Really cool puzzles. Love all of the different bunnies you use to solve puzzles.
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Bun Below's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #70 | 3.652 | 3.652 |
Theme | #142 | 3.522 | 3.522 |
Presentation (graphics, audio) | #223 | 3.174 | 3.174 |
Originality | #231 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The other Bunnies represent different modes of nature. The first three definitions on Dictionary.com were the basis for it.
Comments
Loved it some of the puzzle felt really open to solve and some tight. Good alternation and it kept adding variants. Really impressed. I loved the last few big levels and I would have loved to see a few more like that(of the open kind cause the big ones were of the tight types with the bunnies)
The puzzle designs are really creative and feel fleshed out. I love the idea of using boxes on water to create bridges. Slight nitpick but when you're not using the white bunny it turns purple and I kept getting it confused with the actual purple bunny. Cool game!
This was such a cute little game! I was surprised with how clearly each bunny and tile read given that nothing I encountered was more than 5x5 pixels. I liked the fact that you kept adding more and more bunnies like the fire and water bunnies. They did a good job at recontexualizing the earlier obstacles like water to be pathways rather than just identical obstacles to the spikes and fire.
bnuuy
Got to the level that introduces pits. Unfortunately, I found the levels trivial and tedious to go through, with mostly large, straightfoward levels and lots of button presses required to navigate. Each new mechanic introduced also didn't feel like it was adding anything new - switching between the bunnies was more about cutting the level into parts and solving the resulting minipuzzles, rather than having the bunnies interact and work together. Maybe it's different in later levels, but it didn't feel like I wanted to keep going.
Oh well, maybe I'm being too harsh. Games like Baba is You and Void Stranger have been really reinventing the sokoban genre lately, so the barrier to entry is really really high. It's clear other commenters had fun. Congrats on finishing the jam!
Bnuuy!!
Honestly, thank you so much for this feedback! I completely understand that with most of the levels being approachable and/or simple they can end up feeling trivial. Causing the knockoff effect of being tedious since you already know what you want to do. While the larger levels especially were meant to be handled in parts, I do think that bunny interactions would’ve added to the game. I considered some, but admittedly couldn’t expand on them myself. A few ideas include having Sand Bunnies walk into fire to make Glass Blocks, Bubble and Flame Bunnies combining into a Wind Bunny, and a few mechanics with Snow Bunnies and Ice Blocks – the last of which was partially implemented but didn’t make it to the jam release. I can’t even say that any of them would’ve made the levels sufficiently engaging to hold your interest. Another idea that only got use in two levels was actually needing to play as the Player Bunny, since its usually a matter of clearing the way for them. Likely also impacting the tedious part.
Sounds to me like I would need harder focus on the mechanic design and interactions to develop more engaging levels before adding more of the Bunnies. I did play some of “Baba is You”, but I’ve never heard of “Void Stranger”. From a quick look it certainly is on another level similar to “Baba is You”. While those are certainly high standards to look towards, and the player’s experience level with more complex games or even just multiple Sokoban games certainly playing a factor in liking it or not, it seems I need to go back to the drawing board and try more iterations. Again, I really appreciate the feedback, especially as a bunny enthusiast! 🐇🐇
The bunny combination idea actually sounds really cool - kind of like alchemy... bnuuy alchemy!!
Though yes, I think laying a very solid mechanic foundation is very important to make the levels more engaging. Void Stranger for instance does some... things, but aside from that it's fairly simple, with the key focus being the staff mechanic and tile manipulation with it. You can pick up a tile, and you can put it over an empty spot. That's it, very simple but offers a lot of room for puzzle design even before introducing any gimmicks, tile types, enemies etc.
Of course, you don't have to go their route. I just think more ways for bunnies to interact with each other and the world would be very fun and engaging to explore. What if the bunnies affected not just 1 tile and then perished, but more? e.g. a fire bunny setting grass tiles on fire after walking, or ice bunny being able to walk over water tiles and turn them to breakable ice? It could go especially well with bunny alchemy, having the player figure out which bunnies they should create (and how) in order to solve a level without running out of bunnies.
I hope the feedback will be helpful, do take it with a grain of salt because as you said, players may have different genre experience going in and I just happened to play videogames too much ^^'
Though I do recommend picking up Void Stranger as it's on sale right now - maybe not necessarily for inspiration but because it's just a very fun puzzle game with a very special atmosphere, lots of twists and depth to the game. And to a fellow bnuny enthusiast, another neat puzzle game I'd recommend looking at is Paquerette Down the Bunburrows - it's not exactly sokoban but close enough I think. Pretty cute and has some clever puzzles. And bunnies. Lots of bunnies.
Cheers, and good luck with Bun Below and future games!
Bnuuy alchemy huh. That’ll definitely be something to consider when back at the drawing board. I also like the idea of bunnys being more than a one-time effect. The Snow bunny that was partially implemented was meant to touch water and replace it with an ice physics tile, but it was single use, so I’ll have to consider that too.
Thanks also for the recommendations! They weren’t on my radar, so I’ll have to check them out at some point~ 🎮🐇
Great puzzle gameplay! The bubble and fire bunnies helped bury the lead to the correct path very effectively, making it much more satisfying to finally find the correct sequence!
The minimalist aesthetic also helped keep the important elements easily legible. I would have liked there to have been some calming background music throughout, but the simple sound effects by themselves were still nice!
Excellent puzzle game!
Very nice & clever levels (I just wish the game had a skip button for those "tutorial" levels so someone with some puzzle games experience could immediately move to the main course ;-) )
And of course my favorite art style, low res pixelart!!
Wow, so many mechanics, just when I thought there was no more my bunnies were falling in holes in the ground. I really liked the puzzle design and the addition of new bunnies and mechanics had me playing a long time. I even liked the presentation! Just an all around great game!
Great work! I really enjoyed the intricate puzzles you formulated utilizing the theme of mode. This was a very fun and engaging puzzle game that had me thinking twice. Nice job!
This was a fun puzzle game. I liked how each of the bunny were introduce in their own level so you got to understand their ability. Also thank you for adding an undo button in came in handy with later levels.
Easy to play with an effective tutorial. liked the variety of bunnies/abilities. I would've liked the puzzles to be more challenging
Clear and fun, just a perfect small concept for a jam. the learning phase is quite well thought. I'd like a progression step information ! Good job
A fun little puzzle game. It fits the theme and I genuinely had to think how to approach some levels, great job.
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