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A jam submission

Fortress FiascoView game page

Submitted by Weebletmon, Hullahopp, MrButier, FastLite, AkikiArt, ElizabethRun — 7 hours, 9 minutes before the deadline
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Fortress Fiasco's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1623.9423.942
Innovation#2883.2503.250
Audio#4033.1733.173
Overall#4453.1733.173
Fun#5013.0583.058
Game Design#6282.9232.923
Theme#7402.6922.692

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game fits the theme "Calm Before the Storm" by placing the player in a tense, stealth-focused period just before an all-out siege. The player's task is to remain calm and undetected while sabotaging the enemy's defenses and resources, quietly setting the stage for the storm of battle that will come when their lord arrives to lay siege. The calm, calculated actions of sabotage are crucial to ensuring that the impending storm—a full-scale attack—is successful

Did you write all the code and made all the assets from scratch?
Low Poly Medieval Kit - Proxy Games
Polygon MINIs - Synty
Rest by scratch

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted(+1)

There were some bugs with the movement and I couldn't find some of the objectives but it's overal a great game. Well done.

Submitted(+1)

Fun and beatiful! I liked that social stealth mechanic, good job! Although the game seems too "heavy" for running smoothly in browser version =(

Submitted(+2)

Really cool game, it's impressive you managed to make it in 1 week! My only real complaint is that my character kept getting stuck in geometry

Submitted(+2)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Submitted(+1)

I mean that's just amazing. The idea, art and execution are really good. Maybe some additional hints on where to go would be useful. Overall just splendid job!

(+2)

This was a lot of fun! The concept was ambitious, and while there were some bugs (I couldn’t interact with the well in the tutorial), the game showed a lot of potential. The connection to the theme felt a bit loose, but I imagine it ties in later. Overall, great effort, just needs a bit more polish!

Submitted(+2)

that was quite a fun game!

its rough around the edges (among other bugs that i have seen mentioned, i couldnt interact with the well in the tutorial area) but conveys the main ideas really well.

theme connection is also a bit loose i think, but if you have  a siege somehow happening in the end i guess it ok (i don't know if it does because i didnt manage to finish all objectives)

all in all, decent try at an ambitious scope!

Submitted(+2)

The concept of this game is really fun. I love the stealthy gameplay mechanic. I struggled a little bit to find the objectives around the level, but other than that the level was really fun to explore and sneak around!

Submitted(+2)

I have a similar experience to the others, got stuck a lot which did frustrate me a bit. I like the concept of the game a lot and actually had a lot of fun playing it and that's why I stuck with it even through the frustration. You did a great job considering the time limit! Additionally, I didn't vibe with the camera being so closely zoomed in, for the rest loved every bit of it!

Submitted (2 edits) (+2)

Fun game. And pretty awesome that you can do multpiple runs with different tasks, but i got stuck often and had to restart.

I got stuck at the catapult.and behind the ladder


Submitted(+2)

I got stuck in the map before finishing my final task. I like the idea, it's just big.

Submitted(+3)

It's a very ambitious game for such a short game jam.  I think a tighter experience, such as fleshing out the tutorial area into a game, would have worked out better.  Game looks great, composition is excellent.  Music is good, when it does play.  Fits the theme well too.

I ran into quite a few issues, unfortunately:

- Got stuck a lot, one was behind the 2 brown beard men in stripped shorts and another was near the broken watch tower.  Making the game difficult to play.  Character would start to jitter a lot.  Couldn't interact with the well.  There were other objects with white markers on them, but I couldn't interact with them either.

- The stealth was easy to bypass.  I think the level design was too open.  The tutorial level showed how the game should have been placed inside confined rooms instead.  That way, you have to stealth properly and can't easily lose guards.

- Music would just stop playing.

I really hope your team fixes these.  I'd much like to replay it.  Good luck!

Developer(+1)

Glad you love it! I'm still sticking through to provide some updates to smooth out the game once the voting period is over, getting stuck was a really big bug everyone ran into and working towards resolving that completely :) 

Appreciate the other items you listed and I'll make sure to tackle those too!

Submitted(+1)

Glad I was helpful.  

Definitely stick with it.  It's a promising looking project.

Submitted(+2)

Damn really cool what you made in such a short period of time. It does feel a bit unpolished though. Lots of content and pretty fun to play but I managed to miss what to do a lot.

Submitted(+2)

Fun idea, and I am amazed of what you managed to produce in a week. Good work!

Submitted(+1)

Fun idea, and I am amazed of what you managed to produce in a week. Good work!

Submitted (1 edit) (+2)

Nice games!

Problems I encountered:
- The music isn't looping
- There is no way to make the focus of the mouse come back on webgl
- The navigation can get you stuck, and you have to restart
- I don't think the chrono is a good thing as it is now, as it just makes you restart, and it doesn't seem to provide much values (there is no much sense of "gotta go fast")
- As long as you run, stealth doesn't matter much and can be bypassed, which is, I think, a problem for a stealth game

Other than that, nice little game, the art is clean, I like how houses are not empty, and it was fun!

Submitted(+1)

A very quick and simple fun little stealth game. The obvious stand out here is the very impressive lighting, almost looks like it was made with Unreal instead of Godot.

Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2252858600?t=03h37m00s

Submitted(+1)

Amazing amount of work and details, very fun and interesting. But g-d almighty is it buggy and lagy and than buggy again. And I have normal PC i5-9k 1070ti 32gb, its not top but more than enough for any modern game, how is it making it stumble? No, this is not rhetorical, I really want to know, maybe you left in all of the debug.log(print) statements?

Submitted(+1)

This game was fun, only thing is I felt the player controller was a big buggy sometimes. I also had a hard time finding some of the objectives. It really has a lot of potential though!

Submitted(+2)

i struggled with the game because there weren’t clear enough visual elements to know where i was going. it felt like the world was too open for me to really understand where i was supposed to go. i felt even more confused when there were arrow signs placed with no words and flags next to buildings that i didn’t know what they meant or if they were significant in a way to let me know what the building was. it has really good potential and i loved the look of it but it was a little buggy too, i got stuck on things a couple of times but i think it has a lot of potential, for one week though, it’s a good start!

Viewing comments 40 to 21 of 40 · Next page · Last page