Thanks for checking out the game! This is really cool, never had one of my games on a Lets PLay channel before. It's definitely revealed a lot of bugs (some of which I've fixed now) and just seeing you play it has made me think more about the design as well. It's valuable playtesting feedback while also being entertaining. I'll be sure to check y'all out on youtube
Michael Monty
Creator of
Recent community posts
Thanks for testing it out! I'm grateful for the feedback. You might be the first person who didn't work on the game to actually play it!
There are a ton of problems to solve in this one, not just what you've listed. I'll be fixing everything I can during this week. There's also a lot of missing content that I really want people to see. Hoping to get more of that down the line.
As it stands, even though the game is "released", it's really just the first version of it. I'd like to support and grow this game until it lives up to the vision I had at the start of development. No idea how long that could take, but I'm willing to try.
Thanks for making the game better!
This is a cool idea that leads to some tense gameplay since I have to carefully consider every turn when driving. But the tradeoff is that it gets kind of frustrating when I hit an obstacle late into the track. I'm sure there's a balance to be found somewhere.
Still, cool idea, and I like the lighting effects on the cars. Nice touch.
Had a lot of trouble figuring out what was happening here. Sometimes my clicks didn't even register and I couldn't beat any enemies.
But I get it: it's tough to make an FPS game (or most games) in 3 hours, so props for trying out something in full 3D. I still haven't touched 3D gamedev so that stuff is a mystery to me.
Cool idea! I'd like to see something like this in a fuller form, though one issue is that it's a little annoying to have to repeat all of the steps to collect items every time I die. I understand why it's made that way but it does make the game feel a little repetitive.
Still, it's a solid basis for a game idea and works perfectly for a short jam. Nice stuff!
Yeah, the ghosts are supposed to continually move toward the player and touch them but the hitboxes are a little too forgiving, so it's basically impossible for them to completely touch you unless you mess up. I think my mistake is that the lerping code for the ghost movement never fully reaches its destination. It's always just a fraction away from the target.
More of this, please.
This game is proof that if you only ever ask people what they'd like to see in a game, you'll never make something truly interesting. If you asked me what kind of game I'd like to play, I never would have said "old folks home escape simulator with a focus on optimization and a Coen bros pun on top", but here it is and I love it.







