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ScottTheDev

249
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2
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18
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11
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A member registered May 26, 2020 · View creator page →

Creator of

Recent community posts

WAIT, I just checked your profile. You're the helium guy. We made similar games last year, too. That's crazy

Woah, this is awesome. I made a similar game for the jam. Can't believe it took me this long to find someone else who thought of plugs. Loved the puzzles in this!

Hey, that's awesome! I'll definitely be sure to wish list it!

Very cool game. I enjoyed trying to find a balance between repairing rails, killing goblins, destroying dynamite and buying upgrades. It has a solid gameplay loop. I did find it pretty much impossible to aim and use the shotgun correctly, so it just wasn't worth using. Other than that, though, good job!!

The flower gave me the bird. 10/10. Weapons were so cool to use. Finding the last few flowers to get to 1000 was a challenge but I managed it. Loved the loop. Great game

Cool game. The automation made sense and I love that it takes the time to teach you with simple mechanics first. Reminds me a lot of super auto pets (but without the combat). I can imagine someone smarter than me making some crazy perpetual motion machines. Good job!

This is such a great game. Its a fun and easy to understand mechanic that creates a lot of strategy. I loved the random events too. And trading stuff to make more money was very satisfying. Would love to see even more of the story. I definitely agree the donkey was too good to only appear once. Well done!!

This was a really interesting game to play. It was definitely challenging though. Furthest I could get was the 3rd level. Some of those jumps are very difficult, including the very first one in level 1. I liked the different abilities that could stack up. Well done!

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This was a really interesting concept. I managed to figure out the time in the red door and get to the blue door. I figured the arrows were pointing to numbers on a clock? But I wasn't sure which ones the diagonal ones were. I tried a few combinations for the password but couldn't get it. These were some clever puzzles to start with though and I really like the idea of it. Good job!

This was a very fast paced and fun game. The constant level restarts did get a little stressful at times, especially when I just figured it out and had to restart with a new mechanic. Also meant I had to stay adaptable though. Good job!

This is a really cool game. Especially for your first one. I'm impressed. I enjoyed the puzzle platforming a lot. Especially having to be careful which blocks I use to set up for future loops. Well done!

My fingers were tied up in knots playing this. It was so much fun. The ramp up from holding 2 or 3 buttons to performing complex maneuvers was great. Also the animations of the cat licking his fish were cute. Well done!

I've never seen the timeloop-clone mechanic be used for a survival game before. Really fun to try and automate everything as efficiently as possible. I can imagine that getting very hard to do at a larger scale (but very satisfying). Would love to see how more mechanics could get introduced as something like this progresses. Great job!

Tron X Splatoon is a great combination I never thought I'd see. The racing visuals for the menus and closeups when you finish were really cool. Amazing job coding a CPU in just a small timeframe too. They weren't much of a challenge to beat but I could see they had actual strategy going on which is impressive. The controls were pretty good too and felt responsive which is important when trying to make exact strategical turns. Great job!

This was excellent! Good level of difficulty with these puzzles. Made me think, but I never felt completely stuck. I also enjoyed the story with the bug vs the system. Well done!

Cool game. Gave it a try, but also didn't see any enemies. Tried the github version and it worked. Shame it didn't get in on time because it's a fun game and an interesting concept.

These were some really fun puzzles. I loved figuring them out. The final one in particular took a while but I enjoyed figuring it out. Good job!

Thank you so much for the feedback! As someone who doesn't play many puzzle games, I put a lot of focus on not overwhelming the player with information, especially given the unusual concept to get used to.  Improving the plugging interaction would be a great idea. Especially since it's 90% of what you're doing.

Also, not sure what you mean. This clearly works; the game proves it.

Thank you! I'd love to add some more levels. Need to spend some time on puzzle designing and creating new mechanics

Thanks!!

I was really hoping to hit that sweet spot without making it tremendously complicated. Thank you for playing!

Thanks for the comment. Glad you liked it! And glad I could get the aesthetic just right

Thanks for playing! That's so great to hear

Fun game! The first knight guy was too strong for me however. I love the mechanics and its really well polished for the time-frame. Good job!

This game is amazing. Some of the levels felt impossible till I had an "aha" moment. At first, I felt the timing for doing pulse-jumps was too tricky, but as I got used to them, they were quite satisfying to do. Good game!

I can't wait for Metal Man 4: Mind ov- I mean Meat over magnet

"Goldman was better anyway"

Thank you! I thought of it and realised there was no way I could do anything else haha

Fun game! I like the dice upgrading mechanic. Would've been cool if it did more damage or something. Good job!

I like the game idea, and I think the looping is a really cool mechanic. Unfortunately, I couldn't get past the frog. I think it got a bit too hard too quickly unless you're used to bullet hells. Still fun to play though!

Loved the story and art for this game. And the progression felt really good. I noticed that buying buffs for each character type doesn't actually change the numbers in their descriptions. It would've been nice to see. However, I still really enjoyed it. Great game!

This is a super creative game. I like the theme interpretation. And reading people's reactions to the tweets were very accurate

I really liked this game. Solving the puzzles with magic was a lot of fun. Good balance between puzzles, jumping and combat too!

I'd love to add more levels at some point. Just need some more ideas. Thanks for playing!

Highscore 4504. Nice game. Was really satisfying to blow zombies apart. Good job!

Thanks! That's awesome to hear

Thanks! I had a very specific idea with art style and I think it turned out okay

Thanks! Top 100 would be amazing. Interesting to hear someone thought of something similar.

Thank you! Glad you liked it!

Click and drag is a good idea. Maybe I should've made it toggleable. Thanks for the feedback!