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Thomas Bringer

20
Posts
A member registered Feb 16, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing! Also the video is very valuable for me, it gives a lot of feedback, thanks :D

The idea is very unique! I had a lot of fun playing it. Quite hard at first for me, but as soon as you understand, you just can't stop! Thank you for making this.

Thank you! :D

Thank you! :D

Thank you :D

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Thanks for commenting! :D  Yeah I agree this can be an issue, thank you for pointing it out
Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)

Thank you! :D Sorry about the lag though (it seemed to work fine on my PC). Perhaps downloading and playing on standalone would help (if you were playing in browser)

Thanks for commenting! :D Yeah, keeping the lifebuoy with you can be a way to play, especially underwater. I also tried to randomize as much as I could peoples' behaviour to fix the 2nd issue you mentionned, but it only half worked -- perhaps better level design could have solved this. Anyway thank you! (:

Thanks a lot! :D Glad you liked it

Thank you! :D

(1 edit)

Thanks for the comment! :D Yeah, the player is meant to be a bit uncontrollable -- I thought it worked quite well with ragdoll physics.

Thank YOU for playing & commenting! :D The ultimate goal of the game was to make you laugh and I'm glad to know it worked (:

Thank you! (: