There's a Discord for BEAThoven devs if you wanna join! https://discord.gg/UMGCUZJnA
Thomas Bringer
Creator of
Recent community posts
There's a Discord for BEAThoven devs if you wanna join! https://discord.gg/UMGCUZJnA
I really liked working every day, but my personal favorite days were day 3 for Pizza-ed https://thomas-bringer.itch.io/pizza-ed and day 5 for BEAThoven https://thomas-bringer.itch.io/beathoven. The reason is, I completly changed the game's idea in both cases, which was just a ton of fun. For Pizza-ed I completely introduced the pizzeria theming in a generic top-down shooter template. For BEAThoven, I turned a slow, strategic, cute game into an intense rhythm-based game, while throwing away part of the original idea!
Game was made in Unity, and multiplayer solution is Photon Pun. Photon provides free servers for online Unity games. Also, there's a really good Blackthornprod video about making online multiplayer games with Unity & Photon, which taught me the basics a while ago. So if you want to get started this is the starting point I'd recommend. Also, online multiplayer is very hard at first, but after making a few multiplayer games, it gets significantly easier so don't give up!
There's a folder Assets/_Game/Fonts with the font in it: Orbitron-Regular SDF.asset. This asset can be used in a Text Mesh Pro component, in section Main Settings, in slot Font Asset.
If you want to add a new font, you can download a font online, use the Font Asset Creator to make a SDF .asset file, and use it in a Text Mesh Pro component.
If you're still having issues, I'll try to answer!