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OzMaister

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A member registered Oct 24, 2018 · View creator page →

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Much appreciated! This was a really fun game jam. Thanks for playing.

I appreciate that! Yes, Mr. Pebbles is quite fast even though he doesn't have any legs.

That is unfortunate. I've seen cursor drifting sometimes while playing some games on Firefox. I think that is some browsers resolution scaling bug, because zooming the browser window to 90% or 110% stopped the drifting for me in all games I've seen it in. Might be something else too in this case though :(

Thanks for playing and for the valuable feedback :)

Thank you so much from the kind words! That means a lot to me :D

Very interesting game concept. I have now mastered the perfect belly flop, but my couch wasn't too happy about it :D The tips how to improve after every dive were nice to see and they were implemented really well. Great job on the game!

I'm glad I managed to surprise in a positive way. Thanks for playing!

Thank you for respecting nature! I'm happy to hear you liked the game :D

I really enjoy the delivery gameplay and the dithered textures. I got lost many times and I think adding more landmarks would reduce this. Mouse is cute and has very nice tail physics. Great job on the game!

The attacking feels super punchy and the enemy actions are easily readable. The character is smooth to control and has a lot of skills that can be used. Unfortunately dash and grappling hook is hardly needed after the tutorial. The loop was made so seamlessly I didn't even notice at first though. Great job on the game!

Super polished and stylish puzzle game! I really like the amount of different tiles you can place. This would make an awesome boardgame if the scoring was made just a little bit simpler. Kudos!

Glad to hear you got it working on another browser and thank you for the console log. That difference of used HD Graphics certainly is weird, but I don't  see any critical errors there. I also tested with Edge on multiple devices, but I couldn't reproduce the issue. This might just be a pickle I will not solve.

And yeah, I definately could have optimized the browser version better :P

Much obliged! I'm so happy to hear that, thanks for playing :)

I'm glad you had fun collecting some extra wood for the next winter 😊

Selling this game on Steam would be quite a stretch for me because of the bureaucracy in Finland 😄

Thank you for the kind words and for playing the game!

I kinda think it's not the iGPU that is the problem as you said the gameplay itself was smooth. The music processing should be processed by the CPU anyway. Something could be blocking the start of the music or the game tries to restart it every frame.

I have tested with my laptop and mobile phone. They are a bit laggy, but both of them play the music and show the notes for the rhythm.

  • Laptop (AMD Ryzen 5 5625U with iGPU)
  • Mobile phone (Qualcomm Snapdragon 865 + Adreno 650 GPU)

If you hear the birds, but not the music then it makes me think the issue is AudioStreamSynchronized. I use that for looping the music tracks in sync, but the ambiance uses regular AudioStreams. There's a possibility that Godot 4.6 has a bug in AudioStreamSynchronized that makes it incompatible with your hardware.

Thanks again for helping me figure this out.

It's like Stardew Valley without the running around part! The game is super cozy and I like how the music speeds up when changing the time of day. The tutorial was quite heavy so I think it could be spread out a little. I enjoyed planting and ultimately neglecting my flowers. Well done!

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Thanks for the details. There sould be music the moment you hit play. No music => No notes showing.

Could I bother you for some more feedback? If you open the browsers console, does the console show any errors when loading up the game or when hitting play button?

I appreciate the feedback! I'm happy how the environment turned out and how I managed to optimize the audio so it doesn't glitch.

The rhythm should be flowing all the time and seen when the axe is visible. This might be some audio server bug so it stops looping the note tracks. It would help a lot in the bug hunting if you could share some of info about your experience.

  • Can you hear the music?
  • Does the gameplay feel smooth or is it running with a low frame rate?
  • Did you download the game or play in browser?
  • What OS or browser did you use?

Thank you for taking the time to make that videoclip.

Awesome artstyle and character design. All the levels and were diverse and easy to understand. Fantastic job on the game!

Short and sweet Celeste like game! It's always satisfying to see when nature wakes up after winter.  Some audio would be nice. Great hair physics though!

You have managed to make a very seamless gameplay loop. The bee feels good to control and the bouncy flowers add some challenge to the game. I'm glad you added the subtitles as I don't understand bee language. Great job on the game!

Nice use of the color palette and beautiful music. Some game mechanics like the cloud should be taught to the player better and in a safer environment. Also the camera feels a bit dizzy at times when you have mixed screen based camera and follow camera in the game. The platforming feels smooth though and the spin mechanic was fun to use. Overall a great entry for the jam.

Lovely artstyle and animations! The ending animations were super cozy with the rain sounds and visuals. The gameplay is simple yet engaging and you even added small secret areas to discover. I wish there were more levels. Well done!

Thanks for playing! I'm glad you had fun.

That is true. Didn't mean any disrespect. Take it as a compliment when people can't understand how your projects are so good.

I understand. I didn't think for a second the game was made using AI. It's just so polished for such a short time frame. Maybe it would reduce some accusations if you released the games a bit closer to the jam deadline. I don't know.

Anyway you made a really cool game. Hang in there 👍

Much obliged for the great feedback! I'm happy to hear you had such a smooth experience.

I totally get the critique from the bottom of the barrel. I took the description for limitation of the jam too seriously ("your game just loops back to the start so seamlessly") and wanted the game to loop to the absolute beginning.

I also wish I had more time to make additional content for the game during the jam. Thank you for playing :D

Hmm, that is very interesting.  I haven't run into that audio bug yet, so I have to try with different browsers. Thanks for letting me know.

Thank you kindly! I'm happy how the visuals and music turned out for the finished game. Thanks for playing :)

Much obliged! I'm happy to hear someone noticed all the different seamless loops I tried to implement into the game. Thanks for taking the time for playing my game.

Thanks for playing! I'm glad you found the experience relaxing :)

I appreciate the feedback. How did the audio bug occur?  There is a slight stuttering on the browser version when the game is loading assets, but after that it should smooth out.

Thank you for playing!

Thank you for the kind words! My main focus was the environment for this jam so that means a lot to me. I  too wish I had more time to add more areas to explore and resources to collect, but I went completely solo this time. I'm glad you liked the game.

It's very satisfying to see grass growing where you go. I think the game would benefit from less linear levels when the goal is to visit all the ground tiles. The pixerl art looks awesome and overall the game is really polished. Well done!

Very unique concept for a game. The contest is a nice way to add more gameplay elements to the customization. The music playlist is great too. Good job on the game!

What on Earth am I looking at? I love the sheep designs and the pit for getting rid of the weak ones. No room for weaklings in my... what is that? A library?

Very fun mix of minigolf and platforming. I would accuse you of cheating as this was made in such a short time, but I won't because the jam limitation is so strongly implemented XD

Visuals are cozy and the gameplay feels smooth. It would be nice to see the score after the last hole so you know if you did better on the following loops. Overall a fantastic entry for the jam!

I love how in addition of the gameplay loop the restaurants are also in a seamless loop. The artstyle is pleasant to look at and the gameplay is simple yet fun. Great job on the game!

Cool, collectable hats! The gameplay loop is relaxing and the use of optional color scheme is well implemented. You have created a huge and beautiful world, but unfortunately there is not much reason to explore apart from the hats. Overall a great entry for the jam.

I can see the potential in your game prototype. The atmosphere is cozy and it's fun to search for birds. Someone REALLY likes sparrows because that was the only order I got every day. Lot's of work to be done, but you are on the right track. Keep up the good work!

Heyyy, a fellow comfy rhythm game! The gameplay is very relaxing and it was fun to quess what was being knitted. You have also skillfully used the optional color palette in the game. Awesome work!

It was super relaxing putting  the band back together. All the instrument sound collectively really good and the character design is awesome. Great work on the game!