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OzMaister

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A member registered Oct 24, 2018 · View creator page →

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Recent community posts

Thank you for playing and from the great feedback! That is so nice to hear as I focused mostly on vibes and environment for this jam. I also had to prioritize optimization because running smoothly is necessity for rhythm games. At first Mr Pebbles was just part of the environment, but his role grew bigger every day during development. I'm glad you enjoyed the experience!

Heyyy, thanks so much! I spent the last day mostly optimizing the game so I'm so happy it runs so smoothly.

I'm glad you enjoyed the game and the company of Mr Pebbles. He has been quite a polarizing character. I would have loved to make more tools with different minigames, but unfortunately I didn't have enough time during the jam. Thank you for playing!

I appreciate your kind words. Thanks for playing the game.

Beautiful game with very challenging puzzles. This got me scratching my head a few times and I had to look for clues how to solve the puzzles.  Art and story are so well done though. Amazing job!

Cute animations and very well executed desktop game. I had this running on my second monitor for a while. I only wish there was some sound effects especially for the critical tasks. Fantastic job from everyone!

Very atmospheric little game. The game mechanics are cleverly implemented and the artstyle is great. The shears were a bit small though. Overall a really good entry for the jam!

I appreciate that! My main focus for this jam was to get the visuals and the soundscape feeling just right, so your comment means a lot to me. Thanks for dropping by and chopping some wood :)

Thank you for the kind words! I wanted to have more hats, but I had to divide my time between coding, music and visuals. The skill issues are out of my hands :)

Much appreciated! Full Mr. Pebbles game would be pretty hilarious. Thanks for playing.

Both styles look great on their own. They don't easily blend together as they are just so different.

Thanks a bunch! I'm happy to hear you enjoyed the experience :D

I'm glad you liked the game! Yeah, it would be awesome to see bigger game with this genre mix made by professionals. Thanks for playing and for the great feedback.

Much obliged! I'm sorry about Mr Pebbles. He can be a bit creepy, but he's totally harmless. I would have added more collectable resources and music minigames if I had more time for the jam. Thank you for playing.

I tried sucking everything and plant all the pollen I could find near the butterflies. I got one sunflower near the big tree and another near the smaller trees. After those flowers were gone  I couldn't find more of them. Maybe I 'll have better luck with the game later.

I appreciate the extensive feedback. I had a lot more planned for the game eg. more craftable items, collectable resources, hats for Mr. Pebbles and even tool upgrades where some of the money would be used, but I'm just one guy so I had to cut many things in the beginning. I'm happy to hear my last day performance optimizations were a success. Thanks for playing!

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Wow, our bee models are visually quite similar. The game looks great and plays smoothly, but I just couldn't grow more that two flowers and then I got stuck. I even read the tutorial multiple times. Still, it was very pleasant to fly around the planet. Well done!

I like the idea of leaving booster pads for yourself to use on later laps. The low speed turning could be sharper though. Great visuals and nice character customization. Fine and dandy!

That's a lot of trees! Nice job on the optimization. I don't know what the checkpoints are for as I couldn't crash the bike even if I tried. This was a pleasent ride with clever use of quick time events. Well done!

Like the saying goes, a rolling peach won't grow into a tree. I think a few extra jumps on respawn would help when there is multiple gaps or big obstacles ahead. The artstyle is cool and the peach has nice weight to it's movement. Great work on the game!

I thought the game was going to take a very dark turn with that totally normal fish. Sometimes the drawn and retro-realistic graphics seem a bit odd together, but the gameplay is relaxing and easy to learn. Nice little story too, well done!

Thank you! I think the base for the character movement was from Lukky's Youtube tutorial that I have modified a little. I have coded the item dragging for my games myself and fine-tuned the mechanic over the years.

Many thanks! I'm glad you liked it.

Hey, thanks for playing! Glad you enjoyed it!

Much appreciated! I'm happy to hear you enjoyed our visual commentary about modern art :D

Much obliged! Yeah, few days ago we watched a streamer play the game and the physics were going WILD. It's a bug when the items being held won't stay still and want to phase through the walls. Otherwise it's a feature and a part of the physic jank charm. Spilling coffee was a main feature because of the theme, so it had to go in. Isn't that how everyone holds their cleaning carts? :D

Glad you got the courage to press the red buttons! I'm gonna say slingshotting the cleaning cart is definitely a feature. I've heard we shouldn't patch the "summoning" of the cart when dropping from a ledge. We're also happy to hear the dialogue spoke to you! Thank you for playing and for the comprehensive feedback :)

Thank you kindly! Vacooming paintings off the walls was not intentional, but it's fun to hear different ways players come up with to steal the art :D

Thank you for the compliments! What a shame though, that would have been a really slick heist ;D

Appreciated! It would be nice to be featured in another collection, but I doubt there will be a game collection for this jam :)

Much obliged! That is one way to sweep the gallery clean :D

Thats kinda funny that your community has grown so big that people are trying to influence it from the outside 😅. Now that you mention it, I can see those soulsbourne and anime vibes your game aswell. I think the chaotic feel does not come from the lack of tutorialization, but more about the readability of the enemies.

I've been pretty good. I have participated in game jams every once in a while and one jam game ( Organ Donor Delivery ) was even played by Jacksepticeye 😊.

Thank you for the kind words. We like to add a lot of polish even to our jam games.

Already played and rated your game on day one :)

It does, doesn't it! Thanks for playing the game :)

Yup, that's pretty slick ( oversight from our end )!

That's pretty funny. I don't think it's even possible to collect enough money by just cleaning in the game at it's current state. I'm glad to hear you enjoyed the heist part too ;D

Very cool art direction, inspired by Skate Story perhaps? The movement and the versitile skillset work great in the game, but the gameplay is so chaotic I didn't know what was happening half of the time. It was fun mashing buttons though. Overall a really fun experience.

There's so much personality packed into this game! The controls feel snappy and the trick system is simple yet versitile. I also like the amout of customization options you have added to the game. Incredible work!

I was so slick I got invulnerable to getting hit and couldn't do any tricks. Visually the game looks great, but apparently you didn't have time to add better textures for the pickups. The game fits the theme nicely and the music was really cool. A bit buggy, but still a jolly good time!

That's a pretty private bathroom as it's missing a door. The music slaps and the visual storytelling is great. The skateboarding mechanics have the right spirit, but doing tricks feels quite unconsistent. Also all the cosmetics disappeared when went skateboarding. Doing tricks was fun and the skatepark layout is really good.  Kudos!

Arson gameplay or a duck song reference were definately not on my game jam bingo card this year. The game has fun controls and delightful visuals. I also like how the "lofi elefunk" changes underwater. Fantastic work on the game!