It just means you'll do more damage the more loops you complete without having to start a new line. I wasn't sure how to work it, sorry I missed the mark!
aaaalan
Creator of
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Carrying over crumbs from level to level was a great idea. Platforming was clean and felt responsive. Nice job!
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=05h47m10s
The combat was designed well and it ended up being a lot of fun. I think having more of a reason to switch between the forms would be really cool and that RSK could be made riskier somehow!
Here's a video of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=05h18m16s
The boundary breaking stuff is incredible. Coolest thing I've seen in the jam for sure.
Here's a video of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=04h57m38s
The reload/jamming is a lot of fun. The limited ammo added a lot to the tension.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=04h27m18s
Nailed the atmosphere. I liked the "Don't look away from the computer" event, it was really chilling.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=04h01m15s
Trying to fly around without running into anything is a lot of fun and feels really nice. The hull damage was a great way of adding risk to everything.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=03h30m13s
The changing goals was pretty interesting. The score being shown as a percentage at the end was a clever way of encouraging players to play riskier.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=03h08m51s
Flying around feels pretty fun, but shooting was a bit tough. I think that can be fixed with some camera changes. It's unclear how you're meant to start the game.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=02h57m58s
Pretty fun, the platforming feels great. Making one level where you get as much money as possible was interesting.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=02h01m35s
I liked how snappy the game feels, such as when cards are dealt. The UI could use some work, though. It's quite hard to tell how much health the player/npcs have and who wins each round, which are both very important to the enjoyment of this game I think.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=01h53m13s
Enjoyable clicker game! I liked how different cultists were as a resource and I wished the other resources were also more different than each other.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=01h20m59s
I loved the dot visuals of the game. It was a lot of fun trying to fill in the map with sounds. I did get lost a lot.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=00h45m26s
Cute short game! I wish there was more platforming.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=00h29m27s
I liked how you used blackjack for everything and all of the upgrades were fun. If you were to expand on this game, I think having enemies that had more variety outside of different health and cap values would be cool.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2556382885?t=00h08m24s
I'm back at https://www.twitch.tv/aaaaalaan playing jam games. If you want to watch me play your games come drop a link in chat. You can share here as well, but I'm more likely to play your game if you're in chat so you can watch live.
As a huge card game fan, I loved this a lot. All of the cards felt good to play (maybe too good?). I do think the enemies sort of all feel the same, just with different health and damage amounts.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=04h26m47s
Liked the vibe of this game a lot. Loved your interpretation of the theme and what you did with it. I thought your game was especially aesthetically cohesive.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=04h06m56s
I liked the mechanics combined with the level design a lot. Reminded me a lot of a lot of my favorite platformers like Celeste and Ori and the Blind Forest.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=03h49m22s
The movement in this game feels amazing once I got used to it. The map is also designed really nicely to fit the movement.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=03h13m10s
Gameplay is very fun. It felt a little too easy overall, but the power fantasy is still fun. I would have liked to have seen more enemy diversity. The vacuum is something I wish more Vampire Survivor-type games had.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=02h41m56s
Nice resource management game. I liked the art style and atmosphere a lot. Gameplay wise, the code/rod system was a little clunky and it felt like my inputs weren't working all the time, especially if I typed the same digit twice in a row (11 for example). I also felt like the walkway to get back to the computer from the rods was way too long and made having to go down to do anything feel really slow.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=01h31m51s
Multiplayer games are always impressive for a jam. Well done! I liked the different movement between land and water, I think more maps playing with mechanics like that would be super cool.
Here's a vod of me playing your game. Thanks for sharing and playing with me!
https://www.twitch.tv/videos/2555574123?t=01h14m06s
Genuinely got spooked a couple times.
Here's a vod of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=01h01m12s
Cool resource management game. Like others have said, it's not very deep in its current state, but there's already a lot of ideas going around to make it more interesting.
Here's a VOD of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=00h37m53s
Fun puzzle concept! Spelling out the names of cookies in order added an unique layer to the puzzling. The input buffering was a smart way of stopping players from just speeding through obstacles and I like that if was easy to accidentally overshoot where you want to go if you just spam a direction. It added a lot to the feeling of risk.
Here's of VOD of me playing your game. Thanks for sharing!
https://www.twitch.tv/videos/2555574123?t=00h12m10s
Done for today! Couldn't get through everyone in this thread, but I will try my best in future streams. I will stream again tomorrow at around the same time. If you're in chat while I'm live, I'm more likely to play your game! I will make another post tomorrow when I go live for people to share their games on.
Thanks everyone who came by today!
I'm live at https://www.twitch.tv/aaaaalaan playing games from the jam! If you want to watch someone play your game and give some live feedback, share you game here or in my chat and I'll try to get around to it. I will rate every game I play after the stream ends.
The weather dependent energy generation was a fun twist! Really solid foundation, but the progression could be more interesting.
Here's a vod of me playing your game: https://www.twitch.tv/videos/2374242107?t=03h16m55s
Ragdoll controls were a lot of fun to mess around with.
Here's a vod of me playing your game: https://www.twitch.tv/videos/2374242107?t=02h59m47s




