Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Frontline FroggyView game page

Stylized Bullet-hell
Submitted by PneumaJams, Buzzsawjonez, Olin the Producer, JadonZen, SculptKid (@SculptKid), CholfyJams (@CholfyCreates) — 2 hours, 18 minutes before the deadline
Add to collection

Play game

Frontline Froggy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2093.2203.220
Presentation (graphics, audio)#2642.9762.976
Originality#3052.7802.780
Fun#3472.2442.244

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
BIGMODE, and gun modes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+3)

I like the different guns. Shoot everything in sight. 

Submitted(+4)

Had touble hitting the enemy frogs. Other than that, it was a neat concept and a solid game.

Submitted(+4)

The design of the characters really makes me wish there was a mode in which it was not top down gameplay. Then I'd be able to take a closer look as to what I'm shooting and my own robot froggy.

Neat concept, wish it was polished more to see more of its potential.

Submitted(+4)

Cool base idea for the game and awesome art. Loved piloting the frogmech around but as noted the only way I could deal with enemy waves was with the big mode crushing them the other hitboxes were to inefficent to hit and clear the waves.

Submitted(+4)

Mecha froggy! Cool idea and I love the art! The combat is a bit clunky though, hitboxes seem kind of off (e.x. bigmode only crushes enemies directly under it, there were enemies against the wall that I can't get no matter what), and I wished the rocket launcher felt more rocket-y.

Submitted(+4)

I love the cute little mech and its animation. I just wish that the enemy hitboxes were bigger/more forgiving.

Submitted(+4)

The mech is pretty cool. I think an over-the-shoulder camera would work nice for the gameplay and to help get a good look at the nice assets a bit better.

Submitted(+4)

The different modes stacking together is cool, and the character art, animations, and particle effects all look really good. The mech itself in particular is really well designed and looks good in motion. Good job!

Submitted (1 edit) (+4)

Cool idea, a bit janky and it breaks at some point, due to either an invisible/intangible enemy or a mismatched "enemy counter". I really like the art style, and the inverse kinematics on the legs. (I assume)

Submitted(+4)

Controls are a little hard to handle, but a good base for a larger game.

Submitted(+4)

This jam has a lot of pieces in place for an addictive twinstick shooter that lets you pick upgrades as you go along. With some time to dedicate refining and implementing their ideas, I think the team could make something really fun. >:3 The visual assets are also really professional and impressive, though it's a little hard to see them.

Submitted(+4)

Thanks for rating //roboMODE and congratulations for Frontline Froggy, the gameplay and graphics are simply incredible! The SFX is very cool too! If you ever need music and SFX, just say hello and we can talk! Nice game and good luck to you  guys!

Submitted(+4)

The models look fantastic! The animations are very smooth and pleasing to look at, though I wish the enemies moved around so they could be utilized more! Would love to see more depth in the gameplay if you all are planning on working on it some more. Little things like hit sounds and visual elements after enemy deaths could go a long way here. Hope to see more from you! Nice work.

Submitted(+4)

Love the models in this game. Frog in a mech is an absolute vibe. My one piece of feedback is that a little more juice when the enemies get hit would be awesome. Sometimes I wasn't sure if my hits were actually registering. 

This is a game jam, and bugs are par for the course, but I just wanted to point out the ones I found just in case you guys decide to go bug-hunting after voting:

-there were a couples times where I accidentally selected a mode because a round ended while I was mashing the trigger button. This is less a bug and more just a quirk of how the input works, but I wanted to include it.

-The shotgun bullets seemed to phase through the enemies a lot, especially at close range

-There was one round (round 5) where I got stuck in the mode select screen

Overall, I think you guys did a great job and I had fun defending the pond :)

(+4)

Awesome work the art looks amazing!

Submitted(+4)

Great work! I love the art and style of the game. The gameplay was also fun with a nice challenge to it and I enjoyed the various weapons available. Nice job!

(+4)

Nice work! The art looks great and the little frog mech is fun to control. The shooting & aiming could use some love, but overall a fun entry.

Submitted(+4)

I really liked the art of the characters in this! The issue I mostly had was that I felt the character movement was a bit slow, but otherwise, I enjoyed the game 

Developer

First of all, thank you so much for playing and giving feedback on our game! 

The goal was to have roguelike elements for scaling stats including HP and movement. A subsequent release is intended to feature this original core concept!

Submitted(+4)

3D Biggie! digging the soundtrack. Enjoyed the game, but it is hard! would have like to be able to move faster, or have a bigger health bar, because I got hit a lot! haha Maybe I am just bad 

Developer

The goal was to have roguelike elements for scaling stats including HP and movement. A subsequent release is intended to feature this original core concept! Ty so much for playing!

Viewing comments 32 to 13 of 32 · Next page · Last page