It's very satisfying to see grass growing where you go. I think the game would benefit from less linear levels when the goal is to visit all the ground tiles. The pixerl art looks awesome and overall the game is really polished. Well done!
OzMaister
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Very fun mix of minigolf and platforming. I would accuse you of cheating as this was made in such a short time, but I won't because the jam limitation is so strongly implemented XD
Visuals are cozy and the gameplay feels smooth. It would be nice to see the score after the last hole so you know if you did better on the following loops. Overall a fantastic entry for the jam!
Great character and environment design. The platforming was pretty fun and the target locations were clearly marked using the castle towers. The controls definately need a tutorial and I think they felt a bit off when I had to press two keys at once for most of my jumps. Maybe you could dedicate one key solely just for power jumps? I also tried using a controller (DS5), but I couldn't rotate the camera. Overall a nice game concept that was fun to explore. Well done!
Thank you for playing and from the great feedback! That is so nice to hear as I focused mostly on vibes and environment for this jam. I also had to prioritize optimization because running smoothly is necessity for rhythm games. At first Mr Pebbles was just part of the environment, but his role grew bigger every day during development. I'm glad you enjoyed the experience!
I appreciate the extensive feedback. I had a lot more planned for the game eg. more craftable items, collectable resources, hats for Mr. Pebbles and even tool upgrades where some of the money would be used, but I'm just one guy so I had to cut many things in the beginning. I'm happy to hear my last day performance optimizations were a success. Thanks for playing!
Thank you! I think the base for the character movement was from Lukky's Youtube tutorial that I have modified a little. I have coded the item dragging for my games myself and fine-tuned the mechanic over the years.
Much obliged! Yeah, few days ago we watched a streamer play the game and the physics were going WILD. It's a bug when the items being held won't stay still and want to phase through the walls. Otherwise it's a feature and a part of the physic jank charm. Spilling coffee was a main feature because of the theme, so it had to go in. Isn't that how everyone holds their cleaning carts? :D
Glad you got the courage to press the red buttons! I'm gonna say slingshotting the cleaning cart is definitely a feature. I've heard we shouldn't patch the "summoning" of the cart when dropping from a ledge. We're also happy to hear the dialogue spoke to you! Thank you for playing and for the comprehensive feedback :)















