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Michael Monty

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A member registered Jul 11, 2019 · View creator page →

Creator of

Recent community posts

Thanks for checking out the game! This is really cool, never had one of my games on a Lets PLay channel before. It's definitely revealed a lot of bugs (some of which I've fixed now) and just seeing you play it has made me think more about the design as well. It's valuable playtesting feedback while also being entertaining. I'll be sure to check y'all out on youtube

Thanks for testing it out! I'm grateful for the feedback. You might be the first person who didn't work on the game to actually play it! 


There are a ton of problems to solve in this one, not just what you've listed. I'll be fixing everything I can during this week. There's also a lot of missing content that I really want people to see. Hoping to get more of that down the line. 


As it stands, even though the game is "released", it's really just the first version of it. I'd like to support and grow this game until it lives up to the vision I had at the start of development. No idea how long that could take, but I'm willing to try.


Thanks for making the game better!

Update: I made it to 54 points and I am now legally barred from entering Australia

Made it to 31 points! Loved waiting for the right moment to rack up some serious kangaroo combos.

Also, the death scream is perfect lmao, I was mimicking it every time I died.

An old but classic game. Haha I like how smug the computer is when they win. 

Love the bullet split idea, I feel like that could be fleshed out on its own. Though I agree that it's pretty difficult to get the bullet back once you've shot it. But it's still a cool game idea, likely just needs some balancing. Congrats on submitting to the jam!

What fun! Solid level design and a classic app-store feel to the whole game. Good pick for the jam.

I did kind of cheat on the last level though because it let me re-grab the yellow ball when it slowed down and I could shoot it again free of charge. Wasn't sure if that was intentional or not.

Love a good standoff! I like the shaky aiming reticle, adds just a little extra challenge to the aiming. It would probably be too easy without it. 

Pretty cool! I agree with some of the other comments that it's really easy to die right at the beginning (happened to me too) but once you get past that it becomes a fun game of threading the needle. Almost like that old Operation board game I played as a kid. Solid work!

Fun little idea! I think this could easily stretch out into more complicated puzzles but it works as it is for a quick jam. Had fun with it.

This was fun! It was easy to pick up and play but felt deep enough that I had to carefully consider all my moves. Great work!

lol this is how you make pay-2-win work. Also, cool art

This is a cool idea that leads to some tense gameplay since I have to carefully consider every turn when driving. But the tradeoff is that it gets kind of frustrating when I hit an obstacle late into the track. I'm sure there's a balance to be found somewhere.

Still, cool idea, and I like the lighting effects on the cars. Nice touch.

Had a lot of trouble figuring out what was happening here. Sometimes my clicks didn't even register and I couldn't beat any enemies.

But I get it: it's tough to make an FPS game (or most games) in 3 hours, so props for trying out something in full 3D. I still haven't touched 3D gamedev so that stuff is a mystery to me.

Got 12 points! 

Interesting idea for a game - though I felt that it was unclear as to how much time I had left until there were too many horses. Giving me more of an indicator of the time I have remaining would help me make smarter decisions while playing. Cool game!

Cool idea! I'd like to see something like this in a fuller form, though one issue is that it's a little annoying to have to repeat all of the steps to collect items every time I die. I understand why it's made that way but it does make the game feel a little repetitive.

Still, it's a solid basis for a game idea and works perfectly for a short jam. Nice stuff!

Very cool! Especially love the color scheme for this one. Even if it's over the 3-hour limit, it's still really impressive for the time you spent on it. Great work!

Yeah, the ghosts are supposed to continually move toward the player and touch them but the hitboxes are a little too forgiving, so it's basically impossible for them to completely touch you unless you mess up. I think my mistake is that the lerping code for the ghost movement never fully reaches its destination. It's always just a fraction away from the target.

Cute little game! Made it to 62 seconds but I think I only got that far because I was just hiding in the corner like the scared little marshmallow that I am lol  

Cool! Made it to 168. I could feel myself getting better on each attempt, which is always a nice feeling

Thanks for playing! I had fun experimenting with lighting in this one, it certainly looks softer than my other jam submissions lol

Thanks! I'll admit I was a little split on the movement too but I felt it was too easy when I made the movement "normal". Maybe there's a better balance out there somewhere. If I ever come back to this idea, I'll think more about the movement

Awesome! Always love seeing people post their best scores

I always love games like this - ones with a simple mechanic that takes a little bit of skill. Had fun learning how to time my jumps just right, really felt like I got better the more I played. Good work!

This makes the UI dev in me so happy. Very creative concept and would love to see more games like it

#2 on the scoreboard baby!

Haha had a ton of fun with this one, great work

Thanks! Yeah I originally wanted multiple balls to appear or even have some bricks work as powerups, but that 3-hour time limit came fast. Still, glad you enjoyed what got made!

Thanks! Had fun whipping this up in a few hours. Very refreshing way to make games.

What a fun little concept! I really enjoyed just letting the game run so the map could turn into a burning red hellscape lmao

Sorry for such a late response! I did go back and try that and it worked for me. Thanks for suggesting that. Enjoyed the game!

Cool puzzles! I know there's been a few submissions like this in the jam, but the addition of the walls helped separate the puzzles in this one from many others. Nice idea!

Lovely game! Very simple and addictive. Meeple is adorable and must be protected, always

Cool one! I like the clear Devil Daggers inspiration in it. Always up for more games like that. I had a little trouble with the aiming on this one, but it could be my mouse idk. Also, loved that we had similar aesthetic ideas for this jam! (black + white, dash of red) 

Fun little game! I think it got a little too samey after about 4 rounds, but maybe the life of the game could be extended with more enemy variety early on. Still, had a nice spot of fun with this one!

More of this, please. 

This game is proof that if you only ever ask people what they'd like to see in a game, you'll never make something truly interesting. If you asked me what kind of game I'd like to play, I never would have said "old folks home escape simulator with a focus on optimization and a Coen bros pun on top", but here it is and I love it.

Lovin these little dinos! Can't say I got too far. It was hard to deal with those spikes while I was changing the world around me, but I can see that the core concept has a lot of legs to it.

Sorry, wish I could say more about the game because it's an interesting concept for sure, but the first level bugged out on me :( Couldn't make the laser work. At the very least, I can see that the game looks nice and is quite calming, so props for that!

Fun little game! I thought I'd have a tough time when more dice were added but I actually got better after a couple of tries. Feels good!

I died and everything was in vain. Hell yeah

I don't play much in this genre, but I gotta say that this one caught my interest. Good music and a solid sense of style kept me in the game for longer than I thought I'd be. Great effort!