Such a lovely game, nice gameplay and heartwarming story! :D
Play My Demons
My Demons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 4.478 | 4.478 |
Overall | #52 | 3.786 | 3.786 |
Audio | #53 | 3.826 | 3.826 |
Game Design | #85 | 3.783 | 3.783 |
Fun | #151 | 3.630 | 3.630 |
Theme | #213 | 3.609 | 3.609 |
Innovation | #216 | 3.391 | 3.391 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character seems very calm and kind person, but in reality he tries to fight his inner demons, which at the end attacking him like a storm.
Did you write all the code and made all the assets from scratch?
Yes, started from idea to the last bit of code was done within a week.
Comments
Luos the true mvp
Charming graphics, nice different enemy designs and special abilities
The only thing that put me off was the sfx when they are speaking
Nice work by everybody
What an awesome game! I really enjoyed playing, the story was captivating, the mechanics fun, the enemies unique with really cool designs and even the music was such a vibe! It felt really polished and the difficulty was challenging but fair and really made you have to use the powerups which is good. Ori definitely took a few attempts but I got to the end :D
I loved this game. The presentation is on point and I especially like the little voice each character has. It really does feel like their most vulnerable side coming out because of how frail the voice sounds.
The gameplay was really good, especially shiny and ori because those were hard enough to make full use of the special moves and all that. Where the gameplay really comes together is toward the very end, where lous reveals the meaning behind each demon. Up until then I was thinking okay this is pretty good but that really helped to tie gameplay and story together and was overall just a nice touch.
The ending is general was really good. I'm glad you didn't go for a more generic final boss type of scenario, instead it's something much more meaningful.
The idea that all these characters are out by themselves late at night pondering their issues, unknowingly standing beside people who are the exact same is really melancholic and beautiful. I think it could have been presented a bit better though. This might have been a time constraint, but when everyone is just standing like 10 metres away from each other it does subtract from that idea a bit. It's a lot to ask, but if every character walked on their own route around town which is programmed so that they never bump into eachother, that could've done that idea full justice. It would also mean that the player gets more freedom in which order to tackle the spirits, which could be cool, especially since you could tune each difficulty to what order they were found in rather than which character they are.
That's just my idea though, I understand if you prefer the simpler rendition we see in game. But yeah, this was a really cool game, cool ideas all throughout with great music and presentation, nice work.
Great game. The graphics look incredible honestly, with the lights and animations. Perhaps gameplay felt a little limited at first (basically kind of a clicker game) but the story and take on the theme really carry the whole thing. Fantastic work here!
This game is amazing, I love it the art is cute and I can relate with the story, since I feel some of it too. A well polished game, when I got into the first gameplay I thought it was a cutscene similar lol.
The game is amazing in every aspect. Fun, cute, nice theme fitting. Except for some demons being spawned at some ALMOST unreachable spots, everything is PERFECT.
This game was very powerful and really touches on the effect you can have on friends, amazing work!
This game was excellent! I really enjoyed saving them all and the final battle with Ori was so fun. Loved the story behind it too. Great job!
Really great pixel art! The atmosphere all in all was creepy and emotional. Very interesting concept and beautiful execution! Well done!
Wow your character design and the glowing effect are so good!!
It makes game so cute!
And personally, I really love the story truly
Really enjoyed it
What an amazing game, with an amazing message. I couldn't help but finish it, no matter how many tries it took. So good!
Mind checking out my submission?
https://itch.io/jam/brackeys-12/rate/2972302
Just played the whole thing and I'm shocked. That was so incredible. First of all I loved the enemy designs and the way they all correlated with one of Luos' feelings. The difficulty also gradually increased at a pretty nice pace. Then the music was just amazing what else can I say, and then I haven't even started talking about the art. Which was also so pretty to look at. Truly a gem right here!
I liked how you developed your concept with the narative. Also liked the visuals and overall style of the game. Nicely done!
Wow played through to the end, this was a really nice game! I think it is some of the best audio graphics I have seen this jam. I always like to give constructive feedback but this game was so good it was challenging, I did manage to find two small feedbacks for game design and usability. For game design the red laser enemies I think required just a bit too fine timing to dodge, making the laser turn off for a tad longer, maybe a second would help. And because the red laser enemies are the most unique, in that they require timing, maybe the first wave of them should just have one to prime the player on the mechanic. For usability click games can be hard on some peoples fingers so perhaps an alternate "fire" button on the keyboard so some players can play by moving the mouse and hitting space, for example, on the key board could help with that. Again I am digging in the weeds here, this game was one of my favorites so far in pacing, story, and interpretation of the theme.
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