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(+2)

this is my current favorite entry in the game jam. all of the modes were engaging, i loved how all of the modes worked together and the ux is really clean. i personally felt like the farm mode is way too much more important than the other modes, but i can kinda get it if that was a deliberate choice that you want to force the player to learn on subsequent runs. in a similar vein, corn was also by far the most important resource to the point where it felt bad when i got anything else. i would have liked to have seen the other resources be useful in multiple places in a similar manner as corn. despite that, this is still easily one of the best games of the jam.

(+1)

Thank you so much! That's a lovely compliment. 

You can probably imagine balancing this was a nightmare. If we had a couple more months it would've been neat to really dig deep and find fun ways to make the other resources more important or balance out mode priority in cool ways, alas time was running short.

Thank you so much!!!