What a feedback! thank you very very much!
DayTripper
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Really enjoyed playing your game! Pixel art looks sharp. It's clear a lot of thought went into the design and presentation. Short, but super engaging. Also appreciated the effort put into the narrative and the inclusion of player choices, which added a nice depth to the whole experience. Would love to see more content or perhaps an expanded version in the future. Great job!"
To be honest, i did not quite understood the concept but seems like you have some tasks from the band and you need to mix the sound for them. But i found the mix table a little confuse, dont know if it is me. So i played a while cause i loved the concept (i found original and fun) but i did not went too far because i felt it need some tutorial. It reminded me of a Berlin club, also.
I liked the mechanic and it was simple to understand the gameplay. I think maybe something signaling the boost would help. I liked the moon cause it was clear that it was something good from the beggining. Looks like a complete game, my friend.
If you could checkout mine, i would be rly glad.
https://itch.io/jam/acerola-jam-0/rate/2582981
The concept is amazing and very out of the box. You take photos of the environment and it reveal some sort of puzzle, but it took a while to figure out the camera was working( i missed some sort of signal) and to find the photo gallery. Despite of that, you can setup your controls in wich i found amazing and user friendly.
"Hey there! Thanks heaps for your feedback—it's super valuable me and it is what pushes me to do better, for real. It's awesome to hear you're enjoying the game's controls and the punchiness of the shots. About the upgrade screen issue, you're right, i was already aware of this bug, you can pass trought the upgrade but it would eventually crash; but there was no time to fix. I'll for sure revisit if this prototype get's some relevance.
It's aways good to meet other designers that share the same passion. I love your tips, gotta be honest, it's not easy to know the topics other designers are suffering, specially when you dont know the community so well (wich is my case). But people like you that take time to answer to poor mortals like me are the ones that make the difference!
And yeah, helvetica is aways there for us to know what not to do! hahahah!
Have a wonderful weekend.
Thank you for sharing this information! It's good to know that I can write blog posts and link them to my itch.io profile page. I am using Medium as a platform to host these posts.
Also thank you very much for reading the text. The main purpose was talk about patterns and using people biases to build challenge in games, while making a parallel between the real life and the fictional world of games.
It got a little too verbose and too big, gotta be honest. I'll try to be more concise in the next ones.
Hi folks, my name is Pedro and i am trying to change my role as UX designer to pursue ma passion and focus on Game Design. Im really passionate about the subject and started to release some articles in my medium, this is the first one:
I hope you like it and feel free to contact me so we can collaborate, talk about, be friends, etc... Have a nice week!
https://pedrovdesign.medium.com/game-patterns-emerging-challenges-and-biased-thoughts-2e0c8a95d0d0
Ps: Sorry if this is not the proper place for doin this.