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Simpathey

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A member registered Apr 24, 2020 · View creator page →

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Ludwig Jam community · Created a new topic Twitch Names

The game was made by me but my brother did the music composition. My brother does not have a Twitch so do I need to provide his name? He is in the credits of my game of course. 

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this is a demo, game not finished yet, just testing for bugs

My best score is 4 blocks on floor and 7.57 seconds durability :D 

Haha! This was a solid game! I ended up getting to the stereo and turning it off but boy was that last level tough. My only feedback is that when on the wall if you point the curser at the wall you still bounce off on the next beat. I dont think that would cause an issue if you didnt have to also dodge projectiles. Because I would want to hold onto my wall one beat longer before leaping by but the game would force me to jump into the crystal ball. Really great and funny game.

Omg I will be sure to tell Calamilio you said that about the soundtrack. He worked hard to compose it. Also you can hit the boss after you parry an attack, but it was hard to tell I think because I didnt have a good visual queue. Thanks for the feedback! We are thinking of a side scrolling post jam version with some more polish  

Gotta be honest. My favorite concept so far. I played all the way to the end and had a blast! I could see this becoming a full game it was so fun!

Hello, I was wondering if there is a guide on the game, I got the ball stuck on the left side after it moves fast and then after a little the game ended and said press z to restart but it could not restart. 

I really enjoyed it! I actually ended up getting a higher score on the fast song haha. I think something you could add if you do a post jam build is some more indication when the cat takes damage. 

Aw thanks! Yeah I really with the boss moved around like he did in the editor. I even had two phases of the boss. But it is really my fault for not leaving enough time for debugging the builds. Keep posted for a post jam build. 

lol

Oh I love the idea of air attacks and manuvers!

Honestly making it a scroller might make the game more interesting, then I could play with enemy types and behaviors too.

Thanks! Yeah in the standalone build there is a bug where the boss stands in corner :( He moves around and the fight is supposed to be a lot more dynamic. I think it is a great idea to add obstacles too! 

Fun game, I think making the camera scroll in chuncks, and they scroll to the beat could have helped bring out the rhythm theme more. I got a score of 96:P

I think this game really needed to have the incoming squares be a color the entire time. Like always be red or blue. The flickering incoming squares made it impossible for me to know if I was supposed to hold down red or blue, so I kinda randomly picked. I think the core concept of the game is good though if you fixed that one thing. 

I think this game really needed to have the incoming squares be a color the entire time. Like always be red or blue. The flickering incoming squares made it impossible for me to know if I was supposed to hold down red or blue, so I kinda randomly picked. I think the core concept of the game is good though if you fixed that one thing. 

Great game, only feedback is maybe have two separate lanes. So instead of a jump it is like a lane swap. 

Great game, only feedback is maybe have two separate lanes. So instead of a jump it is like a lane swap. 

I enjoyed the game! I thing it is so creative that different States happen, like the slow down and speed up.  I think it was too hard to know what key to hit next with the radial lanes, maybe having the lanes go top bottom might help!  

I enjoyed the game! I thing it is so creative that different States happen, like the slow down and speed up.  I think it was too hard to know what key to hit next with the radial lanes, maybe having the lanes go top bottom might help!  

So I enjoy the shape changing, super smooth and cute animation. For some reason when I am under pressure I forget which shape is which key. Maybe a lane system might help that. 

Great game, I think the level where the music is soft it is a little hard to time the hits. I think where you have to hold and let up and hold again it is important to have a bigger gap. I love the art and theme and style! The controls tripped me up sometimes but I think that is just my brain. 

Thanks for sharing!

This game was very very fun. 

The game looked great. I did not know that I could walk off  the light colored ground so maybe make that clear. I kept avoiding the purple area. But after that I realized I could get materials and I had a fun time. I do think to make this a full game more elements are needed to add to the strategy the player can use

I killed the boss and got the golden key! I liked the game, moving around with gravity was much more intuitive then with the arrow keys. I am not sure how to solve that, maybe by having gravity on the keyboard and movement on the mouse might help, fun game. 

Wow what a creative game. Honestly I was really bad at the game when I started but with time I got better, it was like intense checkers.  If you add a detailed tutorial section that teaches strategy after the jam it would really polish off the game!

Great game, the art is so cute and the idea is great! I think it would be nice if the inverse gravity pivot point was changed to be higher because sometimes I did get stuck in floor. Also I think adding a checkpoint at the start of each level would be nice so you don't need to start over from beginning when you hit spikes. This game was great congratz on the fun entry!

Hey I liked the game, I got super stuck on level 12 but played for quite some time and enjoyed it just the same. I like the mechanic of jumping off you partners head. 

fun but a bit to hard to hit the enemies, maybe you can add some grace period after the dash where the player is invincible. I loved the art and style for the game as well as the music! Hope it continues

I thought it was fun, 360 was my score. I think the game could slowly speed up over time to make it even more fun!

Nice game! I love platformers and had fun controlling two guys at once!

Puzzles were great, just hard enough to be engaging but no so hard that they were frustrating 

A super fun puzzle game! Makes me want to come back and master it for real. I would just maybe add some more indication to the player when a rope is movable.

Thanks for sharing, fun to play and felt great on the controller.

ooooh! This game was very fun and the music was great! One cool think you could add to the game is a mechanic where you can use focus to slow things down. Just to give the player more control to make the big brain Tetris plays every now and then. I gotta be honest I realize how bad my multi tasking is after playing this haha. This was a fun game.

The game was fun but really difficult. Here are my suggestions. I think clicking all the buttons were a tiny too small. I would make the formation buttons much bigger. Also maybe a button could be used to heal ships instead of clicking on them because it is really hard to click them when moving. So maybe like E could heal all for a scrap. I also think too many things do damage to the fleet ships, so it was too hard to build up a big fleet. This game was super creative and fun, I am only giving a bunch of feedback because I think it would be cool to continue this project and I wanna help out.

I managed around 63 connections! Really unique entry I thought. My strat was to spam shooting. Maybe some cool items could be added that shield your connections. 

Fun game but it is really really hard haha. I like the scramble mechanic but I kind of wished that the piece would always fit and then the game would just be about timing. 

Good game, if you could control the staff with mouse instead of keyboard I think the game would be even more fun.