherwise it's a feature and a part of the physic jank charm. Spilling coffee was a main feature because of the theme, so it had to go in. Isn't that how everyone holds their cleaning carts? :D
Glad you got the courage to press the red buttons! I'm gonna say slingshotting the cleaning cart is definitely a feature. I've heard we shouldn't patch the "summoning" of the cart when dropping from a ledge. We're also happy to hear the dialogue spoke to you! Thank you for playing and for the comprehensive feedback :)
Thats kinda funny that your community has grown so big that people are trying to influence it from the outside 😅. Now that you mention it, I can see those soulsbourne and anime vibes your game aswell. I think the chaotic feel does not come from the lack of tutorialization, but more about the readability of the enemies.
I've been pretty good. I have participated in game jams every once in a while and one jam game ( Organ Donor Delivery ) was even played by Jacksepticeye 😊.
That's a pretty private bathroom as it's missing a door. The music slaps and the visual storytelling is great. The skateboarding mechanics have the right spirit, but doing tricks feels quite unconsistent. Also all the cosmetics disappeared when went skateboarding. Doing tricks was fun and the skatepark layout is really good. Kudos!
Nice arcade car physics with tight controls. The mechanic for getting ustuck was a great addition and a needed one for me. It would have been nice to see my speed and distance to the destination though. Recalculating the route might have been a technical limitation, but it added a nice risk element for taking shortcuts. Amazing work on the game!














