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Michael Monty

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A member registered Jul 11, 2019 · View creator page →

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Thanks! Glad you enjoyed it. I agree that some new stages or boss ideas would give the game a lot more life. If I ever revisit it, that'd be fun to make. 

The off-looking enemy collision when screen wrapping is intentional though. I just decided to make enemies temporarily nonlethal when they enter the screen to prevent cheap deaths from unforeseen enemies. Likewise, the player has some i-frames when screenwrapping themselves. It might actually be too forgiving as it is.  But with some tweaking and maybe visual indicators for the different states, it could read as intentional instead of looking like a bug.

Cool way to design a beat em up game. I like how I have a lot of choice in my upgrades, though it did feel like upgrades popped up too often and broke the flow of the game. Still, I had fun and it was a neat idea to check out.

So fun! Loved the switch-up in gameplay between the races, and I especially enjoyed the longer-term strategy of deciding what parts to upgrade for each vehicle. Easily one of my favorite games of the jam.

Good idea for a swarm game! I think the monkeys moved a little too uniformly most of the time, but overall it was great getting to control a huge group like this. The challenge ramps up nicely as well, slowly getting more and more chaotic. Great stuff!

Excellent platforming on this one. Tight controls, cool graphics, and a solid challenge all around. Played it, beat it, and then immediately played it again to beat my time. Dudes will see this kind of platforming and go "hell yeah"

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that acapella tho

Always here for more cute little arcade games! Nice idea for this one. I think it'd be more fun if the big mode lasted longer though. It always felt like it disappared almost as soon as it started. Would be great to just roll around and smash blocks for a bit lol

Loved it - such a peaceful, thoughtful puzzle game. Easily the most unexpected game of the jam for me. Fantastic visuals and storytelling, too. Instant follow.

Nice puzzle game! I like how the gimmick of this one forced me to rethink how I interact with the level geometry.  Really enjoyed how levels that would be dead simple in other platformers end up being neat navigational puzzles in this one. Got 9/10 coins on my first go!

Nice work! I admittedly wanted to be piloting the ship more than fixing it, but the mix of the gameplay types is still cool nonetheless. I especially liked how complex the enemy waves could get. There were lots of enemy types and having to juggle everything at once felt fun! 

Nice to see some relaxing sandbox-style games in the jam. Never enough of those in these places

Good fun! I have a lot of respect for addictive arcade gameplay, and this one got its hooks in me quickly.  Would love to see more games of this type!

Cool use of the theme! I like how all of their abilities naturally mapped to the directions, so it made it easy to pick up and navigate the levels. Some level designs got a little too punishing as it went on though, particularly at times when there were hazards outside of the game's viewport. Still, it's a cool idea and the visuals are pretty polished too!

Love this concept. There's so much potential to expand on it, but even in its current state, there's already depth in how to control the chain. I was able to mix up my attacks with quick furious clicks or well-timed swings to get the most out of its arc. Slowly learning how to strafe around enemies while keeping the chain going in an unbroken circle of combos was a rewarding experience. If you're still interested in this idea after the jam, keep at it. There's something neat here.

Great platforming here! Everything looks and feels good to play, and the cute character art gives it such a whimsical vibe. Really impressive to get all this together in the time of a jam.

Cool idea for this game! The way enemies from the previous game still interact with you in the next is a neat way to handle mode switching. Makes for some very dynamic gameplay. I think the frog one was a little too frustrating though, something about the hitboxes never quite felt right. Still, it's a pretty awesome set of games and I love how the idea came together. 

M O D E  G A N G! lol I like the concept here, though I agree with the other comments that the level design advantages D and E the most. Cool game!

Great work on the Gameboy-style graphics. The look and feel was pretty spot-on. The platforming was maybe too rough, but still, you made a surprising amount of cool stuff in the time allotted for the jam.

What fun! Very clever levels. Playing a game like this reminds me that I need to get into Puzzlescript. So much potential in that little tool. Great work!

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Fun take on the theme! I felt like it took too long to restart after dying since you have to go through all the ice cream selections again, so maybe letting players just retry with their previous selection could help smooth that over. Still, cool idea!

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As a Kirby fan, I am drawn to any game that tells me to suck, and this one didn't disappoint. Polished visuals, atmospheric sound, and some snappy platforming made for a great little experience. Shame about the bugs preventing people from finishing the game, but I'll give y'all a follow so that I can know when it's all fixed up. Awesome work!

Very original take on the theme, always love seeing that. The physics got in my way a lot though, but I can see how the whole concept has potential. Cool stuff!

Tons of fun! I also took a "change your character constantly" approach to the theme, and I really like your interpretation of it. And the whole thing is impressive for the time you had to make it. 

I especially liked how the UI makes it clear which character is coming up thanks to the timeline at the top of the screen. That's some smart UI!

Cool eerie vibes and I like the environment artwork. Had some trouble with the UI even after reading the instructions, but the game was still fun to explore for a while.

Fun idea! I like randomly moving between game modes. I don't think I came across many opportunities where throwing the gun made more sense than just shooting everything in sight, but the idea is still cool nonetheless. Good work!

Had some trouble figuring out the idea behind the game. I think if you explain what you're meant to do with your shots and what purpose there is to changing their value, then players will have an easier time learning the game. 

I like that you took the good ol' pun approach to the theme though, always been a big fan of that.

Quality puzzle design in this one. I enjoyed thinking through them all and I thought the presentation and titling of the levels was very clever. Cool game! 

Great art style for this one. I didn't get too far in the game though since the camera felt a little wonky and I think I hit a bug where my character just teleported at random, which got me killed. Not sure exactly what happened. Still, cool idea for the game, and the art + music add a lot to the experience.

Super fun! I haven't played many games like these before but this one helped me get the appeal pretty quick. Cool stuff!

Fun idea for switching between two classic games. I think they compliment each other well, but I found the movement of the paddle in breakout to be difficult to control. Still, cool idea for the jam and perfectly fits the theme.

Music and animations are great! I couldn't get very far in the game but I still thought it was cool to play as a prototype. The hat stealth walk animation is my favorite lol

This is the absolute best game I've played in the jam so far, and it looks hard to top. Fluid shooting gameplay mixed with light strategy and consistent progression. This brought out my inner old-school FPS gamer in a way few games do. Fantastic work!

Really liked this one. Had a fun time figuring out some puzzles here and there. Also, the sound and graphics just made it feel good to move around, very charming tbh

Much appreciated!

Glad you liked it! Happy to hear that you felt the style was cohesive. It's an odd-looking one, but I like how different it is from anything else I've made.

Thanks! Enjoyed your game too. I also felt that the butterflies were a bit much, especially for the big purple guy who can barely jump. If I ever take another pass at the game, I'd likely give the player some better defense against those kinds of enemies.

I don't know what the hell I just played but I liked it

Genuinely funny work on this one. Probably one of the most unique games I've come across in the jam so far. Lol I almost feel bad for cheating and seeing both levels 

Really cool concept but unfortunately my laptop can't run it very well. I tried both web and desktop versions but neither ran smoothly for me. Visually it looks great though and giving me the choice to remove modes upfront is a nice decision.  Overall,  pretty cool game!

Very unique concept! Really enjoyed playing about 10 or so rounds before my own death traps became too much for me lol. Really fun and I'm glad I played it