Simple and fun! I really like the particle effects on the splashes.
CatIcedTea
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Thanks for the video! I suspect the same thing but it could also be optimization issues. Cause as it is so far, all the enemies are active in the scene at all times and I suspect this maybe one of the problem. Another I would have to fix would be implementing object pooling for enemy projectile instead of constantly instantiating them. But yeah, I'm sorry it doesn't start for you, I'm still trying to figure out why it does that.
Everything's so cool! And really nice artstyle too. Doing all those game modes and combining them into a cohesive experience must've took a lot of work. My only complaint is that the Metal Slug mode player hitbox is wonky coming from someone who plays shmups (most shmups have hitboxes a lot smaller than the sprite, but this is just a subjective design decision).
Amazing presentation, everything meshes so well and oozes with charm and style! Though I did yearn for more gameplay with the farming. It didn't really incentivize micromanaging crops and time as I just use all my money to purchase the most expensive in batch and then just sit and wait. Then just pause time and sell it and repeat. I tried to do different crops at once and then harvested the earliest one, started time so the one still growing can still grow while I went to sell, but by the time I got to the shop, the crops I had on me spoiled ;(
Really unique and good game loop! Once I figured out that each color has a their unique path, I was able to really start enjoying and planning my moves. Though I feel like the match-3 mode gave you way too much consistent money to be able to easily cheese it and enemy also often get stuck on the octogonal obstacle.
Thank you so much for the compliments, it means a lot especially the music part as a bassist. I only had a day and a half to record the riff ideas I had floating around my head and making sure it flows right but I'm glad you like it! But yeah, I love the DMC games and games that lets you style and combo so I wanted to try to emulate that feeling (stuff like weapon switching) while keeping it realistic as a beginner dev.
Then I'm not sure what to do. It shouldn't even turn grey because the parallax background mirrors both X and Y. Stuff obviously loads in, but maybe somehow it's being deleted from the scene? The game starts with a black screen that fades out and then deletes itself from the scene, but it shouldn't delete the whole scene. Sorry I couldn't be of any help 😔.
It might be a performance problem then on my end. Did it switch scene when you press start? was it just the background itself, without the menu and player splash screen in the start? And do you hear dialogue beeps after you start?
I did some testing and got a similar situation but under different condition. If the player were to run past and attract all the enemy and they all start firing their projectiles, it would cause the game to lag out and it bugs out the camera to where it is just the background. But it does not happen for me at the start.
It could also be a problem with how I exported the resolution and window settings if you don't mind sharing it. I did windowed borderless at 1080p because it was easier for me to quickly work with, but forgot to switch it to a more friendly one for others. Other than that, I don't really know what to do. Last ditch effort would be trying to use a controller instead as it affects the camera a bit differently.
Crap... Does it say anything? It might be something to do with antiviruses. I had a friend try it and it triggered his antivirus for whatever reason and he suspected it might be because I forgot to add stuff like publisher name in the export, leading windows to think it's suspicious.
Edit: I can probably easily fix that but unfortunately I can't make any changes until the jam is over t_t
Once I got the hotkeys for switching down, it was really fun to speed through a section. I managed to fly past the diamond once because I was too fast using the ice mode and overshot it lol (though it didn't restart me after I fell out of the map so I went to the menu and restart the section myself. I do wish there was an easier way to quickly switch to the exact mode as 1234 is really cramped. But great work nonetheless.