Thank you for the feedback. I will have to take a look at the menus when I got the time.
OzMaister
Creator of
Recent community posts
Appreciated! I had some ideas for random cosmic horror events, but did'nt have the time to add them during the game jam. The randomized amulet positions and hard difficulty could be great additions to the game aswell.
The floating chair could be just a chair pushed out of the water, so yeah that's a bug. The pocketwatches are visually very similar to the amulets.
Very interesting concept of about breaking the 4th wall between the game and the player. The graphics are great and the huge selection of options is a nice addition. Couldn't get the PS5-controller working though, but that might be an issue on my end. The camera changes were sometimes a bit frustrating and I wish I could have toggled on the third person mode instead of holding the button down. I also noticed the crates couldn't be broken down with the pipes which felt a bit odd. The game has incredibe amount of content in it for a two week developement time. I really like the world and atmosphere you have created for it. Fantastic job on the game!
Great graphics and interesting set up for a story. I think the game needs more instructions like how many sticks and rocks you need for a campfire. Also a flashlight would have been nice for finding those stick and rocks. Overall this is very impressive for a game that was made in one day. I'm glad you got it finally exported. Better late than never.
Very cool cinematic game with multiple fun and different gameplay sections. The crane wire freaked out on me a few times and the shooting section suffered from hit detection issues. Beside these issues I really enjoyed the game. The cold atmosphere is done very well and the alien look really cool. Great work!
The game looks incredible! Such a simple idea executed really well with interesting puzzles. I love how varied rooms you have managed to create with just library assets. At first I was on the fence about this game like "Really? I librarian game? How fun could that possibly be?" But I stand corrented and I'm so happy I played this game. Absolutely fantastic job!
I really like the concept and game mechanics of this game. However I restarted the game multiple times because I got lost and coudn't find the drop pod. Maybe some sort of sonar or more linear map at the start could help with that. The visuals are nice and the intro cinematic is super cool. You really crushed the submerged secondary theme with this one. Great job!
I really like that the story is told within a terminal window. The visual effects are nice and the drone controls are very resposive. The terrain seems quite big, so I only wish there was some boost mode on the drone. The camera movement makes it feel like the drone has some weight to it. Great job overall!
Great use of drawn art! The gameplay was fun and the game was easy to pick up and play. The buttons were quite hard to find, so maybe they could have different visuals that are easier to spot in the black and white world. The weapons look amazing though the revolver felt a bit underpowered. Overall a fantastic entry for the jam!
I love the look of the squiggly creature! I found out that if you posses a guard and make them stand on furniture, they get stuck. The platforming at the reactor was really difficult and the goal in that room was somewhat unclear. The possession and the grappling mechanics are really fun to use and the graphics are great. Awesome job for your first game jam!
The visuals are awesome and the ambiance in the dark spacestation is phenomenal. The atmosphere was really tense and scary until I realized I wasn't in any danger. I think it would have kept the tension going throughout the whole game if the crewmates tried to ambush and attack the player before running away. Would have liked to select dialogue options with the mouse, but that's a minor nitpick. The gameplay was very engaging and I liked the weapon recharge system. A fantastic entry for the jam!
This is how all walking simulators should be with atmospheric surroundings and cinematic set pieces. It's always nice to see that the controls and the tutorial are implemented into the gameplay. Had slight performance issues on my PC and the visibility was quite bad at times because of the greenish goop on the water. I felt the tension throughout the whole playthrough and I really felt like I got trapped at the end. Amazing job!
The game was easy to understand and fast to pickup and play. The retro-graphics are awesome especially the creatures. I think there could have been some sort of comeback mechanic. The game got instantly alot harder after a bad round when all nights afterwards went to gathering sanity back and the enemies in the next rounds got even harder. The gameplay was snappy and fun. Fantastic job!
The story is funny and the tetris-style gameplay is solid. I was hoping to see some mutated tetris-pieces that are weirdly shaped or blocks that cannot be broken normally or explode when broken. The game should have a target score visible or progress bar to let players know their progress. I like how different your game is from the usual cosmic horror games. Great work!
Incredible art style and interesting gameplay loop. I love the world and atmosphere. For me the game felt pretty hard. I only managed to fetch half a can of fuel before I turned into a tombstone. I saw your progress on Discord, but didn't find the game till now cause the cover image seems so different from the main art style. Overall I really like the game as a whole. Fantastic work everyone!
The water caustics and other visual effects are fantastic. The pacing of the game felt pretty slow at times and there wasn't much to see or interact with. But when there was something to see it was magnificent. The atmosphere suits the game perfectly and the story setup was short and sweet. Awesome job on this one!