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OzMaister

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A member registered Oct 24, 2018 · View creator page →

Creator of

Recent community posts

Hey, thanks for playing! Glad you enjoyed it!

Much appreciated! I'm happy to hear you enjoyed our visual commentary about modern art :D

Much obliged! Yeah, few days ago we watched a streamer play the game and the physics were going WILD. It's a bug when the items being held won't stay still and want to phase through the walls. Otherwise it's a feature and a part of the physic jank charm. Spilling coffee was a main feature because of the theme, so it had to go in. Isn't that how everyone holds their cleaning carts? :D

Glad you got the courage to press the red buttons! I'm gonna say slingshotting the cleaning cart is definitely a feature. I've heard we shouldn't patch the "summoning" of the cart when dropping from a ledge. We're also happy to hear the dialogue spoke to you! Thank you for playing and for the comprehensive feedback :)

Thank you kindly! Vacooming paintings off the walls was not intentional, but it's fun to hear different ways players come up with to steal the art :D

Thank you for the compliments! What a shame though, that would have been a really slick heist ;D

Appreciated! It would be nice to be featured in another collection, but I doubt there will be a game collection for this jam :)

Much obliged! That is one way to sweep the gallery clean :D

Thats kinda funny that your community has grown so big that people are trying to influence it from the outside 😅. Now that you mention it, I can see those soulsbourne and anime vibes your game aswell. I think the chaotic feel does not come from the lack of tutorialization, but more about the readability of the enemies.

I've been pretty good. I have participated in game jams every once in a while and one jam game ( Organ Donor Delivery ) was even played by Jacksepticeye 😊.

Thank you for the kind words. We like to add a lot of polish even to our jam games.

Already played and rated your game on day one :)

It does, doesn't it! Thanks for playing the game :)

Yup, that's pretty slick ( oversight from our end )!

That's pretty funny. I don't think it's even possible to collect enough money by just cleaning in the game at it's current state. I'm glad to hear you enjoyed the heist part too ;D

Very cool art direction, inspired by Skate Story perhaps? The movement and the versitile skillset work great in the game, but the gameplay is so chaotic I didn't know what was happening half of the time. It was fun mashing buttons though. Overall a really fun experience.

There's so much personality packed into this game! The controls feel snappy and the trick system is simple yet versitile. I also like the amout of customization options you have added to the game. Incredible work!

I was so slick I got invulnerable to getting hit and couldn't do any tricks. Visually the game looks great, but apparently you didn't have time to add better textures for the pickups. The game fits the theme nicely and the music was really cool. A bit buggy, but still a jolly good time!

That's a pretty private bathroom as it's missing a door. The music slaps and the visual storytelling is great. The skateboarding mechanics have the right spirit, but doing tricks feels quite unconsistent. Also all the cosmetics disappeared when went skateboarding. Doing tricks was fun and the skatepark layout is really good.  Kudos!

Arson gameplay or a duck song reference were definately not on my game jam bingo card this year. The game has fun controls and delightful visuals. I also like how the "lofi elefunk" changes underwater. Fantastic work on the game!

I like Haste a lot so I played this longer than I intended. Controls are smooth and upgrades feel rewarding to get. The theme works great for the jam, but I feel it would be a bit icky for a standalone game. I also liked the wobbly polygon graphics on the flee. Amazing work on the game!

Nice arcade car physics with tight controls. The mechanic for getting ustuck was a great addition and a needed one for me. It would have been nice to see my speed and distance to the destination though. Recalculating the route might have been a technical limitation, but it added a nice risk element for taking shortcuts. Amazing work on the game!

I take that as a compliment. Thanks for playing :D

That means a lot to us! We worked many long days to make the game as immersive and polished as possible. Thank you for playing the game!

I appreciate the feedback! We would have definately added more items, interactions and challenges if the jam was longer. Thanks for playing.

At least you're persistent. Thank you for the kind words.

I'm glad to hear that. Thanks for playing.

You know it ;)

Much obliged! I'm proud of all the game mechanics we were able to implement to the game this year :)

Barely made it! The old school visuals are crisp and I like what you did with the music. Dodging the bears was also super satisfying. Awesome job on the game!

Sweet! A new strategy found with the cart. The voices were a lot of fun to make too. Thank you for playing!

Our dialogue writer will be happy to hear you like his one-liners. Throwing things at guards was super fun during my playtestings too and I once got a double K.O using the frog statue :D

It's always nice to see other returning developers in the jams. We appreciate the feedback. If we had one more day to develop the game, we would have improved the guard behavior to be slightly harder. Thanks for playing!

Thank you! There were indeed fewer of us so we had to work twice as hard ;)

You know it!!! Thanks for playing :)

Appreciated! Thanks for playing.

The gallery is a mess after a crowded day so it's good you enjoyed the cleaning. Sorry about the guards, they tend to be a bit clumsy :D

Solid billiard gameplay that is amplified by the rogue-like elements. Using the blue chalk cubes as lives was a clever idea. Good job on the game!

How adorable! You have cleverly managed to combine two popular movement types in one game. It would have been nice to have some feedback how long the jump was held down, although I got used to the controls quite quickly. Great job on the game!

This is a really cool concept for a survivor game! Carrying and spawning turrets was a bit buggy sometimes though. The game could be easily expanded with new turrets and resources to collect.  Very fun game to play!

Very nice fish physics and sounds. Also gross (in a good way). I think the restart could have been instant instead of holding the button. You have packed the game with so many levels of slippery goodness. Well done!

That would be nice. I got a completion time of 2:18:69, but missed a shortcut so there still room for improvement :)

Now this is art! I love the freedom of experimenting you give to the players. The vibe is cozy and kinda nostalgic. I like your other work aswell and we used your song  Rhythm Factory in our last jam game that got played by Jacksepticeye. Amazing job on the game!