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Thomas Bringer

23
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A member registered Feb 16, 2019 · View creator page →

Creator of

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You're 100% right. Thank you so much for your review! :D

Nice game! The idea was interesting and I clearly see the link with the theme. However, the "out of control" mechanics seemed a bit confusing or even glitchy to me. I kept dying for no reason which was a bit frustrating. Overall it was still a nice entry, good job! :)

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Yeah sure! Thanks a lot for playing & commenting! :)

You're definitely right. Thank you for the great feedback! :)

Excellent jeu ! Tout est vraiment très réussi.

De très beaux visuels, les cinématiques et dialogues sont bien soignés. Une bonne ambiance sonore.

Un level design très malin, avec un savant mélange de réflexion et d'adresse, très agréable à jouer. Vraiment cool d'ajouter des mécaniques de puzzle dans une bataille de boss par exemple.

Le concept est super et l’exécution en elle-même est parfaite. Un gros potentiel pour faire un jeu entier. Le jeu est très prometteur, beaucoup de talents réunis, je souhaite à toute l'équipe une excellente continuation !

Thanks for playing! Also the video is very valuable for me, it gives a lot of feedback, thanks :D

The idea is very unique! I had a lot of fun playing it. Quite hard at first for me, but as soon as you understand, you just can't stop! Thank you for making this.

Thank you! :D

Thank you! :D

Thank you :D

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Thanks for commenting! :D  Yeah I agree this can be an issue, thank you for pointing it out
Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Thank you! :D Sorry about the lag though (it seemed to work fine on my PC). Perhaps downloading and playing on standalone would help (if you were playing in browser)

Thanks for commenting! :D Yeah, keeping the lifebuoy with you can be a way to play, especially underwater. I also tried to randomize as much as I could peoples' behaviour to fix the 2nd issue you mentionned, but it only half worked -- perhaps better level design could have solved this. Anyway thank you! (:

Thanks a lot! :D Glad you liked it

Thank you! :D

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Thanks for the comment! :D Yeah, the player is meant to be a bit uncontrollable -- I thought it worked quite well with ragdoll physics.

Thank YOU for playing & commenting! :D The ultimate goal of the game was to make you laugh and I'm glad to know it worked (: