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Sundler

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A member registered Apr 18, 2022 · View creator page →

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This is an overly ambitious project with a large scope.  Granted, I don't know what level you're at, as your profile is completely empty.  So, you could well be a professional with years of AAA experience.  If not, then it would be better to make much smaller and simpler games before venturing into AA/AAA territory.

Cool, I'm also making a heist game.  Not done yet though.

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It's better not to worry about the literal, technical definition.  That way, the phrase is open to interpretation, which makes for more interesting ideas.

For example, the word biscuit came from Latin and meant cook twice.  So, maybe make a game about taking risks with cooking.

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I played the latest 0.9 version.

I really like the idea and admire the audacity to take on a physics based Jenga game.  It's a tough challenge.  

The outcome is very janky.  Perhaps that's the intention?  Play is obviously very tricky.

The difficulty is very high right from the start.  You could let the player start with a simpler tower and work up to increasingly larger ones.  

Selecting blocks needs a little work.  It's often not clear which blocks have been selected.  You think you're removing just the central one, but a neighbouring block is also removed despite the direction being clear.  The small black outline isn't enough.

One game play issue, is that although there are different types of blocks, you can only safely remove the ones at the top.  So, you don't really feel like you have much of a choice.

Really could do with some music too.  And some optimisation, the load is really high.

It's a perfectly legitimate use of torrent tech.  I think various media players do it.  Given how large many projects are now, and they don't seem to be getting smaller, it could save a lot of bandwidth.  Even for unpopular downloads, it's no worse than the current load.

Good luck to you all!

Remember to download the latest stable Godot build (currently version 4.4.1) and to use compatibility mode.

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The concept is a good one and is well executed.  It fits the theme perfectly.  Visuals look decent.  I'm not sure about the guy yelling. in the background though.  Level design is really great.  It has so much tactical game design potential.

Using the R key for restart isn't a good idea in a FPS game.  I instinctively pressed it to reload.

This is such a great game.  The graphics fit the style of play.  As does the music and sound effects.  There's so much variety of mini games.  They're very simple, but that's fine for a short game jam.  It was definitely enjoyable, especially as no single activity drags for too long.  It was easy, but again, that's fine for a game jam and suits the game style.

I wasn't too sure about the theme though.  It seems like quite a stretch.  You clearly put a lot of work into this, so you could easily have spent more time on a more fitting game.

The artwork is very cool, as is the audio.  But without any feedback as to whether we're right or wrong, no score, no win or lose states, it doesn't feel like a game.  It's also seemed way too easy to determine if someone was a demon.  Also, wasn't clear how you select them.  You seem to have to drag the people to the right UI, but that wasn't explained.

The PC version.

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Very fun and simple game that fits the theme well.  The movement is great mechanically and feels good.  It looks good and has nice sound effects.  The challenge was just right.  Everything works well, there are no bugs.

Can't really say much else.

A really gripping story.  It was great.  Some of the dialogue was quite repetitive, even though it fits the theme.  The topic was very heavy.

Some of the text would go run off screen at times, even in full screen mode.

Good to hear.  It would have been a shame to flush such a great prototype... down the drain! 😎

The concept is brilliant and fits the theme really well.  Good to see a unique idea, done well.  Very clear and simple.  It has a lot of potential.  Currently, it's far too short and easy.  Nice touch with the menu screen having the same layout as the game.

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The download doesn't run.  Did you forget to include the pck file?  If so, you should mention remove the download.

The visuals and music create a seriously great mood.  The theme is very clear in the level layout.  But, I'm not sure about the actual game mechanic.  It wasn't satisfying just walking and clicking green buttons.  My character died when trying to reach a lower platform and I really didn't want to go through all of that repetition again.

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Nice Balatro like.

It works well, which is impressive.  I won't comment on the polish, as it's clear how hard you worked on the mechanics.  I still feel that you could have come up with a much simpler idea that centred on the actual theme, given what you're capable of.  A 4 day Balatro clone is a tough task.  Scoping is crucial during game jams.  Yes, Balatro technically has "looping", but I think you know it's a bit of a stretch :P  

Brilliant graphics and lighting/shading.  Great art design and colour palette.  The audio was highly impressive, but really needed subtitles.  The writing and voice acting were amazing.  Nice level layout too.  Excellent creepy atmosphere.  

Collisions all work.  I found no bugs.  Being able to run would've been nice.  Clearly showing what is interactive made the game far less tedious.  I'm not a fan of having to mouse over every single object to find what you can actually click on.

Is there no way to break the loop?  Does the game repeat endlessly?

My take is that this is limbo.  The voice maybe that of someone the player character harmed.

Cool idea.  It fits the theme nicely.  Being able to go back to where you last were is an interesting twist on these types of games.  Perhaps, outside of the short game jam, you could explore it further.

Maybe I'm missing something, but the description says you have 1 minute, yet the game only gives me 15 seconds.  Making the space bar the interact key would've made it easier to play, especially given the very short loop duration.

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I just participated in the GMTK game jam.  It has nearly 10,000 entries!!  I spent yesterday scrolling through submissions and playing some of them.  It'll take me ages to get back to where I was at.  Most games are just completely buried.  

I get that infinite scrolling was all the rage 10 years ago, but we now realise why it's bad web design for anything other than endlessly delivering memes on social media.  Please can we just have pagination?  Or at least more filters, for example, by type/tags.

I just made a short game using your button asset.  It's really punchy for a casual look.

If you're still updating these, could you possibly create a white version of the button, so we could then modulate the colour to match any palette?

Thank you.

Loopy Louis

It's a very mellow, relaxing game.  Looks and sounds good.  The writing is highly creative and compelling.  But some of the questions aren't answerable using yes/no.  I played until age 7000, but was unable to break the cycle.  I saw the same questions coming up over and over, no matter what options I picked.

This game could be improved by adding more cards.  Will you, yes or no?

The animation was excellent.  So much was conveyed with so little artwork.  It's a nice interpretation of the jam theme.  The video was great.  As a little touch, it could have been more grainy, but that's very minor.  I'm not sure the final music fits the game, just my opinion.

I got a little confused at the beginning, due to matching the hair from the photos.  So, I'm not sure that it was necessary to add the last 2 images of the perpetrators.

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The art in this is wonderful.  As is the music, but I feel that sound effects, particularly for getting something right, would really help.  Nice font too, btw.  Clicking on an object at the correct time would just lead to people clicking them every hour.  This seems to be something you realised, given the tutorial features having to click twice.

The note, attached to the plant, isn't readable. 

Simple, but very fun to play.  The game looks and sounds great.  Impressive feat given the short duration of this  game jam.  It's got a real nice atmosphere to it.  

The arena seems to be a little too cramped and crowded for a vampire survivors like, but it's still playable.

This was a very poignant and beautiful game.  It's a unique and clever use of the jam theme.  

There does seem to be a bug with the second scene in the game.  It just got stuck the first time I tried to play, but was fine after that.

Thank you so much for the feedback.  

Took me like 10 seconds to correct that small silly error.  I guess I didn't even notice it, so nice catch.

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Thanks for the report.

Your game was so awesome.  I hope to be able to polish my games, as well as that, one day.

Very simple, but a nice game.  It was very well drawn and had a good colour palette.  Music was nice too.  The descriptions were quite interesting.  Giving the player a finite number of lives would have added some tension, which is important in horror games.  

Maybe I missed it, but there didn't seem to be anything loop related, which was the game jam theme.

This is a really good concept and well executed!  Every element is strong.  The artwork (I'm guessing 3D with pixel shaders?), music, sound effects are just excellent.  It looks and feels great.  

But the glaring issue is difficulty.  It's a very, very tricky game.  Targeting the enemy ships is so hard.  I would make the shooting mechanism much easier and start off with static targets.

Wow, this was amazing!  Such a great puzzle platformer.  It's beyond just a game jam entry.  The physics and mechanics are so well polished, as is the artwork, music, and sound effects.

Limiting it to 6 shots was a good idea.  Each level resets quickly, so it's not annoying to die.  Just great game design all around.

A very addictive game loop and novel mechanic.  I wanted played for quite a bit, but it's quite a grind.  Seems almost like a satirical commentary on grinding in RPGs.  Artwork is nice, especially the animations, but maybe the background elements should be fainter.  Really nice variety of weapons and items.

Recommendations:

  • Cool and funky chip tune, but it shouldn't restart on looping.
  • I got overconfident and left the stones behind and had to recover them when meeting a more powerful enemy, but the character moves so slowly going backwards.
  • Mouseover the enemies should reveal their names, so I know when I've encountered the boss.

This was a really fun puzzle to work out.  The artwork, music are great.  The game gives you just enough time to get a little further along.  Perfectly fits the jam theme.

As a small suggestion, I'd revamp the game over screen.  It just doesn't look as good as the rest of the game.

I see, but those old games were brutal ;)

This was a great and completely unpredictable game.  I didn't know what to expect.  I have a few recommendations though:

  • White text isn't readable when overlapping the white dress, for example.
  • Brilliant artwork, but it could really do with music and sound effects.
  • Mouse cursor should be made invisible in games with first person views.
  • There was a fullscreen issue.
  • You may want to run a spell check, or is the doctor supposed to mispronounce words?

Interesting strategy game.  Good play on the theme.

I don't think the enemies actions should be completely random.  Each action should have roughly equal weighting.

This is a really fun game.  Such a simple, but engaging concept.  It has a great cosy atmosphere.  Issue is that it just becomes too chaotic after a certain point.

Sometimes, balls fail to collide with the table edges.

I really liked this game.  It was tricky to begin with.  I had to read through the hints.  Impressive packing so many endings into it.  Well done.

It's a very distinctive art style with so many elements.  The game is very tricky to play, but it does use the theme very well.

This looks and sounds absolutely incredible.  The atmosphere is highly impressive.  It's a recreation of the actual command module, I take it?