Much appreciated! This was a really fun game jam. Thanks for playing.
OzMaister
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I appreciate that! Yes, Mr. Pebbles is quite fast even though he doesn't have any legs.
That is unfortunate. I've seen cursor drifting sometimes while playing some games on Firefox. I think that is some browsers resolution scaling bug, because zooming the browser window to 90% or 110% stopped the drifting for me in all games I've seen it in. Might be something else too in this case though :(
Thanks for playing and for the valuable feedback :)
The attacking feels super punchy and the enemy actions are easily readable. The character is smooth to control and has a lot of skills that can be used. Unfortunately dash and grappling hook is hardly needed after the tutorial. The loop was made so seamlessly I didn't even notice at first though. Great job on the game!
Glad to hear you got it working on another browser and thank you for the console log. That difference of used HD Graphics certainly is weird, but I don't see any critical errors there. I also tested with Edge on multiple devices, but I couldn't reproduce the issue. This might just be a pickle I will not solve.
And yeah, I definately could have optimized the browser version better :P
I kinda think it's not the iGPU that is the problem as you said the gameplay itself was smooth. The music processing should be processed by the CPU anyway. Something could be blocking the start of the music or the game tries to restart it every frame.
I have tested with my laptop and mobile phone. They are a bit laggy, but both of them play the music and show the notes for the rhythm.
- Laptop (AMD Ryzen 5 5625U with iGPU)
- Mobile phone (Qualcomm Snapdragon 865 + Adreno 650 GPU)
If you hear the birds, but not the music then it makes me think the issue is AudioStreamSynchronized. I use that for looping the music tracks in sync, but the ambiance uses regular AudioStreams. There's a possibility that Godot 4.6 has a bug in AudioStreamSynchronized that makes it incompatible with your hardware.
Thanks again for helping me figure this out.
I appreciate the feedback! I'm happy how the environment turned out and how I managed to optimize the audio so it doesn't glitch.
The rhythm should be flowing all the time and seen when the axe is visible. This might be some audio server bug so it stops looping the note tracks. It would help a lot in the bug hunting if you could share some of info about your experience.
- Can you hear the music?
- Does the gameplay feel smooth or is it running with a low frame rate?
- Did you download the game or play in browser?
- What OS or browser did you use?
Thank you for taking the time to make that videoclip.
Nice use of the color palette and beautiful music. Some game mechanics like the cloud should be taught to the player better and in a safer environment. Also the camera feels a bit dizzy at times when you have mixed screen based camera and follow camera in the game. The platforming feels smooth though and the spin mechanic was fun to use. Overall a great entry for the jam.
Much obliged for the great feedback! I'm happy to hear you had such a smooth experience.
I totally get the critique from the bottom of the barrel. I took the description for limitation of the jam too seriously ("your game just loops back to the start so seamlessly") and wanted the game to loop to the absolute beginning.
I also wish I had more time to make additional content for the game during the jam. Thank you for playing :D
Very fun mix of minigolf and platforming. I would accuse you of cheating as this was made in such a short time, but I won't because the jam limitation is so strongly implemented XD
Visuals are cozy and the gameplay feels smooth. It would be nice to see the score after the last hole so you know if you did better on the following loops. Overall a fantastic entry for the jam!















