The american gothic nod was fine, but I don't really like the fact that the portraits are of the chad thing and hatsune miku or some anime girl. Like, the tone is obviously supposed to be serious, having it juxtaposed with these internet references is very immature.
Ok, but the game isn't that bad though. It's an interesting form of interactive storytelling, having the player pick one of four cards. Definitely gets points for innovation, but it's not perfect. The biggest problem is that it never really seemed like the responses really matched the cards. You'd think that responding with "emotion" would have George saying things with big exclamation marks, getting things off his chest, but instead he's always level headed. "Rational" seemed more like a giving up option. I think in the ideal version of this game, the card you choose really matters and the player constantly wants to pick a certain card but can't.
That balancing act is quite broken right now because there's no way for stats to go down, only up. So when all your stats are at around 10, you basically can choose any card you want. I think an interesting idea would be for different stats to go up or down based on what's happening to the character. Say, his parents are demeaning him. It makes sense for that to decrease his willpower.
And the ending and writing in general definitely need work. It's a ten minute jam game, so I know that's harsh to say. I guess ideally you'd be able to flesh out just one part of his life, instead of having a bunch of different characters. Say every scene is just George and his parents with like a month passing in between scenes. Something like that.
All that said, not many jam games warrant a comment this big, so I can at least commend you were really trying to do something different. Also, the art work (other than portraits) was really good, very stylish and fitting.