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A jam submission

Sugar RushView game page

Use Potions to boost yourself!
Submitted by jhey.dev — 1 hour, 3 minutes before the deadline
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Sugar Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (graphics, audio)#1963.3183.318
Originality#2073.2273.227
Fun#3042.5002.500
Theme#3902.3182.318

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Switching between your bombs/potions with F to change their MODE.

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Comments

Submitted(+1)

I adore the animation and the bones here. I hope you do keep working on it! I didn't fully understand the combat mechanics here, I feel like if stealth is the goal it might have better to just focus on how to get around the enemies.

Submitted(+1)

I adore the animation and the bones here. I hope you do keep working on it! I didn't fully understand the combat mechanics here, I feel like if stealth is the goal it might have better to just focus on how to get around the enemies.

Submitted(+1)

Really fun game. I want to call out the fantastic animation work on the characters. Awesome job!

Submitted(+1)

Amazing job! I love the hand drawn characters and animations, especially the jump animation. I also really enjoyed the ideas in this game, jumping into your own hat, the stealth and platforming. Great work!

Submitted(+1)

The animations on the characters have a really charming style. Would have been interesting seeing this style also for the environment. As for the mechanics, it was quite difficult to get a hang of it. A tutorial section, and a slower learning curve would probably have helped me personally. Nonetheless well done on smooth movement and great style!

Submitted(+1)

The expressive animation in the characters is so charming, and the stealth animation is hilarious. Difficult to aim the bombs but i ended up getting the hang of it. Lovely little gem.

Submitted(+2)

Charming little game, I'm a little confused on what the potions do haha. Maybe change the character sprite color to something more polar opposite (i.e.: red) to indicate the mode switch has been triggered? It's a bit hard to tell with how it is.

The character animation is very smooth and charming though! The stealth is interesting, even though I barely use it. I like the tease of the goal at the start of the game. Keep it up!

Submitted

Pretty cool platformer.  I really liked the hand drawn sprites!  Also it was cool how partway through the game the music changed when you got far enough in.

Submitted(+2)

Style of the game is really cute , going inside your hat is an amazing idea , level design could use more work but it has a potantial , keep it up!  

Submitted(+2)

Art style and animation are very cute, but it's kinda hard to see what you were going for when the game is kinda primitive. Chaining together explosions and jumping to get across large gaps was pretty fun though!

Submitted(+2)

Music and animations are great! I couldn't get very far in the game but I still thought it was cool to play as a prototype. The hat stealth walk animation is my favorite lol

Submitted(+2)

The character art is awesome! I'm sure time made it difficult to realize your vision during the jam, but I'd very much like to see a more fleshed out version of the game.

Submitted(+2)

I really love the animation, it has a lot of charm to it. Unfortunately I see that a lot of stuff wasn't finished in time. This is a really great base to build off of.

(+1)

thank you ~
im glad that the animation worked in the end. it was so satisfying to see our little guy moving in the game !

Submitted(+2)

I do like that little dog looking dude, are they dogs though? idk but they're drawn great

its a Puppy-Cat its not super clear when they are under their baggy magician clothes :D

Submitted(+2)

Just wanted to join the consensus on animations, they're amazingly cute.

Thank You <3

Submitted(+2)

Fun animations. I think with a lot more tuning and variety of enemies/challenges you could have something great. The movement overall felt really slow, which isn't innately a bad thing, but with how large the levels are, I think the player character could definitely use a heavy increase in speed.  also what the bombs do and how they're supposed to be used was pretty unclear, but I do like the concept from what i was able to pick up.  Having a bomb that pushes yourself and enemies away could be super fun, i think it just needs some tuning to make it more consistent.

we have big plans for the game , but had to keep with just the essentials for the first build. Im glad the the animation was so liked , i'll make sure to keep the quality ~

Submitted(+3)

I loved the art!! The way the little guy can sneak into a hat is so adorable. I loved the floating animation too! I think the bombs were a little unclear, it was hard to tell what to use which one for. I did finish the level but was still a little confused. The level design was also a little unclear but with the great music and art I totally understand the time constraints causing a few things to not be as fleshed out as needed. I hope you flesh this game out someday it was so nice.

Thank you for the feedback ~
Its the first time i made Sprite animations using Krita , but i had so much fun.
And yes ,we are planning to develop the game further

Submitted(+3)

I know you weren't able to complete the game, but what you have is a great start. The animations are extremely cute and fluid, and besides the slow horizontal movement speed, the controls feel quite fluid as well. The enemies were a little frustrating since they had so much health and dealt so much damage, but its hard to tune that without the rest of the game to go off of. Also great music!

haha yeah , it was pretty funny making the Enemy Cop jump in the air. 
We ll keep developing the game and add / fix all the things we originally planed for