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OzMaister

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A member registered Oct 24, 2018 · View creator page →

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Recent community posts

It's very satisfying to see grass growing where you go. I think the game would benefit from less linear levels when the goal is to visit all the ground tiles. The pixerl art looks awesome and overall the game is really polished. Well done!

Very unique concept for a game. The contest is a nice way to add more gameplay elements to the customization. The music playlist is great too. Good job on the game!

What on Earth am I looking at? I love the sheep designs and the pit for getting rid of the weak ones. No room for weaklings in my... what is that? A library?

Very fun mix of minigolf and platforming. I would accuse you of cheating as this was made in such a short time, but I won't because the jam limitation is so strongly implemented XD

Visuals are cozy and the gameplay feels smooth. It would be nice to see the score after the last hole so you know if you did better on the following loops. Overall a fantastic entry for the jam!

I love how in addition of the gameplay loop the restaurants are also in a seamless loop. The artstyle is pleasant to look at and the gameplay is simple yet fun. Great job on the game!

Cool, collectable hats! The gameplay loop is relaxing and the use of optional color scheme is well implemented. You have created a huge and beautiful world, but unfortunately there is not much reason to explore apart from the hats. Overall a great entry for the jam.

I can see the potential in your game prototype. The atmosphere is cozy and it's fun to search for birds. Someone REALLY likes sparrows because that was the only order I got every day. Lot's of work to be done, but you are on the right track. Keep up the good work!

Heyyy, a fellow comfy rhythm game! The gameplay is very relaxing and it was fun to quess what was being knitted. You have also skillfully used the optional color palette in the game. Awesome work!

It was super relaxing putting  the band back together. All the instrument sound collectively really good and the character design is awesome. Great work on the game!

Great character and environment design. The platforming was pretty fun and the target locations were clearly marked using the castle towers. The controls definately need a tutorial and I think they felt a bit off when I had to press two keys at once for most of my jumps. Maybe you could dedicate one key solely just for power jumps? I also tried using a controller (DS5), but I couldn't rotate the camera. Overall a nice game concept that was fun to explore. Well done!

Thank you for playing and from the great feedback! That is so nice to hear as I focused mostly on vibes and environment for this jam. I also had to prioritize optimization because running smoothly is necessity for rhythm games. At first Mr Pebbles was just part of the environment, but his role grew bigger every day during development. I'm glad you enjoyed the experience!

Heyyy, thanks so much! I spent the last day mostly optimizing the game so I'm so happy it runs so smoothly.

I'm glad you enjoyed the game and the company of Mr Pebbles. He has been quite a polarizing character. I would have loved to make more tools with different minigames, but unfortunately I didn't have enough time during the jam. Thank you for playing!

I appreciate your kind words. Thanks for playing the game.

Beautiful game with very challenging puzzles. This got me scratching my head a few times and I had to look for clues how to solve the puzzles.  Art and story are so well done though. Amazing job!

Cute animations and very well executed desktop game. I had this running on my second monitor for a while. I only wish there was some sound effects especially for the critical tasks. Fantastic job from everyone!

Very atmospheric little game. The game mechanics are cleverly implemented and the artstyle is great. The shears were a bit small though. Overall a really good entry for the jam!

I appreciate that! My main focus for this jam was to get the visuals and the soundscape feeling just right, so your comment means a lot to me. Thanks for dropping by and chopping some wood :)

Thank you for the kind words! I wanted to have more hats, but I had to divide my time between coding, music and visuals. The skill issues are out of my hands :)

Much appreciated! Full Mr. Pebbles game would be pretty hilarious. Thanks for playing.

Both styles look great on their own. They don't easily blend together as they are just so different.

Thanks a bunch! I'm happy to hear you enjoyed the experience :D

I'm glad you liked the game! Yeah, it would be awesome to see bigger game with this genre mix made by professionals. Thanks for playing and for the great feedback.

Much obliged! I'm sorry about Mr Pebbles. He can be a bit creepy, but he's totally harmless. I would have added more collectable resources and music minigames if I had more time for the jam. Thank you for playing.

I tried sucking everything and plant all the pollen I could find near the butterflies. I got one sunflower near the big tree and another near the smaller trees. After those flowers were gone  I couldn't find more of them. Maybe I 'll have better luck with the game later.

I appreciate the extensive feedback. I had a lot more planned for the game eg. more craftable items, collectable resources, hats for Mr. Pebbles and even tool upgrades where some of the money would be used, but I'm just one guy so I had to cut many things in the beginning. I'm happy to hear my last day performance optimizations were a success. Thanks for playing!

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Wow, our bee models are visually quite similar. The game looks great and plays smoothly, but I just couldn't grow more that two flowers and then I got stuck. I even read the tutorial multiple times. Still, it was very pleasant to fly around the planet. Well done!

I like the idea of leaving booster pads for yourself to use on later laps. The low speed turning could be sharper though. Great visuals and nice character customization. Fine and dandy!

That's a lot of trees! Nice job on the optimization. I don't know what the checkpoints are for as I couldn't crash the bike even if I tried. This was a pleasent ride with clever use of quick time events. Well done!

Like the saying goes, a rolling peach won't grow into a tree. I think a few extra jumps on respawn would help when there is multiple gaps or big obstacles ahead. The artstyle is cool and the peach has nice weight to it's movement. Great work on the game!

I thought the game was going to take a very dark turn with that totally normal fish. Sometimes the drawn and retro-realistic graphics seem a bit odd together, but the gameplay is relaxing and easy to learn. Nice little story too, well done!

Thank you! I think the base for the character movement was from Lukky's Youtube tutorial that I have modified a little. I have coded the item dragging for my games myself and fine-tuned the mechanic over the years.

Many thanks! I'm glad you liked it.

Hey, thanks for playing! Glad you enjoyed it!

Much appreciated! I'm happy to hear you enjoyed our visual commentary about modern art :D

Much obliged! Yeah, few days ago we watched a streamer play the game and the physics were going WILD. It's a bug when the items being held won't stay still and want to phase through the walls. Otherwise it's a feature and a part of the physic jank charm. Spilling coffee was a main feature because of the theme, so it had to go in. Isn't that how everyone holds their cleaning carts? :D

Glad you got the courage to press the red buttons! I'm gonna say slingshotting the cleaning cart is definitely a feature. I've heard we shouldn't patch the "summoning" of the cart when dropping from a ledge. We're also happy to hear the dialogue spoke to you! Thank you for playing and for the comprehensive feedback :)

Thank you kindly! Vacooming paintings off the walls was not intentional, but it's fun to hear different ways players come up with to steal the art :D

Thank you for the compliments! What a shame though, that would have been a really slick heist ;D

Appreciated! It would be nice to be featured in another collection, but I doubt there will be a game collection for this jam :)

Much obliged! That is one way to sweep the gallery clean :D