He's potentially the next Messi.
Sundler
Creator of
Recent community posts
https://en.wikipedia.org/wiki/2026_FIFA_World_Cup#Goalscorers:
Messi - 8 goals scored
Ronaldo - 3 goals scored
Can't argue with the maths!
You should enable fullscreen view for this game, as the mouse keeps going off viewport while playing! You can do this post-jam from the edit project page.
This is a simple, but really fun concept. Good use of the theme. I see you went for the cross dimensional bonus challenge, which is nice to see. They can make for very unique looking games.
Moving forward, I'd change the background from the default. The difficulty between levels (you should number them) varies a lot. The screen went red and stayed that way.


Calling it Scale the Mountain. It's a simple, casual 3d game.
I'm aiming for the mouse only bonus challenge. There's not enough time to add co-op. No way am I sticking to a single pack, when there are so many great, free asset packs to choose from. No text doesn't work for my game. No significant symmetry.
Main issue I faced was due to using an orthogonal camera. Fixed it by seeing what other people do. Some of this info is buried in github comments. Wish there were more 3d tutorials for godot.
Would be real nice if I could add object animations, such as trees swaying, being chopped, or lava/water flowing, etc. Don't really have the time to find shaders for that level of polish though.
Let me know what you think and post your screens!
If you make a button, in Godot with a plain background, that doesn't count as an art asset. It's if you use button textures from elsewhere, that they're not allowed.
Tip: kenney has lots of nice button and UI assets. I particularly recommend this one: https://kenney.nl/assets/fantasy-ui-borders. It's tagged as a fantasy asset, but some of them look just fine in scifi games.
Kinda hard to rate this as it's a very strange game. I'm not sure I understood what was going on. I spun the wheel and a chicken was spawned. The chicken then one shot killed my character. I tried again. It was hard to find tickets. I got something called a zoomie, but couldn't see what it was. I even bought one of those along with jumpy (?) from the vendor and, again, it didn't seem like anything had changed.
There is a charm to it, particularly due to the hand drawn artwork. But, I was clearly missing a lot. Also, one shot kills should be avoided.
This was a fun little game with quite tricky controls. The theme was incorporated well. The music and sound effects were great. I think the visuals could have been improved. The backgrounds draw attention away from the rather simple black and white enemies. The flashing effect doesn't really fit in with the rest of the aesthetic.
Difficulty was a bit harsh. I died in one shot!
This didn't feel like a bullet hell. Was that what you were going for?
There's not really anything else to say given how very simple and bare the game is.
No offence, but it's pretty mad using assembly code with no engine!
This was a fun game. The difficulty should rise over time. Yet you're surrounded by enemies, right from the start.
The enemies spin and you have a number called rpm, but how exactly does that tie into "spin to win"? Instead of a dash attack, you maybe could have implemented some kind of spin attack.
Could do with more sound effects. For example, when dash becomes available and when upgrades appear.
The visual effects could be more cohesive. The fireball effects look nice, but doesn't quite fit in with the aesthetic for the rest of the game, for example.
I'm currently at 16, so could really do with more: https://sundle.itch.io/ring-of-risk
A very beautiful cosy game. It's highly creative and fits the theme perfectly. The camera work is excellent, which is rare. The music is brilliant. Could have been more sound effects, but it's understandable if it got in the way of the music.
I did find the controls a bit tricky. It was hard to guide the seed to where you wanted, especially when the game needed required precision movement.
An amazing entry!
I liked the insurance mechanic. The is very fun to play, although it does get a little rage inducing at around level 4. The save points really help out in that regard.
Excellent level design. Central mechanic is well implemented and fits the theme nicely. Very creative. I can imagine speed runners taking to this kind of game.
Good music and sound design.
My only criticism would be the visuals. A better colour scheme is needed. Add plenty of visual juice to the game and this could well become popular. Just search for godot juice on youtube.
Check my game out, if you get the chance: https://sundle.itch.io/ring-of-risk

This isn't my game, but it's an interesting spin on incrementals, albeit a rough one: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714901
If you get a chance, could you check mine out: https://sundle.itch.io/ring-of-risk

An interesting incremental game. It's well themed and was a lot more fun to play than it looked. I played it for way longer than I intended to. Game has potential, especially on mobiles.
The bar speed seemed to max out way too early at level 5. I would round all the numbers to integer values.
I couldn't see any way of restarting the game. Is there no menu?
The visuals are a bit rough and need some work. Some of the text blends into the background. Try changing the colours and adding an outline.
Music was a classic banger with a modern twist.
Also, worth adding more sound effects.
The visuals are great, as is the really cool music. I like the character and cards designs particularly. I really appreciated the diegetic UI.
This is an interesting mechanic, but the wheel and the cards feel completely separated from each other. The outcome is really random. Some turns feel so easy, but others leave you feeling like there's nothing you could have done.
This is overall a great start to what could become a cool game. Keep at it.
The default viewport size is tiny, you can fix this in itch's game settings. The music was good. I feel like the game play was too simple, you could have added obstacles to avoid while slowing down the drill. Maybe offered upgrades like a larger drill. All in all, a fun little game, but it could be more.






























